M16 Announced! It's called Magic: Origins
Spoilers, Rumors, and Speculation forum
Posted on Feb. 8, 2015, 1:10 p.m. by slovakattack
Interesting, eh?
TheRedMage says... #3
I doubt it. The Planechase symbol and the Origins symbol both look the way they do because they resemble the Planeswalker symbol (i.e. this guy)
February 12, 2015 2:04 p.m.
ClutchWorks says... #4
Umm.. I think having a legendary Jace + Jace tutor combo print would be a bit OP don't you think? Don't get me wrong.. It's hard to type around my boner right now, but that's just too much. I know how i feel when I have to play someone who Narsets or Maelstroms into a PW now..
What if we're overdoing the conjecture and all we get is a pre-pw form of the card like LordoftheReal mentioned with Jaya Ballard, Task Mage? I don't think that's a horrible idea in itself. Although not as flavorful, it's simple enough for a core set, fits current mechanics (i.e. Soul of.. take your pick), and works in conjunction with the PW's currently in circulation. We've got Beleren, Sculptor, Guildpact, Architect, and Adept at this point.. when does it end... lol. Same goes for the mechanics. I'm a HUGE fan of the newly introduced mechanics, but can you imagine playing your first game 7 years from now if the trend stays constant? I just taught my gf how to play her first game with a whip reanimator, and it went pretty well (she seemed to catch on and stay interested), but that didn't even introduce half of the foundational abilities I use in my Commander decks. Side note I thought the text instruction for Suspend was pretty straight forward.. dunno why it would require extra teaching.. It's not like a Bestow or anything lol
Anyway, enough of being a killjoy - I want hexproof or indestructible PW's!!! Gimme!!!
February 12, 2015 5:24 p.m.
TheRedMage says... #5
Ok, it's possible that I was a little exaggerating the events in order to drive a point home when I said "I immediately gave up when he asked me what suspend did". Here is the thing though - Suspend is a mechanic that is infamously known to be complicated. Can it be explained? Probably. Should it? Probably not. Things that are necessary in order to understand the mechanic suspend that I feel a person playing their first game shouldn't have to deal with include:
- Exiling
- Counters
- the Upkeep step
- remembering to remove the counter during you upkeep step (forgetting feels incredibly bad and that's something you should not expose a learning player to)
Here is the thing: for a new player, understanding what happens if my 2/2 blocks their 1/3 is already difficult. There are some people that just "get it" and good for them, but a starting product should be good for the average person, not the outlier. The kind of cards I'd like in my starter decks are Grizzly Bear, Wind Drake, Accursed Spirit and maybe something slightly more complex like Goblin Shortcutter, Phytoburst or Volcanic Hammer. I wouldn't go much further than that and I certainly wouldn't go as far as Errant Ephemeron.
Re: creatures that tutor for planeswalkers I don't think it would be broken if costed fairly - but the planeswalkers would need to come in the same set as there is no standard-legal Gideon to fetch as of now.
February 12, 2015 6:41 p.m.
shepherdofire says... #6
Can anyone else believe Liliana was a healer? I can't. Meth, not even once.
February 12, 2015 7:45 p.m.
shepherdofire says... #8
I started magic August 2014. I was taught during ravnica block. My answer is no.
February 12, 2015 7:50 p.m.
Well I was going to link it but I can't find shit on wizards new website
February 12, 2015 8:01 p.m.
And here is all of them in one place for your reading pleasure
February 12, 2015 8:23 p.m.
Nomeacuerdo says... #14
@ClutchWorks: I played a little on 4E / Ice Age / Mirage, then came back for Scourge / 8E / Mirrodin / Kamigawa / 9E and the 1st expansion of Ravnica, and then started playing again last year with M15. New and old mechanics come and go and you don't have to remember what each mechanic does, as almost always the reminder text tells you. But every now and then you get confused with evergreen abilities (also because they love to change already understandable keywords, like Fear -> Intimidate) The good thing is that as confusing as the mechanic could get, almost always there will be somebody around in the games shop helping to clarify anything confusing. That's whats awesome about the game.
February 12, 2015 11:10 p.m.
Nomeacuerdo says... #15
Also, if you think that Suspend is difficult to explain, try explaining banding.
February 12, 2015 11:14 p.m.
shepherdofire says... #16
Sometimes your opponent will help you. Last week I learned planeswalkers have priority.
February 12, 2015 11:15 p.m.
shepherdofire says... #17
Banding needs to be forgotten. it's never going to be a thing. It's a Joke, just as entertaining as flavor text with goblins.
February 12, 2015 11:16 p.m.
I found out about banding a few months ago. Was going to throw a few of them into an edh deck but realized that that was just a horrible, horrible idea.
February 12, 2015 11:20 p.m.
IAmKingTony says... #20
Liliana was never a "healer" except for the time she had to search for the cure for her brother. There is a bit of backstory on her already.
February 13, 2015 1:20 a.m.
JohnnyBaggins says... #21
Banding needs to be cleansed as fast as possible. Just make it disappear. Declare it null and void.
February 13, 2015 2:12 a.m.
I think we need an entire format where every single creature behaves like Meandering Towershell. Just have a bunch of shit attacking and disappearing and coming back in in the freaking attack phase, would be confusing as hell.
February 13, 2015 2:16 a.m.
