All things Wolven

Standard Deck Help forum

Posted on March 26, 2016, 12:26 p.m. by clayperce

If you want to talk about Wolves and Werewolves in Standard, you're in the right place!

If you're looking for other formats, please drop by Werewolf EDH for Commander or Modern Wolves for Modern.

  • You're 100% welcome to post here asking for help on anything Wolven, though you may want to set up a separate thread as well, in the Standard Deck Help forum.
  • Please don't hesitate to post your deck in large format (it makes it easier for others to find the decks that are asking for help).
  • Here's the syntax for a large format deck ... just copy-and-paste, replacing the "gruul-wolves-soi" part with the "slug name" from your deck's URL:
    [[deck-large:gruul-wolves-soi]]
    

FNM (6 Jan 2016)

  • 1st Place (3-0): just-another-jundyard-dog-rec-12-5 by VexxValentine ($$$$)

FNM (23 Sep 2016)

Game Day (13-14 Aug 2013)

FNM (29 Jul 2016)

FNM (15 Jul 2016)

FNM (8 July 2016)

  • 1st Place (3-0): deck:naya-wolves-and-humans-bring-on-the-pain by snarlmkiv (Naya, $$)

Tues Standard (5 July 2016)

FNM (1 July 2016)

FNM (25 May 2016)

FNM (6 May 2016)

GAME DAY (30 Apr - 1 May 2016)

FNM (29 Apr 2016)

FNM (22 Apr 2016)

Some great posts that will otherwise be totally buried as the thread grows ...

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... the [All things Wolven](http://tappedout.net/mtg-forum/standard-deck-help/all-things-wolven/) thread!

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NotSquishedYet says... #1

Using an extremely rough and rushed calculation of probability, 23 packs are guaranteed one Arlinn.

April 4, 2016 9:37 p.m.

NotSquishedYet says... #2

There's a 30% chance of one mythic in a pack, and a 10% chance of two.

I think you can also get a second non-foil rare/mythic on occasion.

Imagine that one lucky guy who gets a mythic, an extra mythic, a foil mythic, and a flip mythic in one pack...

April 4, 2016 9:42 p.m.

AverageBoss says... #3

I think 1 in 72 is the closer answer as there are 9 DFC R/Ms.

So for those of us getting a box, roughly a 50% chance.

Apparently the C/U DFCs take the place of the land you would normally get in a pack. The R/M DFCs take the place of one of your normal commons. Then you have your normal R and R+M distribution on top of that.

April 4, 2016 9:55 p.m.

Cranthis says... #4

It happened to me when the last Innis trad block was around. I opened a pack with Falkenreath Aristocrat, some foil mediocre rare, and that equipment that flipped into a demon.

April 4, 2016 11:35 p.m.

Xica says... #5

The problem is, that the current wolves day side is better their night side is a lot weaker than the original innistrad block wolves (Neck Breaker  Flip vs Wildblood Pack  Flip. Also we only have Geier Reach Bandit  Flip to aid in flipping, nothing else (even something like Curse of Exhaustion would have been nice).

April 5, 2016 11:21 a.m.

Kizmetto says... #6

guys i've been thinking...

how do we deal with Westvale Abbey  Flip?

April 5, 2016 9:06 p.m.

Kizmetto says... #7

Burn from Within , Clip Wings , Crumble to Dust, Demolish...

i think Clip Wings might be the best because its the most versatile, hits Avacyn, Dragonlords -- except if they run thopter tokens or spirits...well they'll just sacrifice those. Im really conflicted. Sideboarding is so hard..

April 5, 2016 9:58 p.m.

bobit says... #8

Most decks will probably just try to prevent their opponent from getting 5 disposable creatures in the first place in order to deal with Westvale Abbey  Flip. I mean, there are plenty of 3-cost cards that give +1/+1 to all creatures, which totals to +5/+5 if you have 5 creatures. That's hard to deal with; shouldn't Westvale also be hard to deal with?

April 6, 2016 1:45 a.m.

Ryjo says... #9

Reclaiming Vines, Vandalize, Volcanic Upheaval are also options for land removal.

April 6, 2016 8:46 a.m.

AverageBoss says... #10

Also the new card: Structural Distortion is another option.

April 6, 2016 9:23 a.m.

Ryjo says... #11

For Westvale Abbey  Flip, I would consider Chandra, Flamecaller (that -X can clear out the tokens no problem), Chandra's Fury (works on the tokens so long as there is no anthem effect boosting them), or Chandra's Ignition (another option to sweep their creatures while potentially leaving your own). All of these have the potential to clear their board while leaving yours intact, and can hit before Westvale is activated (Chandra herself less so).

April 6, 2016 10:08 a.m.

Kizmetto says... #12

i mean we could Act of Treason the creature ahaha

April 6, 2016 11 p.m.

