Best Burn in Standard

Standard Deck Help forum

Posted on Jan. 24, 2017, 6:49 a.m. by dikkus_khan

What are the best burn spells in standard? What are the best burn combos in standard? What are the best burn synergies in standard?

M0N5T3RW0LF says... #2

Incendiary Flow, Shock, Fiery Temper, Collective Defiance, and Hungry Flames, although the last two are a little bit overpriced. Collective Defiance synergises well with Fiery Temper and Thermo-Alchemist is also good and works brilliantly with all the other cards here. Fall of the Titans also burns, but fits better into a RG ramp-and-burn shell than a regular burn deck. Standard is a little bit burn-light overall right now, but if you want to burn you probably also want Stormchaser Mage, Thing in the Ice  Flip and Niblis of Frost in your deck, as they're the playable creatures which fit into a burn deck the best.

January 24, 2017 11:48 a.m.

whompkin says... #3

If you don't want to play izzet Sin Prodder and Bedlam Reveler worked well for me in mono red burn with reduced madness cost spells like Fiery Temper - winning the only FNM I played the deck in. Top decking burn with sin prodder's ability is always good fun. That deck was from when Exquisite Firecraft was still in standard though.

January 26, 2017 9:40 a.m.

b4nchs says... #4

I think burn has to be mixed with Blue. How about Torrential Gearhulk and Goblin Dark-Dwellers to put a good size body on the field mid-game which is when Red 'burns-out' (lol). You burn fast early game and recycle mid-game and defend while you finish of remaining LP. Also Blue gives you draw to potentially have answers to creatures you don't to deal with. I don't know, that's what I think Red burn is at it's most playable.

January 26, 2017 2:28 p.m.

dikkus_khan says... #5

Definitely run at least 2 Goblin Dark-Dwellers and if not blue, then Combustible Gearhulk and the 0 ability on Chandra, Flamecaller or even Bomat Courier replenishes your hand by turn 4 or 5 if you've burnt out.

January 27, 2017 6:02 a.m.

whompkin says... #6

The problem with 6 drops is that you need a lot of land in your deck or most of the time you wont be able to cast them till turn 10 or later. When I play burn i want to be able to pile on as much pressure as i can as fast as possible, which typically involves hitting fast with creatures then finishing with direct face damage.

IMHO Chandra, Flamecaller and Combustible Gearhulk would work better in a ramp deck with a higher curve. While blue synergises well with instant/sorceries i don't think it is a necessity when playing burn. Red has it's own means of getting card advantage.

January 27, 2017 9:12 a.m.

This discussion has been closed