Eldritch Moon Spoiler Thread
Spoilers, Rumors, and Speculation forum
Posted on June 20, 2016, 11:36 a.m. by DarkLaw
I don't think there is one yet, at least not one posted recently. If there is, feel free to correct me.
I hope this new rumored mechanic is true just so I can finally stop saying "WotC has no balls". I mean that's how I feel about the company. It's still a great company that makes amazing products but sometimes you have to pull a Nintendo, ya know?
June 26, 2016 6:37 p.m.
Yeah this Meld mechanic sounds exactly like Fuse from YuGiOh. Does this mean that people will now have a sideboard and a Meld board? To carry around all the cards they can Meld, or do you need to have the two original Melds on the field and the Melded card in hand?
I suppose it might all be answered tomorrow, but this is not a good mechanic already.
June 26, 2016 6:48 p.m.
Just realised you most likely won't need a third card, it is on the back of the meld cards.
June 26, 2016 7:22 p.m.
The thing that solidifies this rumor for me is how perfectly it would work with the Bruna/Gisela fusion. Think about it: it allows both legendaries to exist on their own, but, with Emrakul's corruption, they Meld into the Eldrazi Angel Horror that we've seen before.
It also explains Hanweir rather nicely. Why isn't the card number where the lands should be? Simple; one half of the Meld is a land, but the other half is a nonland card, probably in red. So, if you have the front-face Hanweir land in play and, let's say, Emrakul's Ooze in play with it, you get the Writhing Township.
It's honestly a very clunky mechanic, but so cool!
June 26, 2016 7:25 p.m.
Can we all wait and see if the meld mechanic is actually fun to play? Does everything need to be legacy and modern playable for you people? If it sucks, so be it, but at least try it first.
June 26, 2016 8:15 p.m.
GoldGhost012 says... #8
I don't think anyone's been talking about Meld in terms of Modern and Legacy.
Mechanic seems weird. Maybe it'll play better than it reads.
June 26, 2016 8:20 p.m.
I was being exaggerative; it seems people are going berserk over something that hasn't even seen play yet. Meld is probably intended (mostly) for a limited environment. I'm guessing it plays like a slightly better version of Cohort, but it's anyone's guess at this point.
June 26, 2016 8:26 p.m.
mande- I believe GoldGhost012 has the right of it.
At least for my part, I'm looking at the mechanic from a purely mechanic standpoint. There are a number of ways that this mechanic could play out.
Some better than others but looking at it from a limited environment, this could be a disaster. In sealed it won't be that big of a deal but in draft it leaves a lot of openings to get sub par cards that never get a pay off. Obviously there is always the option to avoid said card but that will depend on how tempting some of the meld cards are and if they are worth the risk.
June 26, 2016 8:52 p.m.
How I think Meld will occur...
Yugi: "I will summon Midnight Scavengers. With this on my field, I can special summon 1 'Graf Rats' monster card from my graveyard to my side of the field. Now, I will activate Polymerization to fuse the Graf Rats and the Midnight Scavengers into Exodia, the Forbidden Eldrazi Bugaloo!"
Kaiba: "What?! Exodia! That's impossible! No one has been able to summon him...it, whatever the hell that is."
June 26, 2016 9:16 p.m.
From what little knowledge I have of Yugioh, I can see the resemblance in the mechanics. I don't think it's a ripoff by any means, but the similarities are there.
In regards to older formats using Meld cards, it all depends on how good the cards themselves are. There are plenty of tutors for creatures, lands, etc., so I don't think that getting both of the cards in play simultaneously would be too hard. If the payoff is worth it, I can see someone slotting a Meld combo into something like a Chord of Calling deck in Modern.
June 26, 2016 9:22 p.m.
Punderstorm says... #15
Seems too clunky. Maybe it'll be playable in constructed if there are some meld cards that are good on their own (though knowing Wizards, there almost definitely won't be), but overall it seems bad. Especially bad for limited, because it depends entirely on getting the other card you need to go with it, both in drafting and in gameplay. I like the idea of it, but it seems underwhelming and likely to be mostly irrelevant.
June 26, 2016 9:37 p.m.
