Idea - Fetches

Spoilers, Rumors, and Speculation forum

Posted on July 3, 2014, 12:56 p.m. by APPLE01DOJ

So I've been thinking....

What if instead of reprinting fetches WotC decided to reprint single color fetches? Once shocks rotated. It would A) Preserve investment for collectors. B) they would be completely standard safe C) would function the same way as our current fetches do in modern and other formats.

What is every one else's thoughts?

ChiefBell says... #2

I don't understand because you've said 'single colour fetches' and then 'function the same way as our current fetches'. If they're only single colour then they can't, by definition, function in the same way.

Don't worry about a full fetchland reprint from an investment point of view. In the long term it won't affect the price of the originals much. In the short term they'll probably come down, sure, but they'll go back up once they rotate again. We have nothing to worry about.

Wizards have already printed some painlands in m15 so it's likely they'll complete the set next. They don't like to not represent certain combinations.

July 3, 2014 1:08 p.m.

Nigeltastic says... #3

That would be really weird... Also it would cause them to rocket in price, as they can go into decks as more ways to fetch. So instead of only having just izzet fetches in a modern deck you can have izzet and mono red and mono blue fetches to get your shocks.

July 3, 2014 1:09 p.m.

Casino647 says... #4

That's essentially what Evolving Wilds is for

July 3, 2014 1:33 p.m.

jr92_2000 says... #5

What would be the point of a single color fetchland? Why would I play that over a basic land? They'd be a bit more versatile while the shocks are still around, but once they're gone, I don't see any real value there.

July 3, 2014 1:48 p.m.

Aelenium says... #6

why you'd play the mono-coloreds fetchland instead of a regular land? it's a bit complicated...

it essentially reduces your minimal deck size by one.

think about it! let's say that instead of running 24 plains, you run 20, and a mono colored land.

you play the land, look for a plains, then take the plains out out of your deck, reducing your deck's size by one.

July 3, 2014 1:52 p.m.

ChiefBell: WOTC actually said that khans will have its own dual land cycle.

July 3, 2014 1:55 p.m.

jr92_2000 says... #8

Is deck thinning really a thing though? I was under the impression that the impact was miniscule. Certainly doesn't seem worth paying a life to think your deck by a single card.

July 3, 2014 1:59 p.m.

trentfaris242 says... #9

I think what he means by "single colored fetch land" is this: instead of playing, for instance, Misty Rainforest to fetch a Forest or an Island (7 different shocks can be fecthed from this card) you could play a fetch that only allows you to fetch an Island (4 different shocks can be fetched from this card).

It is, however, a bad idea. Given all 10 of these types of lands, a 2 color deck would end up running 12-16 total fetch lands. That's both lame and overpowered.

July 3, 2014 2 p.m.

trentfaris242 says... #10

@jr92_2000 Statistically, fetching is pretty unimpactful when only playing 4-8. When you move to 12-16, however, it becomes quite an advantage.

July 3, 2014 2:02 p.m.

APPLE01DOJ says... #11

Ignore all that deck thinning nonsense that was created by people who don't understand the cards. Fetches do 3 relevant things & deck thinning isn't one of them. 1st they fix your mana for u. U run fetches, u pretty much never have mana issues as far as getting what u need when u need it to play whats in your hand. 2nd they put mana in the graveyard. Something that isn't always achievable thru normal game progression. 3rd they shuffle your library. Shuffling your library may not seem like that big of a deal but I mean consider the benefits when combined with both Courser of Kruphix and Dark Confidant on the board. (which is a very realistic scenario) Oh bobby is gonna hit for 4 next turn? I'll just crack this fetch and see what else I get.

trentfaris242 thanks for breaking things down.

July 3, 2014 2:19 p.m.

jr92_2000 says... #12

@trentfaris242 I could buy it if you go that deep with fetches.

@APPLE01DOJ I've never actually played with fetch lands, but I've viewed that first function as their primary job - very flexible mana fixing that's effective without shocks and even more so with them. The single color variety would really take away from that function in an environment without shocks.

July 3, 2014 2:29 p.m.

APPLE01DOJ says... #13

@jr92_2000That was the exact point I was making. They could print them in standard once shocks rotate. Doing so would limit the demand for them in standard to pretty much only decks running Courser of Kruphix . Modern will however use them as budget fetches as you'll essentially be forced to grab a shock.

@topic, In my deck. Of Plague & Persecution I run 8 fetches. The functional benefit of running 4x Marsh Flats is essentially the same as single colored fetch would be.

