Would Twin play Counterspell?

Modern forum

Posted on Aug. 24, 2015, 10:12 a.m. by TheAnnihilator

Let's assume Counterspell got reprinted. Just humor me.

Twin doesn't even play Mana Leak, so do you think that Twin would make room for Counterspell?

Just looking for peoples' opinions/thoughts on this.

EmblemMan says... #2

yes I do and they dont always play mana leak because its situational counterspell is never situational and UR twin plays mana leak usually I thought

August 24, 2015 10:29 a.m.

ChiefBell says... #3

They play remand over manaleak because it's more important for them to draw cards to find the combo than it is for them to counter a card forever.

Would they play counterspell? Probably. Though again they don't need to - they just need to go off.

August 24, 2015 10:48 a.m.

vishnarg says... #4

They absolutely would, yes.

August 24, 2015 10:58 a.m.

Sparda1127 says... #5

I have to agree with Chief here. The thing that makes UR Twin so insane is the amount of card draw it already runs. Counterspells that let you draw are more valuable than hard counters imo.

August 24, 2015 12:15 p.m.

TheGamer says... #6

Sometimes Twin just acts as a control deck, with the combo in it. Counterspell would make the deck just better, and its a card that is just a hard counter. It would definitely be played.

August 24, 2015 12:18 p.m.

ChiefBell says... #7

If they were really a pure control deck they'd play slightly more command than they do.

August 24, 2015 12:22 p.m.

Arvail says... #8

The thing with twin is that it can adjust quite a bit to the demands of the format. If a more control-orientated style became better, I believe they'd opt for counterspell in a heartbeat. Currently, remand would probably still remain their spell of choice if they were restricted to 4 cards.

August 24, 2015 12:31 p.m.

JohnnyBaggins says... #9

Would Counterspell in general make Control more viable again? I feel like American control and Esper (Which has always been a rather insignificantly played deck, but still) have completely disappeared from modern while it was a top notch deck two years ago. I sometimes feel like the problem could be that there's no solid spell on the two that doesn't get worse as the game draws out. And since that's what control wants to do, drawing the game out, having no card at the two slot that's not utterly horrible in the late game, I feel like that's somewhat the reason for control's vanishing. Is that a correct assumption?

August 24, 2015 1:34 p.m.

ChiefBell says... #10

Yes. The early game counterspells control employs lose efficacy in the late game - but control decks want to go long. This is why combo finishers are effective because they can win before mana leak or remand lose their potency. Counterspell would give pure control a spell that was as relevant T2 as it is T10 - and that's actually pretty dangerous for the format.

August 24, 2015 1:40 p.m.

BadumPsh says... #11

It's also awkward to consider that any significant control spell given to the format (a potent counterspell, a better cantrip, etc) can be utilized equally well by combo decks - it'd be tough to improve control without improving combo.

August 24, 2015 2:29 p.m.

I think that Ancestral Vision is a great card that doesnt fall into that category. it doesnt come off suspend until turn 5 so it wouldnt make any combo decks faster, and there arent any blue cascade decks that could abuse it.

August 24, 2015 9:24 p.m.

MTGTCG says... #13

Ban Combo and this talk will never happen again.

August 24, 2015 10:02 p.m.

JexInfinite says... #14

If Counterspell was printed in a modern legal set, control would get a huge buff, and that's pretty much it. Twin gets slightly better, but it's not as if the difference between Counterspell and Remand is big enough in the deck to actually matter. Both of the spells will buy you a necessary turn to combo off, it's not backbreaking. In control, it wouldn't even be that OP, because it requires double blue, which is nothing to laugh at. In Grixis, it would also not be broken, because it would just take the spots of Remand and Mana Leak without really changing much at all. The deck doesn't become the best thing ever because of a counterspell.

Overall, the format could benefit greatly from Counterspell, as it really wouldn't break any particular deck, and could better police broken shit. Standard, on the other hand, would be wrecked by it, unless they tried to build standard around Counterspell by printing a heap of aggro and cheap stuff which doesn't care.

On the same topic, Force of Will should definitely be reprinted into standard, because it only gets good the older the format gets. In modern, Force would be a balanced card, and could police dumb combo decks really well without being broken. It'd be pretty decent in standard, but not the best thing ever.

August 25, 2015 5:02 a.m.

MTGTCG says... #15

If force of Will gets reprinted the format becomes too much like Legacy. Legacy is built around Force of Will.

August 25, 2015 8:43 a.m.

Wizards has made it clear that free counterspells is not what they want to be happening in modern. i agree with the counterspell argument though

August 25, 2015 noon

See Wizards? People want to see Counterspell again... I hope you're reading this.

August 25, 2015 1:32 p.m.

This discussion has been closed