U/B Reanimator Control advice

Standard Deck Help forum

Posted on April 25, 2016, 1:40 p.m. by MagicMike77

Looking for any helpful advice on cards that would be an improvement besides Jace, Vryn's Prodigy  Flip (he would obviously improve any blue deck). Mainly looking for some sideboard help or any control help possible. If you like the deck and think it will do good at FNM please upvote or comment to let me know. Any advice is appreciated.

SOI U/B Reanimator Control

spkccreamer says... #2

Oath of Jace operates similarly to flip Jace's creature side...not as effective, but close. Relentless Dead and Fleshbag Marauder offer some strong board control. Combine that combo with Bone Splinters and you can guide your opponent's choice of sacrifice. Necromantic Summons can be a turn 5 backbreaker especially if you've got spell mastery. I personally run 2 Dragonlord Atarka to discard into the graveyard and try to cheat out on turn 5. You can also try to cheat out a fat eldrazi or Geralf's Masterpiece, but I've found that I often need the 5 damage Dragonlord Atarka does, given the board state by turn 5. Compelling Deterrence is a decent tribal card if you go the zombie route, but transgress the mind is still a better card imo.

April 25, 2016 4:23 p.m.

MagicMike77 says... #3

spkccreamerOath of Jace is a good card but i don't feel like it is as great as Pore Over the Pages right now, but if you have an opinion on that I would love to hear it, yes it lets me scry if my Planeswalkers are out but Pore lets me do the same thing, then untap 2 lands, then discard.

April 25, 2016 5:58 p.m.

spkccreamer says... #4

I guess my thing is the cost. I'm looking to play a turn 5 Necromantic Summons as a board stabilizer if not a win condition. Pour over the pages is 3uu and only allows for 1 discard. Oath can be played on turn 3 and allow me to discard a big creature like Dragonlord Atarka and an instant/sorcery to count towards spell mastery on turn 5 (I don't worry about the scry part of the text). A turn 5 pour over the pages will take all your mana and then let you play a 2 drop. Looking that the end of turn 5 I feel like my line is the better play. Admittedly though it's the better play for my specific deck, not necessarily yours.

April 25, 2016 6:33 p.m.

spkccreamer says... #5

Actually,now that I look at your list, it's the better play for you too, unless you want to change your creature base. Your mana curve is skewed right (too many big cards) you're going to get hit hard by aggro decks. Turn 2 you won't have any blockers, not on turn three either. Turn 4 you might have a blocker, but it could also be a Mindrack Demon, wich is going to help your opponent more than you. Now it's turn 5 and if you pass turn after playing a card draw and 2 drop, you're chance of winning the match is heavily reduced. I would consider putting some creature fodder in there too.

April 25, 2016 6:42 p.m.

MagicMike77 says... #6

spkccreamer that's what all the removal is for. You have to think that I'm using removal early, I watched a deck very similar to the destroy R/B Vampires because he might get in for 7 turn 3 with a flipped Heir of Falkenrath  Flip and a madness Incorrigible Youths but then you hit a Just the Wind to the Youths and Dead Weight/Sinister Concoction/Grasp of Darkness the Heir and their board superiority is gone.

April 25, 2016 7:36 p.m.

spkccreamer says... #7

Yeah, I see what you're saying. I know the deck you're talking about. The only thing I might change for you is the Just the Wind for Compelling Deterrence. Same speed, same cost, same result but Compelling Deterrence may force a discard from your opponent as well.....which you might be able to use from a Necromantic Summons.

April 25, 2016 7:47 p.m.

This discussion has been closed