Void Shatter vs Scatter to the Winds
Standard Deck Help forum
Posted on April 24, 2016, 11:51 p.m. by krunchyfrogg
Which is considered the better counter spell in Standard play, Void Shatter or Scatter to the Winds?
One exiles the countered spell, the other puts the countered spell into the graveyard, and has an optional additional cost of 4 mana to turn a land into a 3/3 creature.
Honestly I think that Void Shatter is better than Scatter to the Winds. Exiling the card so it can not be recurred through whatever means is better than a situational maybe Awakened land. I really think that is better for most of Standard, especially if people are still playing things like Den Protector.
April 25, 2016 12:35 a.m.
I think void is the best option atm. There are a good number of removals right now that would make me hesitant to have animated lands. Also there are better things to play late game than a 3/3.
April 25, 2016 12:38 a.m.
MagicMike77 says... #5
The on thing that makes Winds better is if you run Reanimator stuff like Necromantic Summons so you can take their creatures. Even still I like Void better. I would never use the Awaken ability.
April 25, 2016 12:44 a.m.
I shutter at the thought of someone using something similar to Godsend on my animated land...
April 25, 2016 12:47 a.m.
GearNoir: If Godsend was Standard legal, I would be more than a little worried myself. However, it went out with Journey into Nyx. I still want a copy for any deck that uses white equipment however.
April 25, 2016 12:50 a.m.
UpperDeckerTaco says... #8
Depends on your deck honestly, for example, there are 2 decently viable esper control decks in standard, and they were seen at the pro tour: Esper Dragons and Esper Superfriends Control. In the dragons build, I would run Void Shatter more so that Scatter because Dragons doesn't want to run huge counterspells, they want to play their Dragons and then protect them with their mana with either 1 of 2 spells. In the Superfriends build, they would more so run Scatter bc they have no problem holding up mana and sustaining that amount of mana. And their threats take care of themselves essentially. Although, in Manfield's build (superfriends control), he was running Spell Shrivel to great success.
April 25, 2016 12:54 a.m.
How about Reflector Mage...oh man, screw your ramp an extra turn.
April 25, 2016 1:04 a.m.
I checked Gatherer just now after my mini heart attack. It doesn't work like that, nvm. Phew.
April 25, 2016 1:06 a.m.
krunchyfrogg says... #11
Thanks guys.
The card is for this deck:
Perfected Form in the Ice, UR a Horror!
Standard*
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April 25, 2016 1:58 a.m.
I think something important to note is how many threats and win cons you play in your deck if you are playing a slow low win con control deck wiht just a sorin or two to kill someone you want scatter to the winds to awaken lands and kill people. You would want void shatter if you dont play too many draw spells and you want to out value someone in a deck like grixis control or something that is threat dense like esper dragons with multiple cards that can win the game because then you can counter and play threats and not worry about awakening.
April 25, 2016 2:02 a.m.
I posted that right after you posted your list after looking at your list you want void shatter the awaken will rarely come up and you want to counter and play threats in the same turn not make a 3/3 and spend 6 mana.
April 25, 2016 2:04 a.m.
Unlike most others, I don't think it's all too dependent on the deck. If you want the better card in the current metagame, choose Void Shatter. Scatter to the Winds is only better if you have a minimum of 6 mana lying around AND they don't have removal AND a 3/3 would be relevant at that point in the game.
In this new meta, though (if the Pro Tour is anything to go by, which it is), Void Shatter really hinders the Seasons Past deck, kills Kozilek's Return dead, forever exiles Jace, Vryn's Prodigy Flip and Sylvan Advocate to avoid them being recurred with Ojutai's Command, etc. etc.
And Scatter does not.
Though, especially in Esper buils with greedier mana-bases, there is a lot of merit in playing Spell Shrivel. More than 90% of the time, it's going to be the same card that requires 1 less Blue mana.
JANKYARD_DOG says... #2
I think it would depend on the deck. If its control/tempo that would make 7 mana eventually, sure run Winds and Side the other against annoying recurrence. In aggro builds I'd say Void, but not many as there are alternate cheaper counters that while more specific, serve the same purpose.
Hope this helps.
April 24, 2016 11:59 p.m.