Only allied color for the land cycle

Spoilers, Rumors, and Speculation forum

Posted on Dec. 16, 2015, 1:24 p.m. by Rayenous

Here is a list of the spoiled/leaked land so far:

168 - Ashen Moor
169 - Blighted Crossroads (Corrupted Crossroads, depending on the translation?)
170 - Crumbling Vestige
171 - "Unknown"
172 - Holdout Settlement
173 - Meandering Stream
174 - Mirror Pool
175 - Needle Spire
176 - "Unknown"
177 - Sea Gate Ruins
178 - "Unknown"
179 - "Unknown"
180 - Serene Valley
181 - Unknown Shores
182 - "Unknown"
183 - Wastes
184 - Wastes

The 3 in Bold Italics are part of a new uncommon land cycle:
Ashen Moor =
Meandering Stream =
Serene Valley =

As there are only 5 "Unknown" land slots left (After #168... possibly some before 'A'), there are not enough slots for a full 10. - This means Allied color only.

  • Remaining 5 are likely: 2x remaining from this cycle, 2x remaining Man-Lands, and... my guess... #171 is Evolving Wilds (for the purpose of fetching 'Wastes').

So, Allied color will now have, Fetches, Tangos, and these.
Enemy color will have Pain Land, Man Lands.
Both have, Life Lands, and Khans Tri-Lands.


Now, I know these are intended only for Limited as they are no where good enough for Constructed... but come on Wizards!
Why all the focus on Allied colors?
Are people not expected to draft or or , etc?

Every chance Wizards has, they take their statement of 'printing complete land cycles', and throw it out the window.

JWiley129 says... #2

They never said they would complete land cycles, what they said is they would make the mana bases in Standard viable for every two color combination. Also, complaining about a cycle of uncommon dual lands is hardly productive.

December 16, 2015 1:26 p.m.

Rayenous says... #3

No... they've actually stated "I mentioned last year that we were moving more toward printing full cycles of lands in a block to make the mana work for Constructed and for Block Constructed. That isn't changing." - Sam Stoddard, June 26, 2014. - LINK

And this is a re-statement; a reiteration that this is "still" what they are aiming for.

December 16, 2015 1:32 p.m. Edited.

CuteSnail says... #4

What is the new uncommon land?

December 16, 2015 1:33 p.m.

Rayenous says... #5

Nothing great... Just "Comes into play tapped", and : for or (or other combination).

Edit: Fixed to be "or"... HUGE difference.

December 16, 2015 1:35 p.m. Edited.

CuteSnail says... #6

That's no bad. A guildgate that taps for karoo mana is nothing to turn up your nose at!

December 16, 2015 1:36 p.m.

Rayenous says... #7

Sorry... fixed my post... missed the 'or'.

December 16, 2015 1:37 p.m.

CuteSnail says... #8

Oh. Yeah. That's less than stellar.

December 16, 2015 1:38 p.m.

They're guildgates without the guild gate part.

Also, Evolving Wilds was just printed in BFZ so that won't happen again. Probably another new land.

December 16, 2015 1:39 p.m. Edited.

Monsmtg says... #10

I think they are trying to make fixing a little worse in Standard. There's already too much fixing.

December 16, 2015 1:39 p.m.

Rayenous says... #11

I can't see Evolving Wilds not being in this set. - For Limited play. - There needs to be something that all decks builds can use to fetch 'Wastes'.

December 16, 2015 1:44 p.m.

The Draft format is OGW-OGW-BFZ, so Wilds will still be available. It just would't make sense for them to print the same card twice in the same block (especially since there's also the DTK and ORI printings).

December 16, 2015 2:01 p.m.

Rayenous says... #13

I forgot that there will be BfZ in the Draft.

I was going to list a number of cards that were in both Dragons of Tarkir and Khans of Tarkir... but, though they were the same block, they were never drafted together.

Honestly, I hope you are correct, but I wouldn't be at all surprised to see it.

December 16, 2015 2:13 p.m. Edited.

mathimus55 says... #14

Yea, printing guildgates at uncommon is less than ideal. I get they're designing sets for balanced limited play, but this is just silly. They could have printed the refuges again at least. I'm less than impressed with this move and feel bad for those people at the prereleases that open a Wastes in the common slot, one of these in the uncommons and the reverse Library of Alexandria land in the rare slot. Gonna be lots of feel bads

December 16, 2015 3:20 p.m.

