Just Another Standard Combo
Spoilers, Rumors, and Speculation forum
Posted on April 30, 2014, 10:01 a.m. by Cableguy
I am in the middle of my next article but I want you guys to know the Eidolon of Rhetoric + Possibility Storm combo is real. Makes me laugh whenever I do it. Credits to Patrick Chapin for turning me on to this idea.
the5ervant says... #3
What's the outcome of that combo? Having the top X cards of someone's library be shuffled to the bottom?
April 30, 2014 10:26 a.m.
Before Theros I played against a deck whose win-con was Curse of Exhaustion + Possibility Storm to lock the opponent out of the game. Eidolon of Rhetoric + Possibility Storm is the same concept, except it locks both players out of the game.
April 30, 2014 10:27 a.m.
I really hate when people try to define "combo" and "unlimited"...
When I go to McDonalds and get a combo meal, I don't get an all-you-can-eat buffet.
Combo just means 2 or more things that have been combined to get extra value.
Infect decks are referred to as "Infect-Combo"... where's the "unlimited" in that? It's combo, but not unlimited... are people writing to the web developers of all the "Deck-List" sites to correct them?
/End-Rant!
April 30, 2014 10:28 a.m.
It doesn't necessarily have to lock you out...
If it's in your deck, you can plan around it and use something like Heliod, God of the Sun to continue making 2/1 creatures... or you can use Riptide Chimera to bounce one of the combo pieces to your hand... though once disrupted, it could be difficult to recreate. (Bounce and recast Posibility Storm = you're still locked at only casting the Storm... and bouncing the Eidolon of Rhetoric = attempting to recast, but get a random creature, breaking the lock on your opponent)
Presumably, you would usually set this up when you have an advantage.
April 30, 2014 10:33 a.m.
Oops... first line of post #4 should read "try to define "combo" as "unlimited"..."
Otherwise, I'm saying I hate defining "combo", and then attempt to define it myself.
April 30, 2014 10:36 a.m.
Combo is when there are two or more cards that interact to each other causing a particular player to win or lose.
Synergy is when there are two or more cards that interact to each other causing an ample advantage to a particular player.
April 30, 2014 10:36 a.m.
Technically you are both right. The combo archetype of MTG is defined as follows:
"Combo decks utilize the interaction of two or more cards (a "combination") to create a powerful effect that either wins the game immediately or creates a situation that subsequently leads to a win. The term "combo" can also describe a deck built around resolving a single powerful spell such as Tooth and Nail to create the same kind of insurmountable advantage. Combo decks value power, consistency, and speed: the combo should be strong enough to win, the deck should be reliable enough to produce the combo on a regular basis, and the deck should be able to use the combo fast enough to win before the opponent."
April 30, 2014 10:41 a.m.
Combo's don't have to effect one player over another if it still creates the possibility of a win.
April 30, 2014 10:42 a.m.
Rayenous - You're right in the sense the interaction between Eidolon of Rhetoric
and Possibility Storm
doesn't prevent you from activating abilities, but casting spells does become impossible with both in play.
April 30, 2014 10:43 a.m.
That's not necessarily true either... I can have combos for unlimited card draw or life gain.... it does not guarantee me a win, but it's still a combo.
April 30, 2014 10:44 a.m.
@Ray: That is the actual archetype definition because generally if you can infinite you should be able to win off of it otherwise you arnt doing a whole lot with the interaction. It is still a combo but at that point it is not a combo deck archetype.
April 30, 2014 10:46 a.m.
So this completely locks out the play of spells on both sides, which basically means if someone doesn't have a way to win or break the combo on the board it's auto-draw. Doesn't green have some new minor tudor spells that dig for enchantments and creatures? That plus ramp could get this out fast in a naya build. Slap it down then Mutavault for the win? LOL. I love "hate decks" that just say screw everyone.
April 30, 2014 10:46 a.m.
Schuesseled says... #16
If only Kessig Wolf Run was still standard, that and Mutavault and the lock out combo. = HARARARAR
April 30, 2014 10:56 a.m.
A superfriends build could work Xenagos, The Reveler , meet Elspeth, Sun's Champion , Ajani, Caller of the Pride (how ya gonna stop the cats?) maybe Chandra, Pyromaster , maybe even Garruk, Caller of Beasts in a creature heavy build. And your bring your friend Zhur-Taa Druid , prepare to be pinged to death.
alternatively having Keranos, God of Storms
in play would be fun. An america build with guys like Keranos, Ral Zarek
, Elspeth, and Jace, Memory Adept
. In a wrath heavy control build could rock.
Superfriends with this combo could be fun. Ok, actually this is the first thing from JOU that has stimulated my head hampster wheels.
April 30, 2014 10:57 a.m.
Ultimaodin says... #18
Yes, I have already built a deck with this synergy:
Limited Possibilities Playtest
Standard*
SCORE: 0 | 2 COMMENTS | 39 VIEWSIt's a fun synergy but you need to remember that you need the scalable board presence. Also, once an opponent sees what you're doing it's hard as heck to pull it off again.
April 30, 2014 10:59 a.m.
I would love to get this out with something like One Thousand Lashes , Mogis, God of Slaughter , Stab Wound .... or even Blind Obedience for the extort.
Just a slow, unavoidable 1 or 2 points of damage each turn... nothing they can do about it.
Since all this adds Black... Pack Rat could be another good win-con, as you can create ever-growing rats over and over.
April 30, 2014 11:02 a.m.
Rayenous love the idea. Actually within any extort themed deck this would work. BWR isn't something you see often.
Hmm... what about this in a Sphere of Safety /Detention Sphere /Banishing Light pillowfort/Superfriends American build?
April 30, 2014 11:35 a.m.
Here's a B/W/R version of this concept.
Ending Possibilities Playtest
Standard*
SCORE: 0 | 0 COMMENTS | 5 VIEWSApril 30, 2014 11:36 a.m.
The T/O definition for a combo: "A series of actions ending in a lock, near-infinite loop, or infinite loop."
kriskurse says... #2
Not necessarily a combo, but it does work.
April 30, 2014 10:13 a.m.