GW Land Ramp Animist's Awakening/Zendikar's Roil
Standard Deck Help forum
Posted on July 31, 2015, 3:32 a.m. by Turias
http://tappedout.net/mtg-decks/31-07-15-rock-and-roil/
Hi guys. I drew Animist's awakening, sword of the animist and zendikar's roil in a sealed simulator and thought I had to make it work.
Idea is simple enough. Ramp up to Roil, then play awakening. Get many tokens. Will never be competitive I think but it's a fun enough combo.
Evolving wilds and Windswept Heath are great because they trigger Roil twice.
At the minute I don't think sword of the animist/relic hunter is quick enough and am tempted to drop it in favour of more things to do with land/protect the tokens.
UpperDeckerTaco says... #4
I actually ran this interaction at the prerelease. Ended up with both of those cards and it was a fun interaction yes, but not very competitive like you stated. I could see this interaction working better in some Form of a U/G turbo fog deck. So, fog them, tap their stuff, get dudes from your ramp, counter their stuff and swing. Just run cards like, Disperse, Clash of Wills, Winds of Qal Sisma, Defend the Hearth, Icy Blast, Kiora, the Crashing Wave, Bounding Krasis, Harbinger of the Tides, Animist's Awakening, Zendikar's Roil, Sword of the Animist, etc...
square711 says... #2
Zendikar's Roil
Animist's Awakening
Sword of the Animist
Rock and Roil Playtest
Standard* Turias
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Just to make it easier for people to join in on the discussion.
July 31, 2015 11:45 a.m.