Innistrad: Midnight Hunt. A Good Set?

Spoilers, Rumors, and Speculation forum

Posted on Aug. 6, 2021, 1:14 p.m. by Mtg_Mega_Nerds

I recently saw the MID spoilers and was blown away by what is going to be in the new set. I'll try to keep this short :). First of all, Wrenn and Seven. Good in most green decks, especially ones that take advantage of lands and/or the graveyard. Commanders that come to mind: The Gitrog Monster, Omnath, Locus of Creation, and other lands matter commanders. Second is Triskaidekaphile. It's pretty good, giving you an achievable win condition for blue. However, it is very susceptible to removal, and it dies to Lightning Bolt, Swords to Plowshares, Path to Exile, Beast Within etc. So be ready to protect it if you want to win. Next we have Play With Fire and Consider. Play With Fire is a better Shock, while Consider is a surveil version of Opt. Both are good. We also have Infernal Grasp. I wanted to have something like this be printed, so I am happy they did it. Its obviously good, being able to target any type of creature for . I can see it being played on Arena and in Commander. Join the Dance is fine, I like to see that flashback is coming back (haha see what I did there). Finally we have Champion of the Perished. Good in any zombie tribal deck. This card is based off of Champion of the Parish. (See I'm not the only one playing with words here). Anyways, I hope to see more good spoilers from this set. Feel free to share opinions below.

Mtg_Mega_Nerds says... #1

Unless you put only Mikaeus, the Unhallowed and Triskelion in the deck, Tutor them into the graveyard with Old Stickfingers then Victimize and win.

September 9, 2021 8:30 p.m.

GrimlockVIII says... #2

I just wanna say that Slogurk, the Overslime is shaping up to be a new favorite Simic commander of mine due to how he flips the conventional playstyle of Simic land ramp on its head.

Like, you probably still wanna be able to tutor for lands, but instead of putting them on the battlefield, you probably just wanna put them into your hand to discard via Ayula's Influence or Trade Routes or something.

This also opens up room for a graveyard-centric Simic deck, something that the color combo isn't really known for specializing in previously, especially in Commander.

September 9, 2021 9:06 p.m.

TypicalTimmy says... #3

This has been bothering me and I just want to voice it.

Isn't this supposed to be a "Werewolf" set? Why are there so many vampires! Shoo! Go away! You get your own set in a couple of weeks!

:(

September 9, 2021 9:26 p.m.

GrimlockVIII says... #4

TypicalTimmy

Yeah ngl that's the one major issue I have with Midnight Hunt. I don't mind the inclusion of zombies, spirits, and weird horrific abominations to suppliment the werewolves, but having vampires hog up slots that could have easily been reserved for more werewolves kinda bothers me.

Vampires are already heavily supported and varied outside of Innistrad. I mean shit we will literally still have vampire stuff from Zendikar Rising and AFR once the rotation happens. We have an actual Lord from AFR that buffs Vampires.

This is one of the few chances that Werewolves have to actually be in the spotlight for once, but not only did they get shafted from having their own commander pre-con, they're already getting sidelined by vampires in what's supposed to be their own set!

Like, C'mon wizards. Don't tell us you're splitting the set down the middle so you could specifically give attention to both tribes equally and then shoehorn in a bunch of vampires in the set with the Werewolf logo. That's not cool, dude.

Like, if someone argues that we'll be getting more werewolves in Crimson Vow, then Wizards shoulda just swapped the vampires in Midnight Hunt and the Werewolves in Crimson Vow around. It's that simple.

September 9, 2021 11:37 p.m.

Coward_Token says... #5

By my count there's 20 Werewolves in the set, including Arlinn. Meanwhile, it also has 15 Vampires (plus Hungry for More). That's just a 25% difference, and I doubt Crimson Vow will have a similar ratio. Oh well, less whining, more commenting:

Cathat Commando: Kinda neat to include flash with the Seal of Cleansing design, although 3 power on a 2-drop is already pretty impressive.

Falcon Abomination: Man that face is goofy. Where did they even get a head that big? Also, bird zombie token.

Memory Deluge: Wow, did we really need to include the optical nerves? One of the grossest pieces of MtG art I've seen in a while.

Otherwordly Gaze: Surveil is sufferince in silence. ANyway, really neat art, I like the details on the eyes. I dunno if that makes my last comment weird.

Unblinking Ovserver: So is the joke that Yzlkpk is kinda stupid and doesn't know what a mirror is?

Morkrut Behemoth: I guess that answers my question on Falcon Abomination. But how did it get so big in the first place? Important musings.

Olivia's Midnight Ambush: I wanted to whine less but now the Vampires are even hijacking the Werewolve's story! Jokes aside, I feel like the story epidoes not keeping up with the card spoilers leads to awkward moments, like seeing In Bolas's Clutches long before the final Ravnica chapter was released.

