Eldritch Moon Spoiler Thread

Spoilers, Rumors, and Speculation forum

Posted on June 20, 2016, 11:36 a.m. by DarkLaw

I don't think there is one yet, at least not one posted recently. If there is, feel free to correct me.

enter image description here

Zaueski says... #1

Okay, I think I follow now DarkLaw... at least until you added the part where they choose which spell is exiled.. Sounds like WotC needs to clarify or errata this card lol

July 6, 2016 5:25 p.m.

Zaueski says... #2

Okay, I think I follow now DarkLaw... at least until you added the part where they choose which spell is exiled.. Sounds like WotC needs to clarify or errata this card lol

July 6, 2016 5:25 p.m.

Omeros says... #3

DarkLaw - The LTB trigger is what enables the spell exiled by Queller to be cast. You don't get to jump past this LTB resolution straight to the next ability on the stack (the ETB) because your opponent has the opportunity to respond to this 'may' trigger. Assuming they do, this puts their spell on the stack on top of the ETB trigger. What you wrote above fails at the second step.

Furthermore, if you order LTB and ETB so that LTB resolves first and then pass priority so you can have ETB resolve before this would happen LTB puts the exiled spell on the stack. This spell - since you passed priority - may then be cast through the LTB trigger's resolution. You don't get a chance to trigger your ETB first because, again, LTB resolved first and put the exiled spell on the stack.

The way around this would be if you use Displacer to blink Queller a second time in response to LTB resolving and putting the exiled spell on the stack, leaving the first ETB trigger still on the stack beneath it. The only other option is to order the triggers so ETB will resolve before LTB, but that goes against what you're trying to do.

July 6, 2016 5:26 p.m.

Zaueski says... #4

Basically this card is bonkers and WotC needs to clarify or errata it lol

July 6, 2016 5:30 p.m.

kengiczar says... #5

Look guys I think the important thing to realize is they are going to kill your little 1/3 and get a spell back before you ever have a chance to blink it twice. control FTW!

July 6, 2016 5:31 p.m.

DarkLaw says... #6

Omeros By chance, did you misread my post, or did I misread yours? Only what you've described are pretty much the steps I included. I see no areas where I slipped up. Perhaps if you were more detailed on how I slipped up?

Zaueski If you keep rereading it, you should understand how that part works. It's more simple than the first part.

July 6, 2016 5:50 p.m.

TMBRLZ says... #7

Omeros - I'm confused. it sounds like you're correcting DarkLaw incorrectly. You're telling him he can't do something because X happens instead, however, based on what I just very carefully read (and had to slowly reread, use some more separation lines man, dang) he described precisely X.

I feel like you failed to understand what he was saying as I almost did. But it appears that he played it out correctly.

July 6, 2016 5:51 p.m.

TMBRLZ says... #8

This may help everybody:

As you said, opp. casts their second spell (S2). You blink in response, and order the stack like this:


LTB, bringing back S1

ETB, targeting S2 (the only legal target)

S2


You let the LTB resolve. Now it looks like this:

S1

ETB, targeting S2

S2


Now, you flicker it again. The stack looks like this:

LTB, which SHOULD be returning S2

ETB, targeting S1 so as not to fizzle the next LTB trigger.

S1

ETB, targeting S2

S2


Now, you can let the LTB resolve. As the trigger trying to exile S2 is later in the stack, the spell won't have been exiled when LTB resolves, so it isn't cast. The stack will look like this:

ETB, targeting S1 (LTB unfulfilled)

S1

ETB, targeting S2 (LTB fulfilled)

S2


You let the first ETB resolve, temporarily exiling S1:

ETB, targeting S2 (LTB fulfilled)

S2


The LTB for this has already resolved, so S2 is exiled permanently.

July 6, 2016 5:56 p.m.

TMBRLZ says... #9

Counterspells are more efficient. That's all we need to know.

July 6, 2016 5:58 p.m.

Omeros says... #10

Thanks, making that post easier to parse helped a lot. The distinction between things resolving from the stack and the stack itself was a bit jumbled.

