New ORIGINS SPOILERS: NEW MECHANIC!!!!!!!
Spoilers, Rumors, and Speculation forum
Posted on June 15, 2015, 1:17 p.m. by CheeseBro
We got 2 new origins spoilers and best of all, we got a new mechanic!!!!!!!!!! Spell mastery. If you have 2 or more instant or sorceries in your graveyard, extra stuff happens.
Here are the spoilers:
Chandra's Ignition
3RR
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
Ravaging Blaze
XRR
Instant
Ravaging Blaze deals X damage to target creature.
Spell Mastery - If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
We have a spoiler thread. It's right [here]. Let's try to keep the forum clutter to a minimum :)
June 15, 2015 1:23 p.m.
FAMOUSWATERMELON says... #4
It looks pretty interesting. A nuisance that you have to target a creature FIRST for it to work, but it looks like a fun mechanic.
June 15, 2015 1:24 p.m.
I hope spell mastery isn't stuck to 2 or more. That's not hard to trigger at all! Doesn't seem very 'spell mastery'-ish to me. If it was 4 or me then I feel it would be more thematic.
June 15, 2015 1:25 p.m.
FAMOUSWATERMELON says... #6
I think it will Chief. Or maybe it depends on the CMC?
Also, there are two threads right next to each other that talk about this mechanic on the home page XD
June 15, 2015 1:30 p.m. Edited.
chandra's ignition would be great with some prowess creature that is large. Ravaging blaze is just amazing. IN most cases it will be:
: This spell deals X damage to target creature and target player.
June 15, 2015 1:30 p.m.
chandra's ignition would be really fun with several other mechanics:
Deathtouch: BOARDWIPE!!!
Lifelink: Lots of Life.
Infect: -1/-1 and poison counters for everyone!
June 15, 2015 1:32 p.m.
Programmer_112 says... #9
I think that the way it's formatted means that it will always have the same conditions (2 instants/sorceries). It's basically the same as Morbid or Metalcraft, so the effect changes, but the cause stays the same.
June 15, 2015 1:41 p.m.
Eh. Lame.
Thats too easy to trigger, in my opinion.
Like in modern you're just going to trigger that all the time after T2 and occasionally after T1. I was hoping it might actually be a challenge.
June 15, 2015 1:43 p.m.
The problem with a mechanic like that is that because it's always going to be fairly easy to trigger they can't make it do really powerful things.
Obviously as something becomes harder to achieve the payout is larger. If a trigger is easy to achieve then the payout will be fairly small.
June 15, 2015 1:59 p.m. Edited.
Not from a modern perspective.
Let's put it this way: for 3RR you get 3 damage to a creature, and 3 damage to a player.
Searing Blaze can do this for 2 mana. Searing Blood does a little less for 2 mana.
If you add a Searing Spear effect to a Lava Spike or something it shouldn't cost 5 mana.
June 15, 2015 2:15 p.m. Edited.
FAMOUSWATERMELON says... #15
Yeah honestly, it's a bomb in Standard, but Modern doesn't really do Fireball-type effects.
June 15, 2015 2:18 p.m.
Flavor bonus points if you use chandra's ignition on chandra, the tap her.
June 15, 2015 2:22 p.m.
so far I have liked all of the spoilers, I think chandra walker is gas...but both chandra and jace have activated abilities that require them to tap in order to transform, and both die to every removal imaginable without getting the luxury of flipping into their walker selves. This fact alone will limit their inclusion in decks I think, but I like all the walker designs so far.
mindcrush says... #2
Looks like I may have to move into R/U control.
June 15, 2015 1:22 p.m.