How many enablers in a fully devoted madness deck?

Standard Deck Help forum

Posted on July 8, 2016, 1:42 p.m. by blasphemale

So yea, that question. I want to build a UB madness deck that uses both the madness mechanic as well as zombies to bring back Prized Amalgam. I want to do that via Stitchwing Skaab-like effects and I wonder if the new Lupine Prototype is a worthy addition.

Any thoughts are appreciated, thank you.

MagicMike77 says... #2

I just don't see you emptying hand or being Aggro in U/B.

Also, what are you going to use madness on? Counters and Just the wind that you want to keep in hand. I just feel like currently this brew contradicts itself if you want to be Aggro which is what I feel Madness is meant for!

July 8, 2016 1:55 p.m.

blasphemale says... #3

@MagicMike77 Thank you for your input. I do not want to run UB for counterspells or Just the Wind, I want it to be able to hard-cast Amalgams if necessary, run Stitchwing Skaab because of the synergy with that card, and possbily run Wharf Infiltrator if that card seems worthwile. So consider it a splash without the classic focus of blue. Does that information change your view or are you staying with your point?

July 8, 2016 2:39 p.m.

blasphemale says... #4

Oh, and in addition. I want to use madness simply with those cards which are good. I don't see how I implied that I'm not using madness with the information I gave. I'm considering the madness cards I'll be using as I type this and black has a lot of good ones.

July 8, 2016 2:42 p.m.

This discussion has been closed