Red or White cards to mitigate life gain?
Standard Deck Help forum
Posted on July 9, 2016, 1:57 p.m. by Eriek
Edit: Meant life gain, not regeneration.
Hi, I played Magic a little in college, and am getting back into it now after a few years.
I'm working on a red/white deck. It works pretty well except when I'm playing against a opponent that uses a lot of regeneration (edit: life gain) cards, like Vampiric Link, or the various Green ones....
Are there any cards that are good counters for that? Maybe something like you gain life when your opponent gains life, or one that just stops your opponent from gaining life? Thanks. :)
My deck:
I Put on My Red Robe and White Wizard Hat
Unknown*
1 VIEW
Gidgetimer says... #3
I'll assume this is causal since Vampiric Link isn't in standard. I'll also assume that the problem is life gain, since regeneration is an ability and not what that card does.
Red is where you are going to find most of the cards that mess with not letting players gain life in your color combo. Sulfuric Vortex and Skullcrack are the two big ones I can think of off the top of my head. If you wanted to move into 3 color or drop the white for black there is False Cure, Tainted Remedy, and Rain of Gore
July 9, 2016 3:58 p.m.
Gidgetimer says... #4
Regenerate for reference on what regeneration is in the context of magic.
July 9, 2016 3:59 p.m.
Thanks for the suggestions. Didn't know the right term, yeah, life gain was what I meant.
July 9, 2016 4:21 p.m.
you also have Everlasting Torment and Leyline of Punishment as options
blasphemale says... #2
Regeneration is really specific ability so I wouldn't mind focusing on it too much. That makes your deck narrow. You could try running exile effects since you're in white and those are good anyway. Path to Exile is good but expensive. Journey to Nowhere or Oblivion Ring maybe? Btw, I say your decklist and I advise you to ditch Galvanic Blast for something better, it's never going to the 4 damage when you only play 4 artifacts in your entire deck.
July 9, 2016 3:51 p.m.