Is Evolving Wilds worth it in a mono colored deck?
Standard Deck Help forum
Posted on April 13, 2016, 3:22 p.m. by krunchyfrogg
I realize it's more helpful in a multi-colored deck, but I was wondering if it were worth it in a mono colored deck to help thin the deck out.
Or am I overthinking things?
TheGreatLiar says... #3
No. Thinning is such a tiny, insignificant part of what fetches do and why they're good. Evolving Wilds isn't even good, it's just better fixing than what's available. Do not run it. It will only slow you down.
April 13, 2016 3:31 p.m.
krunchyfrogg says... #4
Thanks guys. I'm trying to build a mono blue control/counterspell deck.
I've been out of the game since ice age so I'm trying to get a grasp on how things work.
I guess with all my options to draw, drawing land late in the game isn't a big deal.
April 13, 2016 3:43 p.m.
ComputerizedMTG says... #5
In a mono colored deck Evolving Wilds just simply slows you down. It would be somewhat useful if say you ran something like Atarka Red, so you can grab Forests, but even then the current dual lands do more than enough work.
The reason why things like Wooded Foothills was played in a mono colored deck, other than to fix if you splashed a color, was to thin your deck; now while TheGreatLiar is correct in saying that deck thinning is is kind of an insignificant part of the why they are good, because while thinning gives you an a very small advantage, if any, the land you are grabbing will come into play untapped more often than not, and they also let you grab dual certain dual lands as well.
Long story short, unless you are running 3 colors you don't need Evolving Wilds in the current meta, and even then you can honestly build a solid enough mana-base without them.
April 13, 2016 3:52 p.m.
krunchyfrogg says... #6
April 13, 2016 4:08 p.m.
Deck thinning is pretty much not a thing mathematically unless you play like 8 fetchlands and even then it's going to only be noticeable like 1 game in 20.
April 13, 2016 6:12 p.m.
In a mono-color deck, no. In a bi-color deck, maybe. In a tri-color deck, yes. In something using the Delirium mechanic, then I would include them to help get delirium going. That and Drownyard Temple with anything using Madness.
Just my thoughts.
hawk393 says... #2
It depends on what you are doing.
It generally just slows the deck down, but if you are playing with a landfall deck, it helps a bit more.
Generally I would say to use a land search spell (preferably one that fetches for 2 or more lands.) If deck joining is the name of the game.
Aside from that, I would not see a point in using it over a basic
April 13, 2016 3:26 p.m.