Huh. I'm kinda tempted to make a yoink deck. Turbofog my way up to 7 mana, and start slapping people with their biggest creature made unblockable and mine with double strike.

April 6, 2016 11:03 p.m.

bobit says... #14

Act of Treason probably wouldn't help much against Westvale Abbey  Flip, since it's a Sorcery spell and the creature deals and heals 9 damage if you don't deal with it instantly.

April 6, 2016 11:40 p.m.

Axinoim says... #15

Cult of the Waxing Moon,

What is everyone thoughts on this in a Midrange deck?

Pack Guardian seems to work just the same.

April 7, 2016 7:57 p.m.

Kizmetto says... #16

anyone tested with Moonlight Hunt? I have in my sideboard but for one, i dont have any match ups in mind i'd bring it in against, and two i think it might be almost too cute? again i havent had actual practice with the card yet being sideboard... i feel like it might be the 61st and 62nd card in my mainboard, and thats not a good excuse to put it in your sideboard -- know what im trying to say? it feels a little clunky...

Since its release day, i havent managed to find more Atarka's Command any suggestions for cards to replace it? I have one, but... is not worth running just one is it? I've put in 2 Roast but that last card slot i cant figure out --- hah maybe Moonlight Hunt as a singleton mainboard ha.

i like Pack Guardian but not sold on the enchantment.

April 7, 2016 8:10 p.m. Edited.

darklord987 says... #17

You guys ready for FNM tomorrow! Tomorrow I am trying out my deck and next week I will be trying out clayperce's deck. I still need another deck for the third week of SOI FNM. Any decks I should try out? Really excited to try mine and clayperce's deck due to them being two different approaches to the tribal deck.

April 7, 2016 9:10 p.m.

If you've got money for strange cards and a LOT of skill piloting complicated things, I've got one.

April 7, 2016 9:14 p.m.

In fact, one that seems to have a good matchup against everything but U/W Taxes, and I'm not sure about that one.

April 7, 2016 9:15 p.m.

Kizmetto says... #20

Fnm tonight for me! Im so excited to run my coco list, just a shame i couldn't track down two more Atarka's Command.

darklord987I mean you could try the Coco variant of werewolves, if you wanted 3 steady weeks of werewolf madness! (just coco and den protectors are a little pricey, but not anywhere near the prices it used to be!)

April 7, 2016 9:19 p.m.

Kizmetto says... #21

We should all note down our match ups at fnm, then come here and write up our results. This is a great way for all of us to improve as a whole since we're all in the same archetype while still using our seperate variants. I'm particularly interested to learn of meta's around the world.

if we share this kind of information, we kind of are like our own wolf pack aha!

also what about mirror matches!? That will be very interesting.

April 7, 2016 9:23 p.m.

AverageBoss says... #22

I have tested Moonlight Hunt. As long as you have two wolves out, it kills most anything, and at instant speed to boot.

April 7, 2016 9:37 p.m.

Agreed. I can vouch for its usefulness. Against decks where you have targets, they don't have the removal to stop it.

April 7, 2016 9:42 p.m.

Kizmetto says... #24

Would you reccomend Moonlight Hunt mainboard or good sideboard (against what kind of match ups would you bring it in? and what would you drop to bring it in?)

April 7, 2016 9:47 p.m.

2x Mainboard, 2x Sideboard. Against Aggro, bring 2 in. Against Control, drop 2 out. Depends on the deck, for what to take out.

April 7, 2016 9:52 p.m.

Axinoim says... #26

Good luck to all those going to FNM tonight!

April 8, 2016 3:04 p.m.

Rasanck says... #27

How do we deal with Westvale Abbey? We play Westvale Abbey of course. Wolves who bench Eldrazi: It's Better Than Yours

April 8, 2016 10:45 p.m.

AverageBoss says... #28

Clip Wings is best, but Structural Distortion is another option.

April 9, 2016 1:47 a.m.

Rasanck says... #29

No one forgot that Bonds of Mortality is a thing, right??

April 9, 2016 8:56 a.m.

darklord987 says... #30

My first FNM was not good. My FNM is known for having some of the best players around to play there. It is extremely competitive and most people were playing tier 1 decks. Werewolves just didn't make the cut. The deck loses to vampires, mono-white and planeswalker decks. I went 2-2 which is horrible for me. I did take some notes on cards after I played though. Here they are:

Good:

Moonlight Hunt is amazing and destroys eldrazis and vampires easily.

Atarka's Command is also great, like usual.

Geier Reach Bandit  Flip is the best three drop in the game. The card can help you win the game much quicker.

Silverfur Partisan will always be on the battlefield. That card was never targeted by removal. The card is the second best three drop.

Howlpack Resurgence is an absolutely AMAZING combat trick. This card always gets sideboarded against. The strongest card in the deck at the moment.