Rotten Reunion: Meh, this particular parody has been done a lot.

Stolen Vitality: This is unintentionally goofy.

Bramble Armor: Who else though this was an Aura at a glance?

Brood Weaver: Hold on, is this the only Spider in the set? Man, I hope VOW rectifies that.

Morning Apparition: [Disturb wholesomeness intensifies]

Ecstatic Awakener: With Warlock supposedly being black's designated caster class creature type, it feels weird that Innistrad, one of the most black flavored planes, have Warlocks as green/white while leaving black with Wizard.

September 10, 2021 12:52 p.m.

Coward_Token says... #6

Lynde, Cheerful Tormentor is just weird; there's currently not a whole lot of options for grixis to sac enchantments to make the recursion & card draw happen with regularity, and a random Cleansing Nova or something could turn really nasty. Not sure about the color identity either, it feels limiting. For my own idea for a Curse commander I just made it mono-black with partner.

September 11, 2021 6:07 p.m.

Coward_Token says... #7

Oh but I'll give her props for having a voodoo doll of the Unluckies Planeswalker

September 11, 2021 6:09 p.m.

Coward_Token says... #8

Commander product time

Elouise, Nephalia Sleuth: Meh, I feel it's a bit overcosted. But sure, you can probably fill your graveyard quite rapidly with misc. token sacrifice

Cleaver Skaab: Anyone read Pact?

Crowded Crypt: no boring nontoken clause here! Not a bad finisher for aristocrats decks.

Hordewing Skaab: Curse of the Restless Dead: kinda situational but more anti-landfall is nice

Curse of Unbinding: I was excited until I saw the mana cost. Oh well, at least it's funny against those Polymorph/Proteus Staff decks

Prowling Geistcatcher: extra funny with Gisa, Glorious Resurrector and other thieves

Kyler, Sigardian Emissary: Sigarda is hope. Sigarda is love. Memes aside, people-elfball is getting more viable

Somberwald: I'm dissapointed that this is the only Wolf token maker in the product. Overcosted too.

Curse of Clinging Webs: I'm just glad Spider tribal is getting something, even if this feels more black

Celebrate the Harvest: I feel Harvest Season is way easier to abuse

Wall of Mourning: Not Bob but not bad either. Gogo flicker.

Stalwart Pathlighter: meh, there's already Frontline Medic

Moorland Rescuer: Not too bad even if black can do this way more efficiently. Gogo pumping

September 13, 2021 4:26 p.m.

TypicalTimmy says... #9

I love how the voodoo doll in the artwork of Lynde, Cheerful Tormentor is the guy from the curse cycle, who canonically was confirmed to be a Planeswalker who finds unending misery wherever he goes.

September 13, 2021 4:34 p.m.

Coward_Token says... #10

Yeah the Golos ban just feels bizzare, and that's from someone who's never built him. Kenrith, Najeela, Jodah, Ramos are all perfectly functional alternatives for open-ended 5-color strategies. I don't see him being all that oppresively unfun as most other cards on the banlist either. Now you're just limiting people from doing fun stuff, Dungeon Descent as a secret commander.

September 13, 2021 4:44 p.m.

Coward_Token says... #11

Whoops wrong thread ._.

September 13, 2021 4:44 p.m.

GrimlockVIII says... #12

Coward_Token

We all make mistakes in the heat of passion, Jimbo

September 13, 2021 10:27 p.m.

Coward_Token says... #13

Took me forever but Eloise, Nephalia Sleuth is an actual Surveil commander, so you can now reliably run Disinformation Campaign

September 14, 2021 10:20 a.m.

GrimlockVIII says... #14

Coward_Token

Speaking of which, Im still kinda tilted that Consider doesn't have an oracle text saying, "Surveil 1: Draw a card."

Like I get that you dont wanna confuse new players, but in this case the way the card works is literally Surveil except in name only, and that small detail is what keeps it from synergizing with the archetype despite technically doing what the archetype wants to do.

September 14, 2021 11:37 a.m.

Coward_Token says... #15

September 14, 2021 11:52 a.m.

legendofa says... #16

It's pre-surveil, but Sultai Ascendancy uses the same wording, too.

Weird theory of the day: The day/night mechanic was foreshadowed as early as 2017, and reinforced in 2020. Note how carefully Old-Fashioned Vampire and Syr Cadian, Knight Owl specifically don't use the words night or day, to preemptively cut off argument about whether they're affected by day/night.

Gratuitous odd wording, or a super secret reveal? I'll let you decide...

September 14, 2021 noon

Coward_Token says... #17

In hindsight, I wish Unnatural Moonrise gave your whole team trample and haste while skipping the curiosity draw. Would have made it more appropriate for EDH as backup to Tovolar.

November 13, 2021 4:47 a.m.

Coward_Token says... #18

(to put the previous comment in perspective: Crash Through)

November 14, 2021 2:24 a.m.

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