Reality Shift
Spoilers, Rumors, and Speculation forum
Posted on Jan. 7, 2015, 3:08 a.m. by bijschjdbcd
Is this card worse than I think it is?
VampireArmy says... #4
nope it's real as real gets.
Gave blue things blue has no business doing
I don't care if it has a downside. Blue is NOT supposed to have this effect
January 7, 2015 3:12 a.m.
Reminds me of Swan Song in terms of the downside, but unlike the song, this is an effect that blue has no previous cards in. Idk if its good in any of the formats I play, but that seems good for Standard and Modern for sure.
January 7, 2015 3:15 a.m.
VampireArmy says... #6
Next up I want to see black counterspells. Not that shitty one either
No arguments, this card proves that the mana pie can be rendered irreverent
Yes I am annoyed
January 7, 2015 3:16 a.m.
bijschjdbcd says... #7
Agreed. The downside isn't large enough to stop me testing this in both Modern and Standard Control shells. It literally has no limitations like Go for the Throat or Last Breath and an arguably better downside than Path to Exile.
January 7, 2015 3:17 a.m.
VampireArmy says... #8
people are comparing this to Pongify
The difference between Destroy and Exile are extreme. That matters
January 7, 2015 3:23 a.m.
bijschjdbcd says... #9
Oh you have a Wurmcoil Engine? Thats cute! God's, Non Emrakul Eldrazi? And you get a 2/2? This card seems miles to good.
January 7, 2015 3:28 a.m.
VampireArmy says... #10
coil still gets a pair of 3/3s though but yeh. It's especially good when you know their top deck is like a spell you don't want them to have or a walker
January 7, 2015 3:29 a.m.
bijschjdbcd says... #11
Like of a Scry, Cute interaction.
As far as I know Wurmcoil Engine's trigger happens upon death, something exiling prevents from happening.
January 7, 2015 3:32 a.m.
VampireArmy says... #12
huh that's true. Always thought it was a LTB haha.
Damn that's good then
January 7, 2015 3:33 a.m.
Why does blue have stronger removal in standard than black?
January 7, 2015 3:41 a.m.
bijschjdbcd says... #14
This card is definitely an option for UWR Control in Modern.
January 7, 2015 3:42 a.m.
VampireArmy says... #17
sorry. meant I agree enthusiastically with that you said
January 7, 2015 3:54 a.m.
Blue cannot have exile? The heck?! Hour of Need, Curse of the Swine are just a couple of the examples we have from this standard alone.
Exile is secondary in blue, primary in white. It is only natural that it gets this much love. It is very inaacurate to compare Path to Exile to this card - the one mana difference is too much.
January 7, 2015 3:56 a.m.
Blue cannot have exile with a good effect. Honestly shouldn't have exile at all, so stupid. But it definitely should not screw with ETB triggers and hate on noncreatures at a low CMC. Literally better than anything else in Standard that black has. I'm expecting some Innocent Blood reprints now. And Vampiric Tutor. And the Edict cards.
January 7, 2015 4:03 a.m.
VampireArmy says... #20
Apparently we have this. Only including mono
Green : No efficient fliers
White : No burn spells
Black : No good counter effects
Red : No good library interacting
Blue : no efficient removal
why is it okay for blue to break this in the best ways?
January 7, 2015 4:08 a.m.
Don't understand the salt here from VampireArmy and co. This is clearly a Polymorph style card flavor-wise, and flavor-wise being able to reanimate the creature from the graveyard doesn't make sense since it's still "on the battlefield," just "transfigured." Exile makes sense in that regard. Would it be better if the effect were bottom-of-the-library? Obviously it'd be less powerful, and would make less sense flavor-wise.
Also FWIW Blue is the least-played color in Standard. Why not throw it a bone?
January 7, 2015 4:14 a.m.
All of the effects you described are tertiary in the color pie at least. This means that blue is the third most likely color to get efficient removal. Honestly, this is just Beast Within all over again.
January 7, 2015 4:14 a.m.
VampireArmy says... #23
My salt is they'll never print a non blue counter spell
Yeah it's arbitrary but damnit I want a good non blue counter ;-;
Also I just hate on blue because I'm a red mage. It's like...in the job description
January 7, 2015 4:16 a.m.
