Khans of Tarkir dual lands

Spoilers, Rumors, and Speculation forum

Posted on Aug. 19, 2014, 10:17 a.m. by trentfaris242

The dual lands for Khans of Tarkir are pretty disappointing. If you hadn't seen them yet, here's what they look like:

Mystic Monastery
Nomad Outpost

Essentially, they're guild gates with 3 colors. They're really only going to see play in Limited and Standard. I wasn't expecting anything grand like fetches, but I was expecting Rare quality dual lands for how big of a set it will be. These are wildly disappointing and really shouldn't even be at Uncommon.

As far as the flavor goes, spot on. They look beautiful and fit the theme great.

trentfaris242 says... #2

Personally, I think they should have added the basic land types to the cards so they could be fetched. Perfectly balanced since they will still always enter tapped, but at least they wouldn't suck then.

August 19, 2014 10:20 a.m.

MagicalHacker says... #3

I think the only reason WotC made these was to finish the cycle started in Alara: Seaside Citadel , Arcane Sanctum , Crumbling Necropolis , Savage Lands , and Jungle Shrine .

That said, I would love to see a cycle similar to Murmuring Bosk one day. Then again, in the way that dual scrylands are rare and mono scrylands are uncommon, I'd like to see fetch lands that only fetch for one type at uncommon.

August 19, 2014 10:27 a.m.

ChiefBell says... #4

These are the uncommon lands, not rare lands you doughnut. These are like guildgate to shocklands - a cheap alternative.

August 19, 2014 10:29 a.m.

trentfaris242 says... #5

@MagicalHacker I literally did not even know those existed. I'm also not surprised that I didn't know they existed.

@ChiefBell I was saying they aren't good enough to be Uncommon, in my opinion.

August 19, 2014 10:33 a.m.

ChiefBell says... #6

3 colour fixing in limited is really good. They deserve it. A few of these and you could fairly easily draft 5 colour goodstuff which is obviously powerful in a limited format. Uncommon is right for the fixing they provide.

August 19, 2014 10:36 a.m.

VampireArmy says... #7

They're pretty decent. Besides would you like to be flooded with these things while Cracking packs? I know i wouldn't. At common you'd be opening one almost every time.

August 19, 2014 10:37 a.m.

ExileThis says... #8

Keep hating on them. EDH players will be happy to have your copies.

August 19, 2014 10:40 a.m.

Nigeltastic says... #9

Given that this is a tri color set, I'd be surprised if this is the only multicolored land in the set.

August 19, 2014 10:42 a.m.

trentfaris242 says... #10

@Nigeltastic They just printed enemy colored Pain Lands. I would not be surprised if this was the only multicolored land this set.

August 19, 2014 10:52 a.m.

ChiefBell says... #11

Wizards no longer like printing incomplete sets dual lands ie. only ally or enemy coloured. I would be surprised if this was the only multicolored land in the set.

Wizards don't like only printing dual colored lands that favour one type of deck (comes in tapped favours control over aggro for example). Note that shocks are abiut to go. I would be surprised if this was the only multicolored land in the set.

There's rare land in almost every set. I would be surprised if this was the only multicolored land in the set.

August 19, 2014 10:57 a.m.

Cobthecobbler says... #12

Rarity is decided based on a limited environment most of the time, and these lands are being printed to complete a cycle that started in alara. I'm sure there will be better lands printed between Kahns and the last two sets.

August 19, 2014 10:58 a.m.

Nigeltastic says... #13

Plus Mark Rosewater has said numerous times on his tumblr that they learned about mana fixing requirements from alara and will do better.

August 19, 2014 10:59 a.m.

GreatSword says... #14

I was really hoping they would print a cycle like this! They're simple, efficient, and uncommon. Perfect for a wedge-set.

That said, the latter two sets are not wedge-based. It's possible they'll print some other super-fancy lands for you in those.

August 19, 2014 11:18 a.m.

ifired says... #15

Why is everyone outing their dissapointment over the set THAT HASN'T BEEN COMPLETELY SPOILED YET! Guys, you're condemning a set before you know how it will be in it's entirety, that's just stupid.

"Oh, I don't like this card. The set must be awfull!"

Also, this are clearly the gates of Khans while we haven't seen the shocks! Stop critisizing before tasting it, please!

August 19, 2014 11:57 a.m.

VampireArmy says... #16

I think people are paranoid after theros. I know I was.

August 19, 2014 11:59 a.m.

trentfaris242 says... #17

Pretty much this. When in the last 4 or 5 sets (outside of Mutavault ) have you felt they handled dual lands well? I HATED opening scry lands in packs. Shocks were a reprint. Buddy lands were good, but those were printed almost 2 years ago. Recently all the new dual lands have been next to useless.

August 19, 2014 12:15 p.m.

Hjaltrohir says... #18

They are rumored to be releasing 5 rare lands to complement the m15 ones, as well as the trilands. maybe allied pains?

August 19, 2014 12:22 p.m.

GoldGhost012 says... #19

Well, Mutavault 's not actually a dual land...

I would argue that scry lands aren't useless. They're good add-ins for multi-color midrange and control decks.

August 19, 2014 12:23 p.m.

uh... aren't these Tri-lands?

August 19, 2014 12:33 p.m.

