Actual Bfz Spoiler thread.
Spoilers, Rumors, and Speculation forum
Posted on Aug. 28, 2015, 5:17 p.m. by TheNextRedDude
Because so many requested it, heres a place to talk about all the spoilers that don't deserve threads of their own.
SomethingRandom says... #2
What I like about Bring to Light is that it's a Siege Rhino, End Hostilities, Languish, or Kiora, Master of the Depths all in one card.
September 20, 2015 3:20 p.m.
SomethingRandom says... #3
And JWiley129 is correct, look at the rulings for Villainous Wealth for an example.
September 20, 2015 3:24 p.m.
SomethingRandom says... #4
JK not a Kiora, but she's actually not as good in the deck as I thought anyway.
September 20, 2015 3:32 p.m.
SomethingRandom, that and you can't choose to resolve only part of the spell. Spells must resolve fully once on the stack before you can move on. That would be like casting Siege Rhino and saying your opponent loses 3 life then on a later turn trying to gain the 3 life.
September 20, 2015 3:38 p.m.
SomethingRandom says... #6
abenz419 - 1. I'm not the one that said you can hold onto it indefinitely. 2. You actually can choose not to cast it, since it says "may", you just can't cast it later and it will stay in exile.
September 20, 2015 3:50 p.m.
SomethingRandom says... #7
And to anyone interested, this is the deck so far: 5 Color Converge
September 20, 2015 3:53 p.m.
SomethingRandom 1. My bad, I probably should have made that last part a second paragraph. I knew you didn't say that, I was just pointing out that fully resolving a spell was apart of casting every spell and not just because it's similar to Villainous Wealth and adding in that comment the way I did, does make it look like I'm saying it specifically to you as though I thought you were the one who said it.
.2. I never said you had to cast the spell that you searched for. I said once on the stack a spell must fully resolve before you can move on. As you realized the spell you search for goes to exile and not the stack so the only spell on the stack would be Bring to Light. So Bring to Light would have to fully resolve before you could advance further. Meaning you can't chose to do the last part of the card that says "you may cast that spell without paying it's mana cost" at a later time.
September 20, 2015 4:04 p.m.
Bring to Light says you may cast that card, so you can choose not to cast it if you want. You can just hold it in your hand if you wish
September 20, 2015 4:21 p.m.
@ojmandias Wrong! Bring to Light says search for a card and exile it, not put it into your hand. As it's alreay been pointed out, if you choose not to cast that spell then it will stay in exile. The card will never go to hand during the resolution of Bring to Light. If it does then expect to be accused of cheating by your opponent lol.
September 20, 2015 4:32 p.m.
Can you cast that card WITH paying its mana cost? (My thoughts are no, but you never know...)
September 20, 2015 4:37 p.m.
Watch it. U/R will be pushed hard next set. They're going to be like "Brutal Expulsion? $2? Ha! Good joke guys! Kozilek FTW! U/R FTW!"
September 20, 2015 4:46 p.m.
SomethingRandom says... #13
Legendxp - No, you can't pay it's cost when casting it from exile unless the card has an ability allowing it to be cast from exile. Then you can choose not to cast it with Bring to Light and can cast it later for the cost of its ability: Misthollow Griffin.
September 20, 2015 4:53 p.m.
@Legendxp No you can't choose to pay it's cost. Bring to Light only allows you to cast that card without paying it's mana cost. It doesn't allow you to cast it any other way. Note: "casting that spell without paying it's mana cost" is considered an alternate cost (like bestow, flashback, etc.).
So basically Bring to Light says, "you may cast this spell by paying an alternate cost". That alternate cost just happens to be for free.
September 20, 2015 4:57 p.m.
or another standard example like SomethingRandom mentioned would be Torrent Elemental. Although the only reason I can think for choosing not to cast it for free is because your afraid it would be countered. At least then if you chose not to cast it and then used it's ability later on your opponent couldn't counter it. But you have to really have some inside information in order to make that play I think.
September 20, 2015 5:04 p.m.