Personally I love the idea of having more fetches to cram into a deck. I don't think every deck will be able to afford 12-16 slots for fetches though. Not when U have to also cram in manlands & tech edges etc. Single color fetches would be a more affordable option for decks that don't run 3+ colors.

July 3, 2014 2:47 p.m.

ChiefBell says... #14

trentfaris242 - Fetches actually do provide a statistically significant benefit in terms of deck thinning. Ignore all the people that don't know how maths works. Depending on how many games you play you'll realise a few extra cards every 50 games or so, which if you're playing professionally is a pretty big deal. The original article said something along the lines of 'if you play for 20 turns you might get an extra card' - which seems really pathetic, but then you have to consider that actually if you repeat games hundreds and hundreds of times, it does make a difference.

I understand how a single coloured fetch would actually be somewhat effective. I think they could work, and it would be quite nice because they wouldn't really impact on sale of normal fetchlands so much. Might make modern manabases REALLY strong though. It's not a bad idea.

July 3, 2014 3:01 p.m.

ChiefBell says... #15

CommanderOfBolas - I think they've also previously said that they'll avoid printing lands for standard that fufill the needs of certain colour combinations, but not others. I'd be VERY surprised if they did just print the 5 fetchlands. Perhaps in the kharns set we'll see painlands and then in the other sets a new cycle? It's all just guessing though!

July 3, 2014 3:03 p.m.

true. We will find out in a couple months. I doubt we will see a fetchland reprint in the next set, but it is certainly possible. im actually hoping for something new. I like new lands

July 3, 2014 3:06 p.m.

kungfuturtle says... #17

I actually like this a lot, I would like to see uncommon fetches with one color such as

Silly Red Fetch

tap:sac search your library for a Mountain shuffle your library and put it on to the battlefield.

tap: add a red mana to your mana pool

or SUPER fetchland rares

tap sac find a Mountain do the fectch land stuff

tap sac deal two damage to target creature or player

and each color would have flavorful sac effects, blue draw a card, green target creature gets +2/+2, black target player discards a card at random, white target creature gains lifelink until end of turn

July 3, 2014 3:15 p.m.

ChiefBell says... #18

CommanderOfBolas - apologies. I meant to say that I expect the other 5 painlands not fetchlands, soon.

July 3, 2014 3:19 p.m.

trentfaris242 says... #19

@ChiefBell I actually have a degree in Pure Mathematics so I'm pretty "into" the math side of Magic:P

But that's beside the point! What I mean is that if you play 4-8 fetches in your deck, you're likely to only see 2-4 each game (that's not very significant; maybe 1 extra card each 20 turns as you mentioned). If you play 12-16 you'll likely see a lot more, and that does make a significant difference.

I don't think single color fetches would be bad for Standard, but I think they'd be too strong in Modern.

July 3, 2014 3:20 p.m.

ChiefBell says... #20

Yeh. It just irritates me how everyones like 'and so it doesn't actually filter at all'. Well they do but it's very slowly. Over multiple games it is noticeable.

July 3, 2014 3:22 p.m.

Schuesseled says... #21

@APPLE01DOJ Considering you yourself mentioned that deck thinning is unimportant, why are you running marshes in your deck when there is no need for lands in the bin? (no goyf).

Should you not run more tombs and basics.

July 3, 2014 3:23 p.m.

Schuesseled says... #22

It can't be for life gain, because there wouldn't be any. So i can only assume it's for shuffling? Pretty overboard paying 300 bucks to shuffle once extra per game.

July 3, 2014 3:26 p.m.

ChiefBell says... #23

It you have the money then nothing is overboard.

July 3, 2014 3:28 p.m.

trentfaris242 says... #24

Money shouldn't be a factor when theory crafting. Only actual deck building.

July 3, 2014 3:34 p.m.

Didgeridooda says... #25

My favorite is the shuffling, but they are awesome for much more then just that.

July 3, 2014 3:57 p.m.

DMR says... #26

As a GW hatebears player, I hope for the love of everything they reprint as many fetches as they want, so I can nullify modern manabases with my Leonin Arbiter and Aven Mindcensor even more. :D

July 3, 2014 4:11 p.m.

APPLE01DOJ says... #27

Schuesseled I run 8 fetches because it gives me control over my mana base, which I feel is significant when playing Smallpox . I also built my deck in the "good ol days" when Deathrite Shaman was modern legal. I quite like the shuffle which helps prevent mana screw. & ..as expensive as my deck is, it's still a WIP progress for this deck... Junk Deck

July 3, 2014 5:10 p.m.

This discussion has been closed