post rotation help

Standard Deck Help forum

Posted on Sept. 20, 2016, 8:29 a.m. by alcor91

i've come up with 2 slightly different version of a deck mono G ramp and G/r ramp, i would like to know from you guys what do you think is more solid and in case what changes would you make to improve it

MagicMike77 says... #2

Okay, so after rotation there are no ramp cards. You have a bunch of cards that let you find land so effectively you won't miss a land drop and you won't have many plays until turn 5-6 that impact the board. So I would consider looking somewhere else! In this deck you MIGHT could cast Emrakul turn 9 if they haven't already killed you.

September 20, 2016 3:48 p.m.

MagicMike77 says... #3

Now Cryptolith Rite can still make this work somewhat but you need more small creatures that produce 1/1s

September 20, 2016 3:49 p.m.

gnarlicide says... #4

there are a bunch of dudes that can create 1/1s if you are willing to play black.

September 20, 2016 9:33 p.m.

This discussion has been closed