Ah ok, I always wondered the reasoning behind that. Thx
Anybody think awaken is going to be a thing? I think its too slow.
September 20, 2015 5:06 p.m.
SomethingRandom says... #17
With Halimar Tidecaller it's possible. You cast them early then use her to get them back late game and cast them for the awaken cost, especially if you can find a way to safely attack with her and put Mirror Mockery on her.
September 20, 2015 5:18 p.m.
Depends, I think it's going to be huge in limited. In constructed, maybe a few see play but it'll really depend on the decks. Just as an example, I think Coastal Discovery has potential to see play in control decks as a 1 or 2 of. It's not the greatest draw spell in the world, but getting a 4/4 and drawing 2 cards when you draw it late in the game is potentially worth at least 1 spot. Especially since it's already later in the game where the control deck has already exhausted most of their opponents resources. Not to mention there are other interactions like casting it for it's regular cost early on and then using Jace, Telepath Unbound Flip -3 ability to cast it later for it's awaken cost.
There's probably a handful of cards with awaken that have the potential to see play simply because their decent cards without the awaken ability so having awaken basically makes them like 2 spells in 1. Maybe not great, but solid cards for their regular cost and pure value when casting it for it's awaken cost in games that go long.
September 20, 2015 5:27 p.m.
That's going to be cute. The new Cancel that has awaken, the Flash/Bounce Merfolk, Mirror Mockery, 1 drop bounce with awaken, the Faeries that draw cards if you control other ones...it's almost like mono will have more tools once Nykthos, Shrine to Nyx is no longer in season.
September 20, 2015 5:38 p.m.
anyone notice that the girl in Halimar Tidecaller looks similar to the one in Mirror Mockery? its almost like it was meant to be!
September 20, 2015 5:50 p.m.
Coastal Discovery is a worse mull drifter that allows your land to be killed.
September 20, 2015 5:52 p.m.
SomethingRandom says... #22
If by similar you mean they're both female, then yes.. other than that I don't think they look similar at all
September 20, 2015 5:54 p.m.
SomethingRandom says... #23
Mulldrifter isn't in standard though so that's not really relevant
September 20, 2015 5:55 p.m.
Nope he's right, there's a better card in a different format so Coastal Discovery must suck and never see play lol.
September 20, 2015 5:58 p.m.
@SomethingRandom It is relevant in modern, though.
Question about awakenspells; If one gets countered do you still get the land creature? I only ask this because I know that if a cascade spell gets countered it still gets to cascade and both mechanics seem to work "on cast".
September 20, 2015 5:59 p.m.
SomethingRandom says... #26
Since it's on cast you still get the awaken, it's a triggered ability that happens when you cast it for the alternate cost, not part of the resolution.
September 20, 2015 6:02 p.m.
SorcerersBone says... #27
How would you feel if there was a land that tapped for any color of mana, but could only be used on colorless spells, like an Ally Encampment for eldrazi. Would that be playable? Would that be a plausible Oath of the Gatewatch land?
September 20, 2015 7:49 p.m.
That would be great for Eldrazi decks but really I think a waste of space. I mean yes it would be fantastic for Standard but once it rotated it would be the most worthless land ever. At the same time it would at least be an uncommon and possibly take up a rare spot even. Idk. The idea is neat but they try to print rare-lands, even thematic ones, with some backwards compatibility.
September 20, 2015 8 p.m.
TheNextRedDude says... #29
What Standard decks do you think we'll be seeing this time around? I need to know so I can start sideboarding.
September 20, 2015 8:49 p.m.
These are the decks i think will be in standard.
Sultai Delve: They just got kiora which makes this deck that much stronger.
Abzan: Lost Elspeth but its still has alot going for it. Its still somewhat strong.
Esper Control: I hear alot of Excitement brewing for Esper. The large collection of cards for it is probably gonna take a few people by suprise.
Grixis Control: We the accesss of the Eldrazi Grixis Control to me seems like its going to be making some headway out of the control decks so far this one seems to have the most answers.
Allies: I have seen alot of brews for allies so far Mardu, Abzan, 5 color. There are alot of Different types i dont know which one will be the most successful but allies will be a thing in some way shape or form.
