Colossal Burn
Standard Deck Help forum
Posted on March 28, 2019, 2:01 p.m. by TarnaAJL
Has anyone built a burn deck around the guild summit engine? I just made one last night on arena its a first draft but what it does is use phase one: gate colossus/risk factor/sarkans unsealing as reoccuring damage/removal/card draw Phase two: guild summit/growth spiral/curcuitious route for card draw/ramp phase three: Bane fire/inescapable blaze as primary win condition.
It has gates ablaze and deafaning clarion as board wipes.
I dont have the deck list with me but thats the general idea.
"oh how they scoffed when they said risk factor was only for monored aggro."
discarding a gate colossus to re-fire risk factor to play a gate to get the colossus back is sweet fun.
and card drawing into guild summit ramp. OH my god my hand is full thank god I have reliquary tower out.
and unstoppable direct damage against blue just feels soooo good.
Oh and doublecast as a duplicator.
I wasn't sure about expansion/explosion since it wont double the big banefires, but would double the risk factors.
stensiagamekeeper says... #3
What I think you're after is a take on the standard gate deck except that it leans heavily on the direct damage plan to win games. The advantage of this being removal doesn't effect your plan as much but the disadvantage being that no burn spell could ever deal more damage than a Gatebreaker Ram attacking for a couple turns. Considering this, I think Sarkhan's Unsealing is probably not right for this plan if you're really cutting down on the creature count.
Risk Factor seems decent if you think of it as a 6cmc 8 damage Banefire . A problem you'll probably run into is the inherent card disadvantage of these type of effects could leave you out of cards quite quickly if you don't draw Guild Summit or it gets removed. I'd suggest trying to find some redundancy for this effect.
Speaking of which, The Mirari Conjecture could be a nice way to re-buy and double up burn effects especially considering ramp makes that plan all the more viable. Fight with Fire is also a sweet two card combo with it and works as a removal spell if your opponent is putting out too much pressure.
Finally I'd suggest a transformational sideboard plan. Having a creatureless mainboard and 8 colossi or rams in the side can really invalidate your opponent's sideboard hate.
MontaukMonster says... #2
Do you have a link?
March 29, 2019 8:12 a.m.