Need sideboard help for this current meta...

Standard Deck Help forum

Posted on May 23, 2017, 2:36 a.m. by UpperDeckerTaco

So I have this deck, that seems to do very well with the current meta. There are some questions I want to bring up and would like some assistance in addressing them...

Here's the deck:


Elder Deep-Fling

Standard UpperDeckerTaco

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The deck's goal is to be aggressive while having a late game finisher to close out games that end up out of reach from getting overpowered on the ground or my board getting swept.

The main issue is the sideboard, but there are some things in the main deck that I would also like to address.

Main deck questions:

How does the curve look?

Do I have the correct number of Bristling Hydras and Glorybringers in the main?

Is Chandra, Torch of Defiance worth it?

Lathnu Hellion seems to eat my energy but does exactly what I want it to do Game 1: be aggressive. Is it perfectly acceptable to run them? Or should I just put Whirler Virtuoso main?

Sideboard questions:

With Ulamog, the Ceaseless Hunger being a threat that is very hard to deal with for RUG, should I run some number of Declaration in Stone to try to deal with the Eldrazi titan? Or just try to beat them to the punch and hope they don't hit a Turn 4 Ulamog?

Kozilek's Return doesn't seem very good against Zombies because of all the static pump effects they have in the decks, is it worth running because it's good against most other aggro decks? Or should I run Radiant Flames instead for that extra point of damage, even though I will lose out on the synergy with Elder Deep-Fiend?

Should I run Prowling Serpopard over Tireless Tracker in the sideboard to bring in against control decks? Tracker gives me card advantage, but Cat-Snake allows me to resolve my threats...

*Any other suggestions that are not requested above are welcome.

Guardians says... #2

I think that 3-4 Glorybringer is the best amount. It is very good in most game 1's and is almost always a live draw. It does kind of compete with chandra as a two red mana spell that when resolved demands an answer. I might try 3/2, or 4/1You probably should also have 3-4 Bristling Hydra if control decks are prevalent.

Your plan is to be agressive, but not Lathnu Hellion and Voltaic Brawler agressive. I think 2-4 Channeler Initiate is a good spot to be in,as it is pretty sweet at ramping and getting deep-fiends out.

You probably should run Whirler Virtuoso over Electrostatic Pummeler, you have no Blossoming Defense and no way to make it huge unless you get huge amounts of energy.

Oath of Nissa also probably isn't worth it, you could run Channeler Initiate over it

I'm not sure if you are really attached to Fling, i might cut it if you aren't too attached

My suggestions for the mainboard

+1 Glorybringer (take out a chandra if you want 4)

+1 Bristling Hydra

+2 Whirler Virtuoso

+1 Lumbering Falls

+4 Channeler Initiate

+2 Blossoming Defense/Magma Spray depending on how prevelant control, zombies, mardu, or aetherworks re in your meta

+2 Game Trail

+1 Forest

+1 Manglehorn (it's great at stopping vehicles, Aetherworks Marvel, and other random stuff like clues with its etb)/+1 Whirler Virtuoso

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

-3 Electrostatic Pummeler

-3 Voltaic Brawler

-3 Fling

Sideboard comments:

Kozilek's Return vs Sweltering Suns/Radiant Flames: Return is only really good against really good against super-aggro decks. Zombies has Transgress the Mind to get rid of cards like Elder Deep-Fiend so return won't be flashed back. It is true, however that Sweltering Suns kills your stuff, so maybe find something else. Chandra, Flamecaller could be good. Or a different card that is good against zombies. Skysovereign is one of those cards, especially good on t4 with a mana dork. I also don't know how prevalent zombies is in your area.

On the topic of control hosers: Bristling Hydra is very good against most control decks, Glorybringer is good against planeswalker control decks, Prowling Serpopard is great against UR, UW, and other blue decks, and Tireless Tracker is good in general. i'd stick with 2-3 of the cat snake for right now, and maybe 1 tracker. You already have it in the main right now so...

+1 Bristling Hydra (very hard for tower, UR control, and sometimes mardu to beat)

+2 Manglehorn/Release the Gremlins (Over Appetite for the Unnatural Manglehorn is especially good as a pre-Deep-Fiend play) You could stick with appetite though.

+2 Sweltering Suns/Radiant Flames/Chandra, Flamecaller

+1 Tireless Tracker

+1 Skysovereign, Consul Flagship

+1 Negate?

-3 Whirler Virtuoso (cuz it's going in the main)

-2 Kozilek's Return

-1 Baral's Expertise

-2 Appetite for the Unnatural

Side note: If you want to keep Fling and stuff, it's your choice. I'm only giving advice. If so:

MB changes:

+1 Voltaic Brawler

+2 Blossoming Defense

+1 Bristling Hydra

+1 Lumbering Falls

+2 Game Trail

+1 Forest

+1 Anything

-3 Electrostatic Pummeler

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

Side Side Note: Lumbering Falls is great against control! (and in general) Throw em in!

Changes I definitely advocate for:

CUT Electrostatic Pummeler

Add some hexproof stuff like Bristling Hydra, Lumbering Falls, and Blossoming Defense

Skysovereign, Consul Flagship in the side

Kozilek's Return out for Flamecaller, Sweltering Suns, or Radiant Flames

Keep calm and brew on

May 23, 2017 12:52 p.m.

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