September 20, 2015 8:57 p.m.
SomethingRandom says... #31
It's honestly impossible to say what standard decks we'll be seeing, all I can say is the two decks I'm between right now are these: 5 Color Converge and Post-Rotation Mardu Control.
And as for the any color eldrazi land, I really wanted one, but instead we got Sanctum of Ugin and Shrine of the Forsaken Gods which both suck in my opinion so I doubt we'll be getting a third eldrazi land, even if it would be significantly better than the others. In my opinion these are both wastes of rare spots. One land would've been fine, but two useless rare lands, come on WotC.....
September 20, 2015 8:59 p.m.
IvoryFrost says... #32
I'm a stubborn mono-red player but even with all these spoilers I'm not sure mono-red is the way to go.
I have a good feeling I'm going Grixis.
September 20, 2015 9:03 p.m.
SomethingRandom says... #33
Mono red can work, but it would be better as a RW deck since it needs to be creature based aggro and white has a lot of low costing efficient creatures.
September 20, 2015 9:15 p.m.
Ragon_Wolfbane says... #34
I really want to see Four Color Rally Ally Decks. It's mainly Abzan with a splash of red from the Ally Encampment. Play Kalastria Healer,Chasm Guide, Munda, Ambush Leader. Use green such as Gather the Pack and Scout the Borders. Interactions would be putting out Munda, Ambush Leader and attacking, looking at the top cards of your deck and keeping allys on top so you can then use Gather the Pack to get the most of them in the graveyard in order to Rally the Ancestors. Get Lantern Scout to give you lifelink. Drana, Liberator of Malakircan also give a quick boost to all your creatures in order to end the game quickly. I don't know, it just sounds really cool in theory :3
September 20, 2015 9:28 p.m.
OP_Magikarp says... #35
Temur Ramp or a midrangy Red Green still seem viable.
September 20, 2015 9:35 p.m.
I'm not convinced you need blue in the ramp deck (but I'm open to reasons), G/R ramp looks like fun and giant GR landfall and monsters can definitely end games.
September 20, 2015 9:58 p.m.
Personally, I'm stubborn enough to keep my own deck Temur because Knux and Kiora are some of my favorite cards in standard.
September 20, 2015 10:23 p.m.
Knux is very good, but I personally don't see him in a ramp strategy.
Kiora on the other hand, she might die more than I'd like, but untapping lands and creatures is good, digging for big creatures to cast is good, digging for lands is good, and 3 giant octopi is MagicalChristmasLand good.
September 20, 2015 10:46 p.m.
SomethingRandom says... #39
I've done some playing around and I'm just going to say Halimar Tidecaller (one of my favorite cards for art and for playing) + Mirror Mockery + Rush of Ice is probably my favorite combo, she needs some protection since you have to swing with her, but Break Through the Line or Kor Bladewhirl can take care of that and you just keep bigger things tapped down.
September 20, 2015 10:53 p.m.
Yeah after reading this thread a little, mono blue (or Ux) awaken was looking sweet. There's just something about casting Divination and then getting it back with your Mirror Mockery.
September 20, 2015 10:58 p.m.
I'm thinking will be pretty strong. Lots of synergy there:
Kiora, Master of the Depths + Shaman of Forgotten Ways = T4 casting Kiora and a 4 or 5 drop creaure. Turn 5 without a land you have 5 mana from lands + 4 from Shaman of Forgotten Ways. That's 9 mana T5. With a land that's a turn 5 Ulamog, the Ceaseless Hunger! When you consider that Bile Blight and Lightning Strike are gone the chances for this happening have increased drastically. It's still Christmas but as least there's a chance you'll get to celebrate it when it comes around. Also Hero's Downfall going away means that they have to cast Ruinous Path on their turn. This gives us more time to think and keeps us as the aggressors in the match.