Dritz says... #21

Personally, I like having to work a little for my mana through things like Mana Confluence and Battlefield Forge rather than having the combination of Sacred Foundry and Clifftop Retreat hand it to me on a silver platter in Standard. Too consistent of a mana base just makes midrange and control obscenely obnoxious because they can just load up on everything they want with little to no real opportunity cost. Sure, the mana is nice for aggro as well, but, I've usually found that the hardest point to work around is the potential for multi-colored shenanigans out of slower decks rather than your own mana base. With the life taxation and slowness of these duals I'm just fine with it, personally. That isn't to say I wouldn't like a more powerful dual land later just not as powerful a combination as Shocks + Buddies in as restricting of a format as Standard.

August 19, 2014 12:39 p.m.

MindAblaze says... #22

"I would be surprised if this was the only multicolored land in the set."

lol @ Smith_and_Tonic

August 19, 2014 12:45 p.m.

Fonzii says... #23

There are going to be lands beyond the tap wedge lands.

http://magic.wizards.com/en/articles/archive/making-mana-2014-06-27

"I can't tell you anything about the Khans of Tarkir cycle of dual lands yet, but I can tell you that they will make an impact on Standard."

I don't think he's talking about the uncommon taplands as having the capability to impact standard so greatly, and he probably would have said tri-lands, unless he was just trying to be mysterious.

We'll get our fancy lands don't worry.

August 19, 2014 12:46 p.m.

jr92_2000 says... #24

It's a pretty safe bet that we're going to get a full ten dual land cycle in the KTK block (not expecting the allied pains to show up). This cycle is a nice (expected) complimentary piece that will make tricolor a bit more viable.

What I'm more surprised about is that there weren't a couple of new charms spoiled in the duel decks.

August 19, 2014 12:49 p.m.

x754 says... #25

The way everyone talks about rare lands and hates on them when they're not fast and strong, one would think that only ABUR duals and fetches are satisfactory.

"Print more enemy color buddy lands to balance the price of ally color buddy lands."
"But they no longer want to print only half the cycle of ten because it tilts Standard."
"Fuuu-"

"Scry lands are useless - crywhine"
"Untap, draw, Miracle Terminus , go."

"Why no trilands?"
"Somethingsomething power levels."
"But they'd be so good!"
"What part of power levels do you not understand?"

"Turn Nimbus Maze into a cycle or riot!"

"Reprinting shocklands? Yes!"
(ten months later)
"So tired of opening shocklands in draft."

August 19, 2014 12:59 p.m.

Nigeltastic says... #26

I would argue that after about turn 5 scrylands are stronger than shocks anyway...

August 19, 2014 1:01 p.m.

trentfaris242 says... #27

@x754 I can't say I've heard anyone say they're tired of opening $10 lands as opposed to the $2 ones.

August 19, 2014 1:09 p.m.

scopesightzx says... #28

I'd like to see enemy colored manlands like Celestial Colonnade . Probably won't happen here, but in a Return to Zendikar, that'd be awesome. Only reason I thought of that was Ghitu Encampment in the Speed deck.

August 19, 2014 1:33 p.m.

JRaynor says... #29

I think this is fantastic. This is exactly what we need to make tri color decks work for the community. I can tell you now that only ONE PERSON of our 10-12 player casual group plays tri color decks on a constant basis and that's the guy who dropped $2000 bucks on cards when we all started last year. No one else, myself included, can afford the sheer amount of rare land that would be required to pilot a tri color deck.

Having uncommon tri-color lands in the current standard will reopen the possibility for newer players to be able to try out tri-color decks without dropping a suitcase of cash.

And printing uncommon lands does not preclude the possibility of rare lands in the same set

August 19, 2014 2:14 p.m.

mowservision says... #30

These are literally the wedge versions of the shard tri-lands we had back in alara. They're perfectly balanced. We cannot decide the fate of the set by a few spoiled cards, especially when they aren't even high-power level. All this discussion does get me excited for what WotC has in store for the community.

August 19, 2014 2:21 p.m.

blackmarker90 says... #31

I'm waiting for the rest of the Grove of the Burnwillows cycle of lands.

August 19, 2014 2:23 p.m.

MagicalHacker says... #32

SAME. BEST CYCLE EVER (almost)

It certainly is the funnest

August 19, 2014 2:34 p.m.

GoldGhost012 says... #33

trentfaris242, x754 specified during a draft. I'd rather draft a Chaos Imps than a shock land most of the time too.

August 19, 2014 3:01 p.m.

trentfaris242 says... #34

@GoldGhost012 I missed that. Thanks for catching it. Draft is...different, I suppose. After a certain number of picks you don't want to see anything that doesn't help you, no matter how awesome. In addition, drafting and seeing lands is always a let down, because it's fun to open huge limited bombs in limited.

August 19, 2014 3:14 p.m.

phc says... #35

I've got a bunch of guildgates in my five color EDH deck, these will be perfect replacements.

August 22, 2014 11:28 a.m.

GoldGhost012 I'd rather draft a shock or a temple or any other money card during a draft. why? because I don't draft specifically for the draft. if I'm getting to keep all the cards I draft, then I'm going to draft money cards so I can get the most value out of my draft. if it's a money card and a card I want/need? oh hell yes, even better.

September 3, 2014 4:01 p.m.

MindAblaze says... #37

@ canterlotguardian It's that balance; You could pick the boat, or the prize box...you don't know what's in the prize box...it could be a boat.

Drafting is a skill, rare drafting is...functional.

September 3, 2014 5:48 p.m.

This discussion has been closed