Landfall is gonna be a thing again.
Standard Deck Help forum
Posted on Oct. 2, 2015, 12:59 a.m. by spiritwolf13
I loved landfall back in old zendikar, and want play it again in standard. Hopefully there will not be any of the stupid turn 3 100% of the time decks around this time, so that landfall can have time to get up and running. My current list is I broke the Richter Scale. ALL help is welcome, as i haven't played anything but control since mirrodin/innistrad standard.
Gnarlid is terribad. Rather go more aggro and play Goblin Heelcutter and definitely Monastery Swiftspear. Also Valakut Predator is mabye better than Undergrowth Champion. Running a non-zero number of Titan's Strength can also help a lot.
October 2, 2015 4:44 a.m.
mathimus55 says... #4
I think a big reason landfall was even close to a thing last time was they had 2 solid creatures that got +2/+2 for each landfall trigger at 1 & 2 mana. Steppe Lynx and Plated Geopede were way better than Scythe Leopard and Makindi Sliderunner just off the fact that they grew twice as fast. I don't think a very chumpable Snapping Gnarlid carries quite the punch that either of the older landfall counterparts do. I really hope that there is a landfall deck but I just don't know if there is enough collective oomph for it to be the central theme of it. I think sliderunner will get played but the landfall triggers will just be gravy instead of essential.
October 2, 2015 6:23 a.m.
I think that it is just different. Comparison:
Snapping Gnarlid with a fetchland - 4 power and chumpable
Plated Geopede with a fetchland - 5 power and chumpable
The difference why it is actually better this time around is that you have cards like Atarka's Command and Swell of Growth and even the green blighted land that enable 2+ landfalls per turn, making today's landfall a lot more explosive.
October 2, 2015 7:14 a.m.
JexInfinite says... #6
Scythe Leopard is better than Steppe Lynx for standard, because it has 1 power when you're not triggering landfall. On average, it'll do more damage over the course of a game.
Titan's Strength is an amazing card in the deck with Swiftspear, because you can do it upkeep to not draw useless cards. Also a good combat trick.
I 100% recommend going the full aggro route. From my testing, it seems to be better than Atarka red.
October 2, 2015 8:10 a.m.
HorridBEAST says... #7
I agree with Boza: Atarka's Command and Swell of Growth are a large part of what makes this deck good.
I don't think that the best landfall decks are going to be the hyper aggressive ones though. I think the real advantage of this deck is that it does a lot of incidental ramp so you can play some small fast creatures for early pressure, spend the mid-game using Swell of Growth/Natural Connection/Blighted Woodland to pump your creatures and incidentally ramp, and then you have the mana to drop things like Omnath, Locus of Rage if you haven't killed them already
October 2, 2015 8:52 a.m.
Isn't it better to just have some burn to finish the game rather than a 7-drop? Seems counter-intuitive to the rest of the deck.
October 2, 2015 8:59 a.m.
HorridBEAST says... #9
In my admittedly small amount of experience, the biggest problem I've seen with aggro decks is that if your opponent can can blunt your early game damage and stabilize, they will very quickly outclass your creatures just as you are running out of gas. I think the deck needs just a couple late game bombs like Oblivion Sower that can trigger landfall and block siege rhino, or Omnath, Locus of Rage that creates free creatures that Lightning Bolt on death, or Dragonlord Atarka that can wipe small creatures and fly over large ones
October 2, 2015 9:17 a.m.
Again, burn does the same thing as that, but better, because you do not have to wait for 6-7 mana to do it and you are not unhappy to see Touch of the Void or Exquisite Firecraft in your opening hand.
October 2, 2015 9:36 a.m.
Turn 3 kills in standard, multiple different ways. Seems legit. This is more of a combo deck than anything else at this point.
October 2, 2015 10:29 a.m.
I'm playing around with a G/B version to see if landfall is viable outside of typical R/G right now. It is slower than the R/G variant but I think it will stabilize more and be more consistent while still being able to be explosive. Thoughts? BFZ Landfall <-- Deck Here
October 2, 2015 11:33 a.m.
I tried to pilot a r/g landfall/prowess build and I got some really explosive games, but overall I was just too fragile and inconsistent. I'm thinking mediocre landfall dudes might be better for consistency than my pretty good prowess dudes. Maybe some Outpost Sieges to keep the gas going.
Boza says... #2
Was there any of those? I cannot imagine any deck winning on t3 in standard in the era of CawBlade.
You want to start your landfall deck with 12 fetches, 8 basics, 4 Cinder Glade. Add to that 4 Scythe Leopard, 4 Makindi Sliderunner, 4 Snapping Gnarlid, 2 Undergrowth Champion (he is by far the worst of the bunch, as he comes in too late).
Main landfall cards - 4 Atarka's Command and 4 Swell of Growth. next you want to figure out some reach. 3 Wild Slash, 3 Exquisite Firecraft, 3 Become Immense, capping out with 2 Abbot of Keral Keep and 3 flex slots - either more burn or some Monastery Swiftspear
October 2, 2015 2:36 a.m.