Magic Origins SPOILERS!
Spoilers, Rumors, and Speculation forum
Posted on June 8, 2015, 1:03 a.m. by JWiley129
MaRo's article got spoiled early, so we have some SPICY Previews with "new" mechanics!
TL;DR: Menace is replacing Intimidate & Landwalk, Prowess is now evergreen primary in Blue secondary in Red and maybe tertiary in White, and Protection is now deciduous used only as necessary.
Magic Origins Card Image Gallery
Serendipitous_Hummingbird says... #2
yeah it's about time to get rid of protection. It takes an average of 5 minutes to explain to a group of people why wrath of god can't kill Black Knight
June 24, 2015 2:01 p.m.
@seuvius - While true that not 'every' core set has dual lands, the only 2 exceptions to this have been "4th Edition" and "Magic 2014 Core Set".
4th edition was the first core set to not include the ABUR duals... it was in this set where they realized they needed to include some regular form of color fixing.
Magic 2014 Core set, they explained that they were not including the land because they were allowing the Dragonskull Summit style land to rotate out (with Shocks in Standard, there was too much fixing). - They also stated that from then on out they intended to ensure that whenever they print duals, they would print the complete 10 of the cycle.
This is why I feel that they should be including the missing pain lands. - They only printed half of them in M2015.
Add to that the fact that this is the final core set... thus the only time we will be able to see Adarkar Wastes and Karplusan Forest until a Block goes to Dominaria (which I believe the lore currently has PW's lock out of walking to).
June 24, 2015 2:05 p.m. Edited.
yeah. It does.
Edit: I was agreeing with smackjack
June 24, 2015 2:05 p.m. Edited.
GoldGhost012 says... #8
Dominaria no longer blocks Planeswalkers from walking to and from the plane Rayenous. But since it was the focus point/plane for almost all the MTG blocks/lore up until Scourge, and revisited once again in Time Spiral, it may not come back for another very very long time
June 24, 2015 2:12 p.m.
Serendipitous_Hummingbird says... #9
JDMCRIB you'd think it would be that simple. But there's some sort of mental block that most new players have where to them "protection" means that the card can't be affected by the protected color. I'll say "but it isn't targeted by wrath so it dies" and they'll say "But wrath is white so it can't hurt my knight" at which point I need to go into an explanation of targeting. And they aren't being unreasonable. If path to exile can't kill it because path is white, why should wrath? That's why I like Fiendslayer Paladin a lot. It is much more intuitive. When you take a step back from the rules and use common sense, protection makes no sense.
June 24, 2015 2:18 p.m.
Rasta_Viking29 says... #10
Topan Freeblade
Creature - Human Soldier C
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
June 24, 2015 2:26 p.m.
Serendipitous_Hummingbird says... #12
man all these 2/2 for ////
I'm starting to think we need a benchmark that isn't Grizzly Bears.
Also can we get a goddamn Grizzly Bears into the last core set? Preferably with the original flavor text. Grizzly Bears for reference
June 24, 2015 2:33 p.m.
Serendipitous_Hummingbird I was referring to you saying how it doesn't kill the Black Knight. Trust me, I've spent a week or so trying to get one of my friends to understand that you could counter a Progenitus. Seriously.
June 24, 2015 2:38 p.m.
I know that someday, someway, someone will break Day's Undoing. And it will be glorious. Aside from that, I love Tainted Remedy. The deck is calling to me...
June 24, 2015 2:40 p.m.
Topan Freeblade
1W
Creature - Human Soldier
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2/2
Seems good
June 24, 2015 2:45 p.m.
Serendipitous_Hummingbird says... #17
oh my god. I'm so sorry JMDCRIB I'm so sorry. wow my bad. Not a good bad to make while talking about protection
June 24, 2015 2:49 p.m.
Rasta_Viking29 says... #18
Very blurry picture of the uncommon.
Appears to be a 3/3 for either 3 or 4 mana. Elf that drains life equal to the number of elves you control upon EtB.
June 24, 2015 3:34 p.m.
Serendipitous_Hummingbird You're fine, guess some miscommunication was on both our ends lol.