Rayenous says... #15

...Reverse Library of Alexandria?

"Airdanxela fo Yrarbil"!

"Yrarbil" for short.

December 16, 2015 3:24 p.m.

Rayenous says... #16

You can actually have 2x 'Wastes' in the same pack... 3 if you get a Foil.

Foil Wastes
2x Wastes
3x Uncommon 'Gates' - in the uncommon slots
Yrarbil - in the rare slot
Crumbling Vestige
Holdout Settlement
Unknown Shores
- Maybe more to come.

Anyone want a Sealed pack with 10+ land?

December 16, 2015 3:27 p.m.

DrFunk27 says... #17

Instead of Wilds I could see it being Terramorphic Expanse. Also, we are really debating a new set of uncommon lands? Is magic really THAT boring this week?

December 16, 2015 3:47 p.m.

Rayenous says... #18

Terramorphic Expanse, Alphabetically, would fall between Serene Valley (#180) and Unknown Shores (#181), so there's no room for it in the list.

As far as the debate, I started off the post intending it to be "Hey this is an interesting thing I discovered when looking at the card #'s", but it quickly became yet another "Hey! Here's Wizards doing this again!"

So... not so much a 'debate on uncommon lands'.

December 16, 2015 3:54 p.m.

mathimus55 says... #19

10 lands in a pack would probably get me to just leave everything on the table and leave the prerelease/draft and never touch an OGW card again. I'd be so worked up.

And yrarbil will now be my nickname for the sea gate whatever land it is.

December 16, 2015 4:59 p.m.

Rayenous says... #20

@mathimus55 - I was thinking the same thing... but "Airdanxela " rolls off the tongue so much easier... so now I'm not sure.

"E-Rar-Bil" - harsh/choppy sounding
"Air-Dan-Zela" - smooth/flowing sounding

EDIT:
Though it I spell it properly, it's not as good.

"Airdnaxela"
"Air-D-Na-Zela"

Yup... I'll stick with Yrarbil!

December 16, 2015 8:44 p.m. Edited.

DemonDragonJ says... #21

I am very displeased that WotC shall not be printing enemy-colored battle lands; how long must we, the players, wait for such lands? Why are they printing yet another cycle of allied-colored dual lands? If there were ten shocklands and ten filterlands, two of the best cycles of dual lands in the entire game, why not this cycle, as well? Would it really have been that difficult for them to have printed five enemy-colored lands instead of another five allied-colored lands?

December 16, 2015 10:33 p.m.

DemonDragonJ says... #22

If I have not already asked this question, when could the players expect WotC to print enemy-colored "battle lands?" I doubt that they would make sense in Shadows Over Innistrad, but what about the block after that, when the allied-colored lands have rotated out of standard? I hope that WotC does not make us wait for too long before printing such cards.

January 2, 2016 10:11 p.m.

DrFunk27 says... #23

Why does it matter? Wizards doesn't owe the players anything and can release cards whenever they want lol

January 3, 2016 12:49 p.m.

DemonDragonJ says... #24

DrFunk27, yes, that is true, but some players may wish to have better support for enemy-colored decks, and the currently-existing lands for such manabases are rather limited or otherwise very expensive. Given that the allied-colored "battle lands" are less expensive than the shocklands and filterlands of the same colors, I believe that it would be safe to presume that enemy-colored battle lands would also be less expensive, as well.

January 3, 2016 3:12 p.m.

DrFunk27 says... #25

DemonDragonJ Mana is already extremely powerful in the current standard, adding enemy colors with allied is asking for trouble. There has to be balance. Just because "the players" want every color combo in standard doesn't mean it't healthy for the format. It's balanced right now. Maybe when the fetches and allied colors rotate they can print the enemy colors, but honestly, there's no rush short of "players" feeling entitled to having everything they want.

January 3, 2016 4:02 p.m. Edited.

DemonDragonJ says... #26

DrFunk27, I shall say this, then: the "taplands" from Invasion are among the worst dual lands in the entire game, having been outclassed by so many other cycles of dual lands, including a cycle from the previous block (i.e., the "lifelands") and even one from the same block (the "battle lands"), so why would WotC print functional reprints of them? Why not reprint the lifelands from the Tarkir block, instead of wasting interesting names and excellent artwork on very mediocre cards?

Also, giving the players what they want will encourage players to purchase more of their products, so, in my mind, doing so would be very profitable for WotC.

January 4, 2016 9:59 p.m.

This discussion has been closed