If this were a 4 mana sorcery at rare, we wouldn't be "salty." But no. This is a 2 mana instant at uncommon. The downside is barely even a downside.
January 7, 2015 4:19 a.m.
I really don't think this'll be gamebreaking. It pretty much is Rapid Hybridization for more mana and a slightly smaller creature for the opponent WITH the possibility of manifesting a creature they can flip. Also they already did the garbage sorcery Rare, that was Curse of the Swine and it's basically unplayable.
January 7, 2015 4:26 a.m.
bijschjdbcd says... #26
In standard its more supportive. Not the least played.
It is like Path because I was suggesting a swap in role in Modern Control, Which I think is reasonable because Path is a horrible card.
January 7, 2015 4:26 a.m.
I don't see how this could be considered "efficient removal." That's usually defined as 1-for-1, right? Sure, this card could do that sometimes. Best-case scenario, they manifest a noncreature. They're denied the spell but they get a 2/2. So you've spent 1 card and dealt with 2 cards, but they have a token. Pretty close to 1-for-1. If they get a land, the could actually be more useful to them and they still get a consolation bear. That's about a 1-for-1/2. If it's a creature, then it's almost comparable to a bounce spell which is usually pretty much a 1-for-0 as you've spent one card and not really dealt with anything.
January 7, 2015 5 a.m.
If they manifest a noncreature card, they just completely lose that card. If they manifest a creature, they still have to pay the same cost to flip it face up, and it neuters ETB triggers. How is that not efficient?
January 7, 2015 5:07 a.m.
bijschjdbcd says... #29
And in the right shell, the ability to eat the grizzly bear with a bigger creature is great.
Standard has Courser, Another cute interaction. In my Standard UW Control, Rabbles and such can be a pain, This card can potentially buy time to finda wrath.
January 7, 2015 5:15 a.m.
I can see how this is blue. Blue is about transforming and tricking opponents. In a flavour way this is like transforming target creature into a 2/2. Like Turn to Frog. I think it should have read: 'turn target creature into a facedown 2/2 morph creature'. However obviously if they'd have done this then the opponent could just turn it back up for its mana cost haha, so they had to make it exile and then manifest or it wouldn't work. From a flavour perspective blue DOES transform things into other things. From a mechanics perspective they've had to approach it from a different angle because merely flipping it face down wouldn't work; that's why it exiles and then manifests.
January 7, 2015 5:34 a.m.
VampireArmy - Dash Hopes and there's a white one..... uhhhh something with a kithkin on scales. Forget the name. Balance something?
Other colours do have counterspells.
Also this card isn't actually THAT good. In many formats giving the opponent a 2/2 can be a pretty big deal. In standard this is AMAZING, but in modern for example its borderline.
January 7, 2015 5:37 a.m.
bijschjdbcd says... #32
Whats your thoughtsin the playability of this card in Modern and Standard ChiefBell?
January 7, 2015 5:37 a.m.
bijschjdbcd says... #34
What about in decks such as Blue Moon or Splinter Twin. My experience with Twin was that big cards like Siege Rhino s are tough to deal with.
January 7, 2015 5:43 a.m.
It's a really, really good card for many decks. If you're playing big stomp things you don't care about the opponent having a 2/2. If you're playing lots of tiny tokens then you can afford to lose one while you swarm around it with the rest; you don't care about a single 2/2. In standard blue decks this is a 4-of automatically. It's literally the only efficient way blue can get rid of threats that are stuck to the board.
In modern mono blue isn't as widely played. Merfolk, mono-U Tron, and mono-U control are seen occasionally. Merfolk probably doesn't need it because they care about board clear spells, but not about anything you're going to stick to the board. Perhaps Batterskull? But this is really fringe. Mono-U tron is a slower deck style that usually plays tempo options like Repeal. I think they'll like this card a lot. Finally mono-U control may run some too.
However all of those decks are somewhat rare. Remember that most will just stick to Path to Exile in the majority of matchups and be fine.
January 7, 2015 5:43 a.m.