In the end you've constructed a Void Shatter for four generic and two colorless mana that requires two creatures, one of which had to have been alive between the casting of the first and second spells used by your opponent, neither of which can be at 5+ CMC. Truly backbreaking - but not for your opponent.

July 6, 2016 6:19 p.m.

AwezomePozzum says... #11

It's interesting to me how all the angels went mad except for Sigarda. Was she given mind training or something? Maybe by Avacyn?* What do everyone else think?

*on that note, anyone want a NM Archangel Avacyn? I just opened one(then sleeved it), and I have no idea what I'd use it for. (Sorry, not really used to trading cards on tappedout)

July 6, 2016 6:35 p.m.

CuteSnail says... #12

The Innistrad art book spoiled what becomes of Emrakul and the gatewatch. Kinda anti-climactic.

July 6, 2016 6:46 p.m.

shinobigarth says... #13

I think it's cause Sigarda didn't hang out as much with the other angels, or something like that. Her job was more directly looking out for humans so probably had her hands full doing that.

July 6, 2016 6:47 p.m.

genericaura says... #14

Sigarda distanced herself from Avacyn after Avacyn killed the angel for making deals with demons. She pretty much kept to herself and low-key judged Avacyn for killing her sister.

July 6, 2016 7:07 p.m.

clayperce says... #15

My $0.02: Because Sigarda, Host of Herons has hexproof

:-)

July 6, 2016 7:19 p.m.

griz024 says... #16

Its b/c she has hexproof! Protects her from the Eldrazi bad juju

July 6, 2016 7:20 p.m.

griz024 says... #17

clayperce

Daaaaaamn you!!! :p

July 6, 2016 7:21 p.m.

Zaueski says... #18

Sigarda, Heron's Grace, the new one and the one relevant to the story doesn't have it though :P

July 6, 2016 7:32 p.m.

AwezomePozzum says... #19

genericaura Who is the Orzhov angel again?

July 6, 2016 8:08 p.m.

GoldGhost012 says... #20

We don't know.

July 6, 2016 8:43 p.m.

AwezomePozzum says... #21

.-.

July 6, 2016 8:45 p.m.

Punderstorm says... #22

It's kind of disappointing that we never got the W/B angel, but understandable since she was dead before the original Innistrad block. But if the community really pushes for it, Wizards might release it in another product similar to Ghoulcaller Gisa and Stitcher Geralf. The reason those cards exist are because the magic community was intrigued by the characters through stories and flavor text, and bugged Wizards about it until they got their own cards. They do listen to some of the popular demands. Just never for reprints (which unfortunately is where most of the demand is).

July 6, 2016 9:37 p.m.

GoldGhost012 says... #23

Wolfkin Bond

4G

Enchantment - Aura (Common)

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

Image

Tribal Knightly Valor.

July 6, 2016 10:05 p.m. Edited.

Zaueski says... #24

Eh, Wolfkin Bond looks good for Limited but pretty bad in Constructed. I'm wondering when they'll release the dual lands... that and Hal & Alena are the only cards I'm anticipating/hoping for

July 6, 2016 10:38 p.m.

genericaura says... #25

Zaueski: I've heard all of the rares and mythics have been spoiled, so no Hal and Alena. :(

July 6, 2016 10:41 p.m.

Zaueski says... #26

There should still be a few of the rares left, all the mythics are though.

July 6, 2016 10:43 p.m.

AwezomePozzum says... #27

Yeah, we ran out of mythics but we still have rares left.

July 6, 2016 10:54 p.m.

AwezomePozzum says... #28

Yeah, we ran out of mythics but we still have rares left.

July 6, 2016 10:54 p.m.

AwezomePozzum says... #29

Yeah, we ran out of mythics but we still have rares left.

July 6, 2016 10:54 p.m.

kengiczar says... #30

What?! There's going to be dual lands?!

For real though are we "sure" there will be dual lands? At the least I wouldn't be surprised if there were none at rare.