MurderHood says... #16
Can someone give me a lowdown of what the hell meld actually does ? how do two cards become one ?
June 26, 2016 9:56 p.m.
The two that were spoiled say you have to control both at the beginning of combat then exile both and return them melded
June 26, 2016 10:18 p.m.
avrgeboy123 says... #18
MurderHood: I believe you have to have two specific cards on the battlefield and before combat, exile both. One of the paired cards is a flip card that becomes the "melded card"
June 26, 2016 10:24 p.m.
There is going to be a 5 color planeswalker card Named Xodia. Get all 5 planeswalkers on the field they meld then you win.
June 26, 2016 10:33 p.m.
I really dont like the idea of meld.... It would esentially make every card dependant on another in order to work. And since you have to have both to get the meld it halfs your deck... Lots of room for bad draws to mess you up. Then cards like Sever the Bloodline... Game Over
June 26, 2016 10:40 p.m.
JKLawson89 says... #21
Yeah Meld seems bad on the card spoiled, 8 slots in your deck, 5/6 for 7, not impressed :-|
June 26, 2016 10:56 p.m.
JANKYARD_DOG says... #23
Infinite Obliteration is still in standard.
Would be nice if they made the Pre-Release packs based around a 'Meld Packet' instead of hoping you open the cards you need to combine. Or have a 'Trading Round' after all packs are opened so people can try to acquire what they're missing? then everyone would likely want the same thing.. big fights.. yada yada... Who knows.
June 26, 2016 11:06 p.m.
MindAblaze says... #24
I personally love this. The Melvin in me is blown away. I imagine Meld will be a constructed dud, but it all depends on how playable the pieces are individually. With Graf Rats and Midnight Scavengers, one is a 2/1 for 2 (not unplayable by any stretch of the imagination in limited) and the other is a 3/3 Gravedigger for an extra mana, which isn't an undesirable effect in limited either. If we start seeing rares and uncommons that are powerful and desirable it could be a fun, synergistic deck that can make for some swingy plays.
June 26, 2016 11:21 p.m.
Meld is interesting and once again opens up interesting design space. Say, for example:
During your upkeep, put a 0/1 sheep token onto the battlefield.
Melds with 2 sheep.
2/4
FLIP
During your upkeep, put a 2/1 sheep horror token onto the battlefield.
4/4
Don't write it off yet. Wizards knows what they're doing most of the time.
June 27, 2016 1:28 a.m.
Punderstorm says... #26
DarkLaw, the fact that Wizards went with Emrakul as their grand mystery (which was the most obvious thing they could have done, even if you ignore the imagery in the card arts) is proof that they have no idea what they're doing. Or maybe they do. Maybe they're only planning on magic lasting a couple more years and they're just trying to tie up all the loose ends first. That's the only way I could see this as knowing what they're doing.
June 27, 2016 2:11 a.m.
The 5/6 has some nice keywords on it for sure. Otherwise WotC would have gone with a pair that DID have a good meld side to lead with. Something like haste and trample/menace would be my guess (haste because it triggers at beginning of combat).
June 27, 2016 2:30 a.m.
Ah yes, the time-honored Magic tradition of "lets judge a card/mechanic based on half a card that is not even confirmed to be real". I always advise during spoiler season - do not discuss leaks of new mechanics, you will get it wrong almost always.
June 27, 2016 2:36 a.m.
Jimmy_Chinchila says... #29
I wonder if Chittersworth will also be common rarity or if the Melds will all be Rare...
June 27, 2016 3:36 a.m.
Wow, so it's not transform but fusion of 2 cards to 1. Explains the melded angels. Propably gonna be super awesome and stuff.
June 27, 2016 6:02 a.m.
So, there WILL be a new Gisela and a new Bruna. And if they end in my hands, I'll make sure they never, never, never get fused.
And so, one of the cards that meld is double-sided and the other refers to it?Clunky, yeah. And logistically hellish.
June 27, 2016 7:37 a.m.
Thoughts on Meld so far... (including questions that come to mind)
- Very flavourful!
- I'm leery about it's viability in Limited Formats... though a 2/1 for 2 can be (barely) good enough on it's own to be played (if you're short on bodies in your colors). I hope higher rarities are a bit more playable on their front side.
