Alrighty, Standard Tri-Colour Go.
Standard Deck Help forum
Posted on Aug. 18, 2015, 10:25 a.m. by VentFlea
Well, following some feedback and some tweaking based on what I have (if you look at the profile you will notice I list what I have that's standard legal in three 'decks') I feel I have come up with something a bit more solid than my slower moving G/W Dromoka deck.
Bit more a hybrid but here goes.
Things learned - do not maindeck enchant/artifact hate. Focus on the priority for each colour...in this case green is the ramp, red is the burn/aggro and white is the killing and control.
Plus, from what's been seen so far with the BFZ spoilers..there should be some tasty stuff with allies to mesh in with this!
Alrighty. Update time.
Tweaked a bit for a R/G/U Vol deck as well.
Now I have to decide between this and R/G/W Stacking Counters for FNM. From what I have dabbled with for both....
R/G/U has bigger creatures, a bit more of a control element and perhaps a bit more flexibility. I can spike for damage, I can ramp for big creatures or I can play pseudo-control with the Icefalls and blue element.
R/H/W is a bit more focused and a bit more direct, but I fear it doesn't really pose too much of a threat in a control-heavy meta. Thoughts anyone?
VentFlea says... #2
Ok, eyeing this and what's been said, part of me now wants to also give a shot at R/G/U as a tricolour deck. Again, using some of the things as a base.
Once more, my 'stock' list is on my profile, but I will give a shot and update here once I have.
August 20, 2015 3:50 a.m.