July 6, 2016 10:56 p.m.

AgentGreen says... #31

I wonder if we're going to get the enemy "Shadowlands"

July 6, 2016 10:57 p.m.

AgentGreen says... #32

Or even a reprint of the painlands

July 6, 2016 10:58 p.m.

Zaueski says... #33

There should be dual lands, SOI was Allied Lands so there should be 5 Enemy lands at rare that provide some kind of effect

July 6, 2016 11:05 p.m.

PistonGolem says... #34

There are rares left, and they can still be legendary creatures, look at the new Thalia, she is rare. I am hoping for Izzet Ludevic.

Enemy shadowlands would make sense, since WotC is pushing enemy themes such as Izzet instants/sorceries and Delirium.

July 6, 2016 11:06 p.m.

Zaueski says... #35

I actually think it'll be different than the Shadowlands... I mean look at Return to Zendikar, We had battlelands and then manlands. I'm hoping for something unique that's playable, the potential for untapped would be huge, but I'll take a sweet effect too.

July 6, 2016 11:11 p.m.

Zaueski says... #36

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Stunning Growth

Sorcery

Return all land cards from your graveyard to the battlefield tapped.


Uh who let The Gitrog Monster out? lmao

July 6, 2016 11:22 p.m.

GoldGhost012 says... #37

I'm not counting on any dual lands because they already completed the allied cycle and they haven't shown any inclination to complete both allied and enemy duals of a rare land cycle in the same block in recent memory, with a couple of exceptions.

July 6, 2016 11:24 p.m.

kengiczar says... #38

Well Stunning Growth is the OP commander card of the year.

Not only can it be used to ramp hard but now decks without can blow up all the lands and then get all theirs back.

July 6, 2016 11:28 p.m.

Punderstorm says... #39

Going off of card numbers, there is room for two lands if there are no more artifacts that alphabetically follow Stitcher's Graft. So no cycle of duals. I would assume that dual lands will likely all be in the large set of each block since there is more room for them.

July 7, 2016 12:11 a.m.

CastleSiege says... #40

Man. I am so HYPE for Stunning Growth. Going straight into Titania!

July 7, 2016 12:17 a.m.

Linkdude74 says... #41

As if my deck needed more Gitrog Loam

July 7, 2016 12:20 a.m.

snotice says... #42

Working Together

1WW
Sorcery

Escalate: Tap an untapped creature you control (Pay this cost for each mode chosen beyond the first)

*Destroy target creature with power 4 or greater

*Destroy target enchantment

*Put a +1/+1 counters on each creature target player controls

July 7, 2016 12:52 a.m. Edited.

GoldGhost012 says... #43

Oh yeah, G/W tokens really needed that card.

July 7, 2016 12:55 a.m.

kengiczar says... #44

Oh look once again WotC keeps pushing the already T1 standard deck by giving it the best toys. (My eyes just rolled so hard that I have to tilt my head or else the screen is sideways.)

Oh well at least it doesn't cost just or .

July 7, 2016 12:56 a.m.

Stunning Growth + Scapeshift Yes Plz!

Stunning Growth + Overlaid Terrain ~Drools~

July 7, 2016 12:57 a.m.

Wabbbit says... #46

Wait, more bonkers cards? In the top 25 most played cards in standard, only one doesn't have either or in it. The rich just keep getting richer I guess.

July 7, 2016 1:12 a.m.

Wiktul says... #47

I'm waiting for the effect that says "Target player who is not playing looses the game."

July 7, 2016 1:16 a.m.

@ Wiktul It already exists. But it's a static ability that immediately applies the moment a Selesnya player sits down at the table.

July 7, 2016 1:46 a.m.

shinobigarth says... #49

i dont play standard but thats funny. stupid good card.

July 7, 2016 2:22 a.m.

EpicFreddi says... #50

I used to play Crucible of Worlds in my Tron deck against land destruction. Now I'll use the growth and just go off next turn.

July 7, 2016 5:35 a.m.

This discussion has been closed