- Since you can see what Transform cards others have drafted, you can probably 'hate draft' their trigger cards fairly easily.
- I'll guess that all transform sides of Meld cards have haste (if they are all creatures).
- These, by definition, are all 2 for 1's. I hope that some are single cards that have 'Meld with non-basic land', or something like that, so they can be used on their own.
If you Meld 2 cards (such as the Rats/Scavengers), I take it only one remains in play transformed... you you select which one...? What happen if I 'flicker' it with Essence Flux? I mean, if only the one half comes back, face up, it's 'meld pair' is now stuck in exile... or can "Coax form the Blind Eternities" bring it back?
Hopefully we'll get some clarity today.
June 27, 2016 7:58 a.m. Edited.
Weird, meld cards are not double-faced cards. I would have thought otherwise.
June 27, 2016 10:49 a.m.
Mechanics just spoiled.
Merge is printed on the back of both cards. So a merged card will be twice the size of a regular card.
Escalate - similar to entwine but looks like some cards will have more then two modes. You pay the cost for each additional mode beyond the first.
Emerge - Reduce the cost of a card that has Emerge by sacrificing a creature card. The reduction is equal to the sacrificed cards CMC. (Seems good with Collected Company or with an effect that lets you cast at instant speed).
Madness, Delerium, and Double Faced Cards are also returning.
June 27, 2016 10:55 a.m.
....SO, here it is....
It's formed by 'Meld'ing these...
June 27, 2016 11:01 a.m. Edited.
I found it interesting to see that this Meld creature doe NOT have Haste... then I realized that it only 'melds' on your end step... so Haste would be useless. - This keeps it in 's part of the pie.
June 27, 2016 11:05 a.m.
Yikes. Bruna and Gisela are going to be a nightmare to behold. Poor Sigarda...
June 27, 2016 11:09 a.m.
Playability of Brisela?
Creeptasticness of Brisela?
Opinions of Meld overall? GO!
June 27, 2016 11:10 a.m.
Wouldn't you just make Bruna your commander in an Angel Human deck?
June 27, 2016 11:12 a.m.
GoldGhost012 says... #45
ELDRAZI HIPPOGRIF
Check out Chittering Swarm.
Strong creature. Strong land. Melds into Hanweir, the Writhing Township?
Flicker effect
Madness Frost Breath!
An Escalate card
Non-Eldrazi Hippogriff
This is a really interesting card. Reminds me a bit of Chalice of Life Flip.
June 27, 2016 11:13 a.m.
Did I read correctly that there were only going to be three Meld pairs in the set? If so, that's disappointing...
On the bright side, the ones that we have are insane. Both halves of the Hanweir card are great on their own, especially the land (see Hall of the Bandit Lord), and the Writhing Township itself is a beast. Brisela is probably my favorite thing to come out of MTG in years, so there's that. Even Chittering Host is pretty ridiculous for a common!
Overall I'm very excited, but I hope there are more than three pairs.
June 27, 2016 11:20 a.m.
AgentGreen says... #47
The whole merge thing is interesting, but not in a good way
Crapshoot in limited (unlikely to see much in draft), and I feel it's just too clunky in constructed.
Am I right or am I severely undervaluing it?
June 27, 2016 11:21 a.m.
Built Brisela but the deck is incomplete. I'm still filling in the gaps. Help will be appreciated.
June 27, 2016 11:22 a.m.
GoldGhost012 says... #49
Three-choice Escalate card. Seems fine for 6 total mana?
June 27, 2016 11:24 a.m.
Escalate... It's just Entwine, but can go up to 3 abilities, not just 2.
WTF!!! Wizards, can't you #$&@'ing come up with something original... or perhaps just #$&@'ing use the same mechanic instead of calling it something else. - Could have #$&@'ing reprinted Tooth and Nail!!!
...
Well... that 'Escalated' quickly!
PistonGolem says... #1
They also are revealing "two terrifying new cards". This could either be meld, or what I hope are the new Gisa and Geralf. Just gotta see what happens tomorrow.
Seriously, if we have a mouse and a guy that can merge... does that mean they make Rat-man?
June 26, 2016 6:37 p.m.