Anyway, the Elf sounds interesting. Wish the picture quality was better, but whatevs.
June 24, 2015 3:41 p.m.
Named_Tawyny says... #22
"When CARDNAME enters the battlefield, target opponent loses life equal to the number of (ILLEGIBLE) you control"
Can't read the flavour text though.
June 24, 2015 3:58 p.m.
Only crappy commons officially spoiled today. Can only mean one thing.. Legendary duals will be spoiled tomorrow!!! Confirmed!
June 24, 2015 4:02 p.m.
Well Jace's Sanctum is pretty bad but it's a rare that was spoiled today. Guess that debunks the legendary dual lands.
June 24, 2015 4:09 p.m.
Ok. So 50% chance they will spoil legendary aburs tomorrow. I like those odds :)
June 24, 2015 4:17 p.m.
Mythicspoiler says that it was spoiled on June 23, which was yesterday.
They spoiled all commons to make the big reveal that much amazing... one can hope.
June 24, 2015 4:17 p.m.
Yes. Its obvious. Tomorrow will be the day. The aburs are back!
June 24, 2015 4:25 p.m.
Named_Tawyny says... #28
Since there seems to have been some debate about Day's Undoing here's the official word from Tabak himself.
June 24, 2015 4:39 p.m.
CanadianShinobi says... #30
Remember how someone said (well several someones) Day's Undoing would be banned in Modern, and then those people questioned why Wizards printed the card?
Thought I'd just chime in and say Wizards doesn't test or print anything with Modern in mind. Sad, but true. Personally, I like a functional reprint of Day's Undoing. I don't see it being banned because I frankly don't see it finding a home in Modern given the current meta. But hey, maybe I'm wrong. I always have said Control needed better draw. Maybe this is it? But, I'm skeptical.
Yes I'm late to the party, but nothing else exciting has been spoiled. Aside from Jace and Lili.
June 24, 2015 4:57 p.m.
elpokitolama says... #31
The problem is that your opponent draws as many cards, and can do whatever he wants with those since it's his turn to play. If there wasn't this "if it's your turn" clause, I would have build a deck around it with cards like Quicken to f*** your opponent's turn up at the beginning of his upkeep :p
June 24, 2015 5:01 p.m.
Wait, if WotC doesn't design cards to play in Modern, then the "if it's your turn" clause doesn't really make sense since there aren't any cards in Standard currently that would allow you to cast Day's Undoing on your opponent's turn to my knowledge (feel free to tell me if there are any).
If that's true, then we could see something either in Origins or in BFZ that can give things flash... Quicken, even? Or maybe even a Spell Mastery version like:
Draw a card
Spell Mastery -- Next sorcery can be cast as if it has flash.
June 24, 2015 5:07 p.m.
JDMCRIB - Well, they can't reprint Timetwister because it's on the Reserved list, which Day's Undoing would be without that "End the turn" clause. And "Draw 7"s have been historically VERY powerful, so they have to be careful with those types of effects.
June 24, 2015 5:13 p.m.
elpokitolama ~ not much knowledge in modern yet but couldn't you still cast Quicken at eot for opponent and then Day's Undoing to give you first crack at the new 7?
I know it's more mana and all that but pitching 2 cards to get a full hand can't be all bad or is my lack of modern know how showing?
EDIT: I know you CAN do it. I guess I'm more asking SHOULD you do it in modern?
June 24, 2015 5:18 p.m. Edited.
JWiley129 I meant specifically the "If it' your turn" part. Otherwise, you could cast it on your opponent's turn if it has flash and it would act as a "counterspell" on top of being a Timetwister. What I was saying is that, since they don't design Standard cards for Modern play, there has to be something in Standard to warrant adding that part. However, if the card I sampled in my comment were in Origins, then that easily explains why that was added.
June 24, 2015 5:19 p.m.
elpokitolama says... #36
Bellock86 well, it's not bad but it's not competitive at all. Two cards combo needs to be way more decisive than this one. But It doesn't stop it from being really good in a U/R burn that runs mostly instants, or in pure control! I still don't know if it's going to see a lot of play in modern, but this might become a bomb in Standard at least.
June 24, 2015 5:22 p.m.