Duskwatch Recruiter  Flip is super powerful. Both sides of the card have crazy strong abilities.

Bad:

Village Messenger  Flip is not good. The card never flips and it dies quickly.

Breakneck Rider  Flip is HORRIBLE. The card is double red and just gains trample when it flips. The card should not be played in the deck.

Scourge Wolf is meh. Not good nor bad. The card is only good as a blocker. Not the best attacker without Howlpack Resurgence.

I may try werewolves again in two weeks, but I think Atarka Red is a competitive deck unlike MOST werewolves deck. Werewolves still has a lot of potential, but we should see what is played during the competitive events.

Hope this helps!

April 9, 2016 9:02 a.m.

Kizmetto says... #31

I also went 2-2 and got outclassed by most decks.

0-2 vs GW megamorph

0-2 vs BW eldrazi flicker?

2-0 vs mono blue

2-0 vs a mish mash of 5 colours?

agreed Moonlight Hunt was MVP as well as Geier Reach Bandit  Flip. Arlinn Kord  Flip played very well.

Village Messenger  Flip was outclassed outside of turn 2 and Breakneck Rider  Flip was awful. Removing. Ember-Eye Wolf is suboptimal. Sylvan Advocate would be better.

Collected Company worked very well as well as Den Protector so i definitely like the shell.

I will be trying another brew i have (non werewolf) for next week, but will continue tweaking my deck. Lycanthrope Rush

April 9, 2016 9:59 a.m.

Kizmetto says... #32

I feel a Mayor of Avabruck  Flip, Moonmist or Immerwolf like card would really bring up the overall strength of werewolf decks, did other players find the decks they were VSing just outclassed them most of the time? More value, bigger creatures etc?

also maybe these decks will shine in Eldrich Moon --- but the PTQs and stuff are coming out soon, how great would it be to see a werewolf or two up there (non Arlinn Kord  Flip)

April 9, 2016 10:01 a.m.

lordruthven says... #33



Getting back into standard after two years (SOI got me excited and I started off during the original Innistrad block)

I tested it out against a friend's BR vampire deck and I got beat 9 out of 10 games. :( It's just not consistent enough. Atarka's Command was great early game. Coco wasn't consistent enough for me.

I'm not sure if I should cut lands for more removal or cut instants for more creatures.I'd like some advice on which way I should go in terms of the build.

April 10, 2016 1:18 a.m.

Rudmed says... #34

My deck:



I hope I'm not too late to the werewolf party, I've been wanting to try my hand at a werewolf deck and what makes the most sense to me is a mid-range deck gets a good nice play out of all the werewolves or a majority of them.

Having said that I have no experience with werewolves and was hoping one of you could help me figure out what problems I might have with this deck. I see we're talking sideboard right now and I think Clip Wings would be good against the big flyers like Ojutai, and Aim High might also help more spammy flyers or something.

If they run enchantments maybe some of our natural enchantment removal...I'm not really sure what the meta is going to be at the moment.

April 10, 2016 2:12 a.m.

ManaAddict says... #35

Hey guys, I'm kinda new to this thread, and hopefully not everyone's gone, but it would be awesome if you could take a look at this take on a werewolf deck.



Its meant to be a psuedo-human with werewolves deck with some help from another deck called Gruul Wolves (SOI Full Aggro). (Mainly the combo). Much thanks!

April 10, 2016 2:19 a.m.

PatScar says... #36

Hi, folks. I'm pretty new to Tappedout, but I've read this thread and I wanted to try my own Zada/Silverfur combo/aggro deck. Zada's Wolf Pack is my try. I think I found the right cards to enable Delirium for Scourge Wolf -- Bonded Construct and Dragon Fodder, which also plays well with Zada's combo, as well as Warped Landscape, a sacrificial land that doesn't slow down the aggro.

April 10, 2016 9:08 a.m.

clayperce says... #37

Thanks much to everyone who passed on feedback from FNM! I didn't get to play, and I really appreciate the insights!

In case y'all didn't see: Top 8 from SCG Open. No Wolf decks :-( But still, it's good to see the first draft of the new meta!

April 11, 2016 10:16 a.m.

Noxiousblade says... #38

So I'm looking to run wolves for my first standard deck ever ( I'm porting over from casual/modern and have only been playing a few months after a very long haiatus ) I'd like to run this deck at FNM, it's budget but I think it could work but it definitely needs some help. Please take a look and see if you could help me out. Criticisms welcome. My deck:



I'm looking to buy these cards to play so if it's terrible please save me the pocket mill.

April 11, 2016 8:58 p.m.

Trio2012 says... #39

This is my budget werewolf deck. Please give any suggestions to help make this deck better.


