RU Thopters - First deck on Tappedout

Standard Deck Help forum

Posted on July 13, 2015, 6:27 p.m. by ZaTango

Hey everyone, this is my first try making a deck on here and this is what I came up with.

Fire, Wind, Thop! is a token heavy deck. The goal is to spit out flying thopters even if they can't do damage (Ornithopter).

Once Ornithopter and a couple of other cards rotate out I will update, but there are easy replacements.

Just wondering what people think about it and what they might change.

Just dropping by to say

WELCOME!!!!!!!

:)

July 13, 2015 6:38 p.m.

Mojopowell says... #3

This deck looks pretty good. I like thopters a lot, but a warning: you want Chief of the Foundry out ASAP because if you get a board full of 1/1 thopters, Chandra's Fury kills them all. That's a major weakness, so you might want to find another way to protect against that.

July 14, 2015 10:08 a.m.

Argy says... #4

I've been using Chief of the Foundry but also Stormrider Rig, to help Thopters survive.

You can also use Obelisk of Urd.

The Obelsik is your best bet if your Opponent has Virulent Plague on the field.

July 14, 2015 6 p.m.

ZaTango says... #5

Mojopowell: I didn't even think of that possibility. I guess that's why the playset is important. Someone commented saying that the Starfish is bad, and I could replace it with Obelisk of Urd until rotation, but after rotation, what?

July 14, 2015 6:15 p.m.

Then hopefully we'll get some goodies from BFZ :)

Otherwise, just pray that you draw your enchantment hate.

July 14, 2015 6:19 p.m.

This discussion has been closed