UrbanAnathema says... #37
Bellock86 You would be correct. You could cast Quicken after their second main phase and follow up after Quicken resolves with Day's Undoing and you would be able to get first crack at the Draw 7.
EDIT: Just saw your edit. LOL
June 24, 2015 5:25 p.m. Edited.
JDMCRIB - I know, that's what I was talking about. Draw 7's are VERY dangerous and can enable some decks to just wreck opponents. In Standard, if your control opponent has tapped out and you're the UR Burn player, Day's Undoing w/o the "end the turn" clause would be STUPID busted. It's there for power level reasons, and for Restricted List reasons.
June 24, 2015 5:27 p.m.
Both the new nissa PW and nissas pilgrimage says "basic forest cards". There are no nonbasic forests in standard, so if they only design for limited why the word "basic"? Is this a sign that the duals that are about to be spoiled has basic land types? :)
June 24, 2015 5:35 p.m.
JWiley129 I never said anything about "End the turn." I'm focused on the "If it's your turn..." portion. What I'm saying is that if there's no way to cast it on your opponent's turn, then why is it there? There has to be a way in Standard, but it's not here yet. So there has to be something that can enable this in future sets, and I speculate something like Quicken but maybe featuring Spell Mastery.
June 24, 2015 5:36 p.m.
smackjack Both of our theories kinda interlink. I'm saying that there's gonna be something that allows you to give sorceries flash because Day's Undoing says "If it's your turn," implying that there is a way to cast in on their turn. You're saying that there are going to be ABUR equivalents because many cards say "basic Forest," despite there aren't any basic Forests in Standard. Although they must have some idea of the eternal implications of cards, they design cards solely for Standard, so why else would it matter?
We must go deeper...
June 24, 2015 5:42 p.m.
HolyFalcon says... #44
Legendary ABUs with 'When ~ etb, you lose 2 life/~ deals 2 damage to you
June 24, 2015 5:48 p.m.
JDMCRIB - I am considering the "If it's your turn, end the turn" all part of one clause. I recognize the fact that "OMG Quicken MUST BE IN STANDARD" is a reasonable thought to have, but that doesn't matter. That clause leaves open the possibility of "breaking" Day's Undoing in older formats, but in Standard it's just a powerlevel restraint because it's a Sorcery and you'll have to jump through significant hoops to cast it on your opponent's turn.
June 24, 2015 5:52 p.m.
Magicrafter That would actually be fairly balanced. Worse than shocks, probably.
Shocks: ETB tapped, but can go down 2 to use them that turn. Thing is, you can fetch EOT to basically negate the life loss, and you can have multiples at the same time.
Legendary ABUR: Can use them right away, but you don't have the choice; you will always lose 2 life. And you can only have one of each.
June 24, 2015 5:52 p.m.
JohnnyBaggins says... #47
All people here hyping fetchable non-basic duals are aware that Nissa will be legal in all formats, not only Standard, right?
June 24, 2015 5:54 p.m.
JWiley129 I don't think I said anything about not being really good without that clause; I only came to the conclusion that there had to be something in Standard Quicken-esque for that to be a thing they'd consider.
June 24, 2015 5:54 p.m.
JDMCRIB - I think that's a reasonable thought, but I doubt it. Do you want another Standard with something like Quicken + Supreme Verdict ? I don't see it, personally.
June 24, 2015 5:56 p.m.
HolyFalcon says... #50
Hm, guess it does make em worse than shocks. Maybe a lose 1 instead of 2?
kriggi says... #1
I completely agree with their decision on putting away protection. I've come across a good number of people who misunderstood the rules of it (e.g. protection from blue = can't be countered by blue spells).
In short, protection has 3 components:- Can't be targeted by spells and abilities that have the defined attribute
- Can't be blocked by creatures that have the defined attribute
- All damage coming from a source that has the defined attribute is prevented
The last component, in my opinion, is the most complex because "prevent" is its own keyword. And if you have something that says "Damage can't be prevented" (e.g. Leyline of Punishment), Zombie Outlander would trade with Grizzly Bears if it blocked.And let's not get started on the storm that is Progenitus.
June 24, 2015 1:46 p.m.