New Cycle of Morph uncommons
Spoilers, Rumors, and Speculation forum
Posted on Sept. 3, 2014, 11:31 a.m. by Rhinowarrior
Spoiled twenty minutes ago. You can find them at mythic spoiler.com. at first I thought they sucked and then I realized the morph cost and I wud like o_O Hody Shit! Sorry about not having pics:/ How does one do those?
Pics are done through HTML. Sadly, I'm in my class, do I can't do that right now.
I see potential in the black as a surprise deathtouch and the red functions similarly to Firefist Striker . Blue one is rather sucky being 0/6, though 1-for-hand is pretty good info.
September 3, 2014 11:36 a.m.
lemmingllama says... #4
The black one will definitely see some play, a surprise deathtouch is quite nice, plus it deals damage without even having to swing. At worst, its a 1/1 deathtouch for B.
September 3, 2014 11:43 a.m.
Black one looks fun. Blue one is fair enough. They all have some merit but the black one looks to be the most useful.
September 3, 2014 11:53 a.m.
The only one worth playing is the blue one. Looking at someones hand is incredible and the rest are really bad if ur paying 3 for them. MAYBE the black one will be played but theres better stuff
September 3, 2014 11:55 a.m.
Rhinowarrior says... #7
I agree that looking at an opponents hand is amazing. Surprise deathtouch combat trick is also great. The white lifegain blows but you do get evasion.
September 3, 2014 11:57 a.m.
Chromanticore .... show it, and turn over all of these guys at at the same time. :)
Aside form that, I've got nothing.
September 3, 2014 12:08 p.m.
VampireArmy says... #9
Rayenous : After paying 12 mana total to morph them of course
September 3, 2014 12:10 p.m.
horde ambusher could be used as a surprise finisher late in the game. I like the art too.
September 3, 2014 12:33 p.m.
Superb limited material! Nice to see how wizards have improved in morph this time around.
September 3, 2014 12:39 p.m.
GoldGhost012 says... #14
Also something Marshall Sutcliffe specified in his article on these cards: no morph card that turns up for four or less mana will kill another Morphed card without dying as well. So if two Morphed creatures meet in combat and neither of them can turn over for 5 or more mana, they will both die, regardless of their original stats.
September 3, 2014 1:36 p.m.
GoldGhost012 says... #16
This is what he said in the article:
"There is one thing that is different this time compared to when morphs were last clacking about in Draft matches. (Besides damage no longer using the stack. That was fun.)
Before, when you had morph-on-morph combat, there was a constant guessing game around blocking. You were taking on some risk, as some morphs became big enough or powerful enough to outright eat other morphs once they were turned face up. But at the same time, some morphs badly punished you for not blocking.
This kind of decision-making will not exist in Khans of Tarkirat least not early in the game.
No morph, when turned face up, will outright trump another face-down morph in combat for anything under five mana, across all rarities.
That's right, if you block a morph with your morph, and your opponent has less than five mana available, the other morph is not going to kill your morph and survive whether it's turned face up or not. If your opponent has five or more mana available, then all bets are off. This is something that will be very useful to you in the early stages of your first Khans of Tarkir Limited matches."
September 3, 2014 1:43 p.m.
VampireArmy says... #17
so morphs under 5 mana will always have low toughness?
September 3, 2014 1:45 p.m.
GoldGhost012 says... #19
Morphs that flip for under 5 mana will either always have 2 or less toughness and/or have 0-1 power.
September 3, 2014 1:48 p.m.
ItchiUchiha117 says... #20
The exception being the blue vs the black in this cycle, apparently.
September 3, 2014 1:51 p.m.
ItchiUchiha117 says... #22
Oh, certainly, I just noticed it and wanted to say something.
September 3, 2014 1:54 p.m.
Named_Tawyny says... #23
The Blue, Black, and Green ones all can find places (the latter two as combat tricks, the former as a wall that lets you look at a hand). Not sure if I can see a use for the other two though.
September 3, 2014 5:13 p.m.
I wish Dragon's Eye Savants had Prowess. Then it'd be amazing. Still, being able to look at an opponent's hand for 3 colorless and one card revealed is pretty good for an uncommon, and attached to a 0/6... Could find a place in my UG tempo deck.
September 3, 2014 8:58 p.m.
Is it me or are the new morph card cycle kind of dumb? I may just be missing something, but if you are revealing a card from your hand then your opponent already knows what morph card you are playing, therefore if you reveal a red card to morph Horde Ambusher it is obvious being that no other card has a reveal a red card option.
September 4, 2014 2:29 a.m.
ItchiUchiha117 says... #26
You reveal a card in your hand when you want to flip it face up. Putting it face down just costs a flat for each card with morph and you can only do so directly from your hand.
September 4, 2014 2:42 a.m.
Named_Tawyny says... #27
I suppose technically, when you reveal the card, it lets your opponent know what you're about to flip - but that's only moments before you actually flip it.
It might be an issue if morph used the stack, but since it can't be responded to, it's really not a problem; by the time they figure out what card you have face down, it's too late to stop it flipping.
VampireArmy says... #2
hm....they REALLY wanted to slow things down....
September 3, 2014 11:35 a.m.