Arlinn's pack of wolves

Standard Trio2012

SCORE: 3 | 3 COMMENTS | 719 VIEWS


April 12, 2016 8:56 a.m.

clayperce says... #40

Ok, I know everyone calls the ': ~ gets +1/+0 until end of turn' ability 'Firebreathing'.

But what do we call the pump effect on Ember-Eye Wolf (and Feral Ridgewolf from original ISD)?

Is anyone with me on 'Dog Breath'?
:-D

April 12, 2016 10:01 a.m.

Rasanck says... #41

Trio2012 You have a budget deck with three thirty dollar planes walkers in them? XD

April 12, 2016 12:22 p.m.

here's mine that will coming out this FNM Little Red Riding Hood...

April 12, 2016 1:41 p.m.

whatevskis. says... #43

Hey, I'm not SUPER experienced, but I've been brewing up more of a control build. Not sure if it would work as well as the aggro decks I've been seeing here and it is untested, but I'd love to hear anyone's thoughts or suggestions as I continue to play around with it

CoCo Tribal Werewolf Control

April 12, 2016 2:37 p.m.

mothlvlx says... #44

It's only fun if they run! (Gruul warewolf aggro) Aggro is were i feel warewolfs belong best. Removal is rough but i think we can get there!!

April 12, 2016 4:33 p.m.

Kizmetto says... #45

All the decklists here are starting to look the same, any ideas for a different build? (I know theres only so much we can build but trying to think outside of the box)

Just throwing into the fray but i made a Red-Deck-Werewolves (RDWw) list which was a lot of fun to test, it runs Neglected Heirloom  Flip and Call of the Full Moon


rdww

Standard Kizmetto

14 VIEWS


Take a look!

April 12, 2016 8:30 p.m.

AndyReveler says... #46

So I checked out that top 8 list earlier today clayperce and all of those decks are a huge threat against any version of werewolf deck I have seen, especially that bant deck, it just laughs at our flipped werewolves...what do we do to combat that???

April 13, 2016 12:04 a.m.

AndyReveler says... #47

Also check out my version of werewolves guys and gals. As a former werewolf player I'm pretty confident in my deck.


Werewolf Heirloom

Standard AndyReveler

SCORE: 7 | 6 COMMENTS | 829 VIEWS | IN 2 FOLDERS


April 13, 2016 12:09 a.m.

clayperce says... #48

A few thoughts ...


Everyone,
Do y'all follow Spootyone's Podcast The Top Deck? If not, the latest episode is a great place to start, due to the budget Werewolf "quickbuild"!


Kizmetto,
Thanks so much for the RDWw apprach! It's fun, fresh, and very cool!


Everyone,
Along the lines of fresh new builds, is anyone out there working on "Howling Eldrazi Ramp"?

We know Aggro is good but I'm not sure it's great, since none of us taking that approach have been able to get consistent Turn 4 wins while goldfishing. That doesn't mean the situation is hopeless, but it's going to be tough.

Similarly, CoCo is good but I'm increasingly sure a tribal build is not going to be great ... there are certainly some great Werewolves (like the Duskwatch Recruiter in last weekend's #1 deck), but CoCo wants ETB effects, and we just don't have any.

A ramp deck though, with a bunch of Werewolves holding down the fort while the deck ramps up to a big bombs? I haven't seen one yet, and I'm increasingly wondering if that's our last best chance for making it to a Top 8 ...


AndyReveler and Everyone,
I'm not sure yet how we can beat decks of that caliber. In a "pure" Wolven deck, we have only the traditional Gruul responses: Crush. Burn. Go faster. :-)

Mono-Red maybe, for less Crush, but more Burn and Go Faster?
Add Blue, Black, or White, for more answers?
Equipment?
Eldrazi?
More Human synergy?
I just don't know ...

Thoughts?

April 13, 2016 1 a.m.

Spootyone says... #49

Hey there. I appreciate the plug :) For the record, the podcast is just as much EAK1791's as it is mine. After all, I need someone to give a new nickname every episode and to come up with things like "Jace, Wearer of Coats"!

For those interested, this is the build:


Quickbuild: Budget Werewolves (~$25)

Standard Spootyone

SCORE: 14 | 3 COMMENTS | 980 VIEWS | IN 5 FOLDERS


It's not the most competitive thing in the world, but I'm pretty happy with how it turned out price-wise, especially with how short of a time we spent on it. I bet it could really take some matches at FNM, too. And all with cards people leave on the table!

April 13, 2016 1:20 a.m.

Kizmetto says... #50

i have modified my deck to be less tribal and more efficient CoCo wolves if you would please check it out. i feel tirelss tracker really helps by giving the deck some card draw in the form of clue tokens and raptors. lycanthrope rush

rdww is fun and explosive (may take to gameday if i cant finish my token combo deck in time)

April 13, 2016 1:52 a.m.

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