Need quick help for standard deck
Standard Deck Help forum
Posted on Aug. 11, 2016, 3:32 a.m. by Uri
So, saturday we have a Game Day at our local store, and I need very quick help on making my standard deck strong enough to match a competitive quality.
Below is what the deck is about:Colors: Green / Black eldrazi, with a splash of blue and white.
The goal of the deck is to create masses of Eldrazi Scions with Blisterpod, Call the Scions, scion summonner, Eyeless Watcher and Brood Monitor. Then sacrifice those, to trigger the effects of a Zulaport Cutthroat, Rot Shambler, Catacomb Sifter, Brood Butcher or Ruthless Deathfang. For a win condition or complete field control, I added the Eldrazi Displacer to ensure an infinite combo, or saving any creatures from removal.
I have 4x Eldritch Evolution in my deck as well, to fill in any gaps between the creatures.
But the deck is having big-time problems. It's consistent, but it's slow and I'm completely powerless before its deck power goes off.
So please, if anyone is able, help me out.
Brood Butcher and Ruthless Deathfang can be slow, it might be better to take out blue and replace those cards with things like Brood Monitor.
With Brood Monitor + Eldrazi Displacer + Zulaport Cutthroat you can have infinite scion tokens and which you can just sacrifice to hurt your opponent.
August 11, 2016 11:16 a.m.
Here are 2 examples of a deck like I was talking would look like:
The first one is by the user Melanthios
This one is by the user Sogatog.
August 11, 2016 11:20 a.m.
Argaux, I don't have one yet because the deck absolutely didn't work.
August 11, 2016 11:20 a.m.
The problem with a combo deck, specifically this one, in standard is that it is to slow to do anything with. You 2 real possibilities if you want to make a deck like this competitive: you can either ramp your way to the mana needed and add search to get your combo pieces or stall your way into victory (which is the better option). I would recommend taking out blue completely, as it messes up the manabase far to much for a 4c deck to successfully stay fast enough to win your games, and focus on a removal and control package.
Cards like duress, transfer the mind, languish, and the like. Then have your combo pieces.
A solid place to start would be doing a 9x4 deck and setting your mana fixing to reflect your card choices. I would go with the manland, painlands, and basics for now. At least until you can get a solid list posted. Sideboard options could be things like thought-knot seer, reality smasher, and release mimic. That way if your combo deck doesn't match well with your opt (ie: creatures control decks or super aggro) you have an alternate game plan in your sideboard
August 11, 2016 8:27 p.m.
I was looking for Transgress the Mind indeed, but sadly our store doesn't have that one in stock! T.T
Argy says... #2
Where is a link to the deck?
It's tricky to suggest changes if we can't see how many of each card you have.
August 11, 2016 8:56 a.m.