Sorry I made it seem like mono blue was prevalent in some formats. It's not. It's almost always accompanied by another colour that has better removal options than this. I still think I prefer Path to Exile due to the mana cost. However I would run mono blue in modern now for the lolz. You get Dismember and this. You have 8 removal spells.
January 7, 2015 5:46 a.m.
bijschjdbcd says... #37
Path always seemed kinda bad. Like I don't mind my opponent having a 2/2 but an extra land seems worse even at 1 mana more.
Regardless ill be testing this once I can get my hands on some.
January 7, 2015 5:54 a.m.
Depends on the deck you're facing. Giving one land to burn is pretty bad for you. Giving one land to pod is a bit 'meh'.
The whole 1 mana versus 2 mana thing is a pretty big deal too.
It's definitely worth testing though.
January 7, 2015 6 a.m.
Ohthenoises says... #39
Got to admit, this has hilarious synergy with Jace, the Wallet Sculptor.
Fateseal 1, exile their dude, you know what's there.
January 7, 2015 7:30 a.m.
bijschjdbcd says... #40
So many cute interactions. Just like when your Opponent Serum Visions and goes top top. Thought Scour Target you!
January 7, 2015 7:33 a.m.
Guys, Maro said when Curse of the Swine came out that all Pongify effects should exile the creature instead of destroy. Someone already mentioned the flavor foul of reanimating a creature that's been Pongify'ed. This is just how the color pie is now.
Also, VampireArmy, Maro said that the next color to get counterspells after Blue would be White. But White already does it's "counterspells" in the form of cards like Meddling Mage and Nevermore in that it acts in a preventative manner rather than a reactive one.
January 7, 2015 8:07 a.m.
fluffybunnypants says... #43
It's actually in it's color just fine.... Pongify, Rapid Hybridization, etc.
January 7, 2015 8:11 a.m.
I wouldn't say this has synergy with Jace, the Mind Sculptor... with Fateseal, if you don't like what's onto, you can already get rid of it... you don't need to use a mediocre removal spell to deal with the card.
It's good after an opponent uses a Scry ability, or when they have something like Courser of Kruphix in play... aside from that, it's worth depends on what other options you have open to you. - I may end up using over Path to Exile in my control deck that doesn't want my opponent to get ahead on land (uses Remand and Mana Leak), but that's about it.
January 7, 2015 8:11 a.m.
bijschjdbcd says... #45
If it is a mediocre removal spell why are you considering swapping it with Path?
I agree by the way, Gonna test it out.
January 7, 2015 8:14 a.m.
Ohthenoises says... #46
Not what I meant when I said synergy.
If you see someone's Batterskull on their topdeck or something similar you can leave it there, Reality Shift their creature, and now their batterskull is stuck as a 2/2 face down. Essentially you just 2:1ed someone.
The Fateseal on JtMS can set up Reality Shift for more value by taking noncreature stuff and essentially exiling it from the topdeck.
January 7, 2015 9:16 a.m.
Batterskull would get stuck. Creatures wouldn't though. If you see a liliana on top then it would be awesome. I agree with you Ohthenoises. Thinking about how it interacts with opposing Courser of Kruphix
January 7, 2015 9:28 a.m.
Ohthenoises says... #48
Best one ChiefBell is you can Reality Shift the courser itself. Talk about a FU.
In standard imagine this:
Opposing courser in play, revealing a whip, reality shift of courser, whip becomes a 2/2. Opponent's reaction: FUUUUUUUU
January 7, 2015 9:32 a.m.
I referred to it as 'mediocre" because when playing , you are usually playing with another color that has better removal, that won't leave them with a creature.
As for why I'm considering it... I believe my last post pointed that out "...it's worth depends on what other options you have open to you." - In the deck I am considering using it in, I rely on my opponent not getting land too quickly (Tron and Scapeshift are my worst match ups)... as such the downfall of my opponent getting a land with Path to Exile may be worse than the 2/2 creature and extra mana cost. - This doesn't make Reality Shift any less mediocre when compared to Path to Exile... it's just that it may be one of the niche spots where it works better.
VampireArmy says... #2
Card
Blue exile? GTFO WOTC :/
January 7, 2015 3:10 a.m.