From here you have some basic spells somewhere in the 75:
- Valorous Stance
- Gideon's Reproach
- Disdainful Stroke
Followed by either of these two packages as part of the base:
Aggro (Mostly with some and barely splashing )
Deathmist Raptor
Den Protector
Dromoka's Command
Insert aggro here
Control (Mostly a deck)
Pacifism
Stasis Snare
Scatter to the Winds
Ojutai's Command
Jace, Vryn's Prodigy
Flip
Heck you can even play Walkers with Jace, Narset, Gideon and Kiora with some control cards. So what if you get Shaman but no Kiora? Turn 4 Dragonlord Dromoka. What if you get Kiora but no Shaman? You can still either Clutch of Currents something annoying (like Hangarback Walker) or just untap tap a mana for your own hangarback Walker. Not necessarily strong but she's redundantly good.
What if you're draw Shaman of Forgotten Ways into T4 Narset? You play Narset, + just hoping to draw, tap 2 with Shaman for Hangarback or Elvish Visionary. Turn 5 wihout a land you can set up a double Valorous Stance or Ojutai's Command to get back the Elvish Visionary that just died or a den protector if that's your cup of tea. Also we have Beastcaller Savant if you really just want to ramp to dragons/Eldrazi. It has haste. (faints)
So what if T4 your shaman is dead, you have no hangarbacks on board, and you have no walkers? You just Valorous Stance or Gideon's Reproach. Seems pretty damned juicy to me! Yep...I've sold myself this is my next deck lol. There are so many hands that are good and so few that are bad...
One more thing: Nissa (drops mic)
September 20, 2015 11:05 p.m.
SorcerersBone says... #42
SomethingRandom maybe splash white? Encircling Fissure to ensure the mirror mockery trigger, Roil Spout for spot removal, and the U/W legendary Ally to autoawaken your land(s)?
September 20, 2015 11:07 p.m.
SomethingRandom says... #43
I don't think mono blue works, UR or UW is best to offer some protection, I like UR personally, but I also splash white for some allies and Roil Spout and 1 or 2 Ondu Rising
September 20, 2015 11:07 p.m.
SomethingRandom says... #44
Also I never use awaken unless I have way more lands than I need, the cost is too high and I don't like putting targets on my resources.
September 20, 2015 11:08 p.m.
The awaken strategy you guys are thinking of seems like it would really need a Sun Titan type card to make it viable right now. It sounds very feasible against creature decks but may not have enough recursion vs control. Since Sun Titan isn't around I would either try to Duress a control players kill spells away, limit the amount of cards that combo with the creature and play a more general less dedicated deck, or make almost every non-combo card a heavy aggro card that way if you draw the larger aggro portion vs control you've got a shot.
September 20, 2015 11:13 p.m.
SomethingRandom says... #46
I actually like Break Through the Line as my protection though, Rush of Ice, Halimar Tidecaller becomes unblockable, swing get a token return Rush of Ice, play it again, prevent two creatures form hitting you and get in for 2 damage every turn, just 3 mana is all it takes and you can probably just keep them locked down long enough to win, plus you'l get other creatures out by then to speed things up.
September 20, 2015 11:13 p.m.
SomethingRandom says... #47
This is my deck right now (about to be entire scrapped and start over tomorrow): Jeskai Alliance, basically works around tempo but can also switch to hitting with indestructible menacing allies every turn.. definitely will be adding the awaken counter spell and probably Reality Shift for hard removal, maybe shift into more of a control deck and just try to lock them down while chipping away.
September 20, 2015 11:18 p.m.
SomethingRandom says... #48
If I go the control route it'll be grixis.
September 20, 2015 11:19 p.m.
TheNextRedDude says... #49
Im Temur ramp all the way. I played a match against Temur Denmist and got newlamog out both games, one t5 and one t7 or so.
September 21, 2015 6:05 a.m.
Can you morph or dash something you get off of Bring to Light? I need to know for this sweet deck I've got brewed up,
Bring to Light Abzan Playtest
Standard*
SCORE: 0 | 0 COMMENTS | 7 VIEWS
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JWiley129 says... #1
kengiczar - That's incorrect, you have to cast it as part of the resolution of Bring to Light.
September 20, 2015 3:07 p.m.