JohnnyBaggins says... #23
That would be so much. The first FNM Drafts would all be like "Seriously, I know how to play this game but PLEASE, SOMEONE explain what the actual fuck is happening here?"
February 13, 2015 2:32 a.m.
Nomeacuerdo says... #25
hahaha the keyword could be "But first let me take a selfie".
I was taking a look at the list of keywords and found another one very well forgotten: Phasing (please don't hate me Teferi, it just plainly sucks).
February 13, 2015 9:43 a.m.
shepherdofire says... #26
What about lieutenants but adapted for 60 card decks. Like if a legendary creature is out the smaller creatures get bigger or moderate sized creatures get a bonus ability
February 13, 2015 11:11 a.m.
Nomeacuerdo says... #27
(going back to the topic)
A Planeswalker aura or another card to turn the Legendary into a planeswalker doesnt sound likely, as it would be be really stupid to put some dead weight in the deck and complicating the ignition of the PW spark.
My bet is on a flip/transform mechanic, and maybe, but less likely a Transfigure like mechanic.
February 13, 2015 11:19 a.m.
shepherdofire says... #28
No way. That's to op. Wizards would need to be smoking blue meth to think that's a good idea. I can see a walker tutor as an alternative method of casting from hand but not like a fetch land mechanic or an enchantment. Sac the creature play walker with name of __ for no mana cost but only of the creature is on field being sacd and the walker of the correct name is in hand.
February 13, 2015 11:26 a.m.
TheRedMage says... #29
shepherdofire: That's terrible for limited though. I am sure wizard would rather not have the drafting population have access to these sweet legends that depict guys and gals that the whole set is centered about except you never actually play them in your limited deck because you actually need to somehow pick up a mythic to make it playable. Think how bad that would feel at the prerelease.
I don't think a transformation mechanic is necessarily OP. You can make everything fair if you cost it right (even Jace, the Mind Sculptor would have been a perfectly fine card if it costed ). Especially when you consider that instead of a creature that makes you do work and needs not to be killed by your opponent to transform into a planeswalker or fetch a planeswalker you can, well, play a planeswalker.
February 13, 2015 11:48 a.m.
Nomeacuerdo says... #30
@shepherdofire it depends on the approach and the criteria they put for the tutoring. It's not the same "Sacrifice and pay 1 life to put the planeswalker on the field" as "Pay 2BB and sacrifice to put the planeswalker on the field. Its abilities cannot be activated this turn", "Pay X, Put a spark counter on the Legendary Creature. When it has 5 spark counters sacrifice it and put the PW on the field", or something like that.
Involving something apart from the Legend and the PW seems unlikely, as the card on its own would be useless.
February 13, 2015 11:49 a.m.
shepherdofire says... #31
Or have an instant spell called ignition, and it says target creature is exiled but toy may search your library for a planes walker with the matching name but it comeS into play with one less loyalty counter than if casted normally, if the total would be zero for loyalty then the loyalty will remain at one.
February 13, 2015 11:55 a.m.
buildingadeck says... #32
I think we will probably see our PWs as Legendary Creatures with mana abilities similar to those of their respective PWs. Being Origins, it will show where the PWs came from and not what they become.
February 13, 2015 12:15 p.m.
TheRedMage says... #33
I am not sure how that would work in the rules. Permanent types don't overlap in Magic. "Forest" is a land type and only lands can have it; "Dryad" is a creature type and only creatures can have it, and a creature cannot be a Forest unless it's also a land (hello Dryad Arbor).
Magic cards are allowed to search by type ("search your library for a planeswalker card with type Jace") or by exact name ("search your library for a card named Jace, Architect of Thought") and I am not sure there is a way to template the card you proposed to use any of those techniques to search the right planeswalker.
Although you could just have the card search for a planeswalker of the same color I guess.
There is still the same problem as before - you don't want your splashy rares of the set to capitalize on you having a mythic in your deck so they are played in limited - but I guess it's not as bad of a problem if it's only a single card in the whole set.
February 13, 2015 12:24 p.m.
JTMS would be unplayable anywhere but standard (and edh, ofc) if he cost 6 mana. Even then, he would have to have like 5 starting loyalty.
I personally think we are overthinking this. We are probably getting a legendary version and a planeswalker version of each of them, a before and after. Three fifths of the legendaries will be absolutely unplayable in any format but limited, and same thing with the walkers.
As. Per. Usual.
February 13, 2015 1:46 p.m.
TheRedMage says... #35
"Perfectly reasonable" and "Unplayable in anything but standard" are pretty much synonyms anyway unless there is some pretty powerful synergy going on (like it was with Treasure Cruise for example)
February 13, 2015 2:34 p.m.
ClutchWorks says... #36
I agree, and also - Horsemanship > Phasing. lol
February 19, 2015 11:45 a.m.
Hjaltrohir says... #37
Horsemanship is unblockable essentially ClutchWorks.
February 19, 2015 11:48 a.m.
alexthegreat38 says... #38
I feel like the flavor of horsemanship only makes sense in a format with only humans around. Once you add ogres and dragons into the mix, it doesn't make any sense (a dragon will be faster and stronger than your horse)
February 19, 2015 2:58 p.m.
SerenadeTS says... #39
Judging by the lack of streaking lines on her face, is this pre-mending Liliana?
CuteSnail says... #1
I noticed that right away. I'm excited to see any tie-ins.
February 12, 2015 1:23 p.m.