Scuttling Doom Engine + Life's Legacy
Spoilers, Rumors, and Speculation forum
Posted on July 6, 2014, 3:41 p.m. by strateupjee
The synergy between SDE and Life's Legacy is disgusting... I was putting together a list for a Mono-Green Devotion for a friend to get back into Magic after a couple year break and he wanted to play the Engine. Now I know it is gonna be pretty good as is (crazy good answer to the Speth xD) but since he is playing Green, we put in Life's Legacy. I then realized you can attack for 6, then sacrifice it to Life's Legacy, deal another 6 to them or a planeswalker, and draw 6 cards. I am so happy with this haha
strateupjee says... #3
It also works really well with Nissa, turning flooded lands into 4/4's with trample, then sac'ing them to draw 4 cards... seems strong to me. His list is playing 3 Legacy's. It has 11 Mana Dorks, but other than that it is all gas haha
July 6, 2014 3:57 p.m.
Yeh it is quite nice. The thing is that you don't want to be killing your large creatures - you want to leave them to actually win you the game.
The key problem is that life's legacy is sorcery. Usually you want to swing with your big guy and then in response to a killspells or blocker you cast life's legacy - but as a sorcery you can't do this.
I don't actually see the card as being that useful. If you have a massive 6/6 that has a tiny amount of unblock able you're probably going to win anyway. Don't screw around - just win the game.
July 6, 2014 3:58 p.m.
strateupjee says... #5
Of course, and there is nothing saying you have to cast it. But when you have a crap ton of mana, you can draw a crap ton of cards, and usually play 2 or 3 more threats. It basically lets you turn one threat into 2+. Now granted, this is barring them countering things or what have you, however when it works, it works haha. It is another option, and, generally speaking, drawing cards is never bad xD
July 6, 2014 4:02 p.m.
Sometimes. But you have to consider what you're drawing into. As a 6 drop I wouldn't put many scuttlers in a deck. You therefore have to consider that the cards you draw are statistically likely to be worse than the one you just killed! Like in a ramp build you'll probably end up with mana dorks and land. Because you know - in a deck like that you run maybe 8 dorks, land and perhaps 8-10 reals threats (with 10 threats that means 1 card in 6 is a 'good' one and therefore if you sac a threat to draw 6 you're likely to only draw 1 more). In fact, to draw two threats off scuttler you'd need one card in 3 to be a threat - that's a total of 20 in the deck.
Maths.
July 6, 2014 4:07 p.m.
APPLE01DOJ says... #7
I'm glad I got my Life's Legacy playset already bought. That card has nowhere to go but up.
July 6, 2014 4:13 p.m.
strateupjee says... #8
The deck has 16 "threats," meaning it is pretty close to the 20 number you put out there. That is not including the original 6 power creature or creatures with less than 5 power, meaning that you realistically can draw into the 2+ threats I was saying. No, it won't work all the time, and no, it won't always be good, but having that option is just that, an option. It is a way to refill your hand after you dump it with ramp. It turns dead cards into "draw X" type of cards. I honestly think it is good just because it gives that option. Mono-Green in standard has always had a rough time because it didn't have options. It was generally ramp into a big guy, if they kill our mana dorks or counter our big guy, game 2? This way the deck has flexibility and it has a way to react and interact outside of "add 65216512 green mana to my pool, oh well I have nothing to do with it, so pass," or "you answered my one threat? well darn, guess I lose!"
July 6, 2014 4:14 p.m.
Very nice card to have in green in that respect. They do usually suffer from lack of draw
July 6, 2014 4:28 p.m.
strateupjee says... #10
They really do, especially when they lose Garruk, CoB to rotation
July 6, 2014 4:30 p.m.
Schuesseled says... #11
I think I prefer the combo with Shrapnel Blast because it's instant speed and you can do it in response to Banishing Light or some such.
July 6, 2014 4:33 p.m.
trentfaris242 says... #12
I don't like Engine in the MGD build. I'd rather be ramping towards something that will easily win me the game. I mean if I'm going to play a 6-drop that synergizes well with Life's Legacy it'll be Kalonian Twingrove or Hydra Broodmaster . Something that doesn't require me to pay lots of mana and then lose it to card advantage. Why not get both?
July 6, 2014 4:49 p.m.
Kalonian Twingrove - now that is a card that green is in love with.
July 6, 2014 4:53 p.m.
Rasta_Viking29 says... #15
July 6, 2014 5:03 p.m.
GoldGhost012 says... #16
I'm not really in love with the Twingrove. Yet. I kinda have to decide whether to play KTG, CDE, Soul of New Phyrexia , or Soul of Zendikar . M15's given me so many goodies to try out.
July 6, 2014 5:04 p.m.
APPLE01DOJ says... #17
lol Kalonian Twingrove & Terra Stomper is what I'm ramping into :)
Singletons Scuttling Doom Engine is going to be included cause I like the artwork.
speaking of...
Shaman of the Spring has such awesome artwork. http://mythicspoiler.com/m15/cards/shamanofthespring.html
July 6, 2014 5:04 p.m.
strateupjee says... #19
I also want to point out that 1 and 2 ofs can and will be played thanks to Chord of Calling, so there's that
July 6, 2014 6:20 p.m.
McSleuthburger says... #21
am I the only one who likes Phytotitan with Life's Legacy ? if only Phytotitan was one cheaper he might get some play
July 6, 2014 7:05 p.m.
trentfaris242 says... #22
I'm really not that into Soul of New Phyrexia in MGD either. I may warm up to it if it does well, but, again, you ramp into it, it doesn't necessarily win you the game, and then have to devote 5 mana (which is a lot in a deck that probably only runs 22 lands) each turn JUST IN CASE. I'd rather just focus on stomping their face in. But like I said, I'm on the fence about this guy.
July 6, 2014 7:32 p.m.
dabomb59014 says... #24
I see using a B/U/G deck centered around Chasm Skulker and mixing Life's Legacy in. That way you are getting a little bit more bang for your buck.
July 8, 2014 6:34 p.m.
Ultimaodin says... #25
Life's Legacy might be alright in the Chasm Skulker deck after rotation, before that though you simply have better options. Zamack Guildmage becomes 2 mana draw a card repeatable, Bred for the Hunt just draws you a bajillion cards, Kalonian Hydra plus Chasm Skulker is just stupid unfair (not that Kalonian Hydra has ever really been a fair card... still amazed this never saw much standard play outside of me straight wrecking with it) etc... you get the point.
If Life's Loam was instant speed... maybe. The fact is Simic's weakest match up is UW control, Life's Loam won't help against that.
GoldGhost012 says... #2
Yeah, I was debating putting Life's Legacy in my MGD list instead of Commune with the Gods , but then I realized it was only good late game when I have giant creatures out... and most of the time I want to keep those creatures around. Scuttling Doom Engine is basically the only exception, especially since I play a lot of 0-1 power creatures early game.
July 6, 2014 3:56 p.m.