Want opinions before FNM/SS
Standard Deck Help forum
Posted on July 26, 2018, 2:51 p.m. by Daggerfella
Mono-Red Chainwhirling Phoenix
This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.
its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.
4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.
4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion
2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro
3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.
4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.
4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand
2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.
4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.
2x Pia Nalaar A good card that creates a flyer and a potential distraction for opponents, she can pump up Bomat Courier as well as Aethersphere Harvester when its side boarded in.
4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.
4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.
21x Mountain Because no mono red deck is any fun without a ton of mountains.
2x Sunscorched Desert Extra damage land.
3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.
3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.
3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.
3x Chandra's Defeat Great for the Mirror Match and a solid removal against Chandra, Torch of Defiance
3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample
any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.
Daggerfella says... #3
Arc_N7_Mereel the reason i have Banefire in the deck is because i replaced Fight with Fire in the sideboard because its ultimately the better card. and i only use banefire as a sideboard card because fight with fire and banefire are best when matched up against control decks or mid-range decks.
Ive thought about the glory bringer as ive used it alot in the past, one problem i always have is that it is high cost and in alot of match ups against control, its utterly meaningless
The Jaya would be a good idea once Chandra cycles out, especially with the effect that she has as her last planeswalker ability.
the guttersnipe is something ive been considering but the decks focus is haste but ill probably be putting this in sometime in the near future because you have convinced me
would you say to move the bomat down? i play with 4 so i can get a new hand easily by turn 4-5
BTW the only deck i see is a 3 color deck http://tappedout.net/mtg-decks/ancient-naya/ on ur profile
July 26, 2018 4:02 p.m.
Arc_N7_Mereel says... #4
Daggerfella yea I figured that is why you went with banefire, and I agree it's a better card in a lot of way, but a 5 dmg for 3 in Fight with Fire is solid early game against mana ramp opponents and other 4-5 toughness, early game creatures. I figured the theme was quick quick quick, so thought fight with fire would clear any early big hitter to allow you to establish a better field. I agree Glorybringer is a little higher, but there is nothing more effective than a 4/4 flyer with haste. Maybe only having 2 would provide some big hits in the those games that stretch to mid game or later. At the very least it can be fodder for Hazoret the Fervent. It may be a better side board piece for adjustments if your main strategy fails in the first game.
Guttersnipe is the most annoying to play against for me personally. It's a blocker at the very least and a MAJOR hit each turn coupled with Lightning Strike or Shock…
Also I just thought of Insult, which coupled with the above and what you have, is nasty.
July 26, 2018 4:34 p.m.
Daggerfella says... #5
Yeah ive tried insult before Never really got it to work, if i removed Pia Nalaar, maybe. Should i remove pia for 2 insult // injur and the. 2 kari zev for 2 glory bringer?
July 26, 2018 6:19 p.m.
Arc_N7_Mereel says... #6
Personally I would keep Kari Zev, that card is really effective with her ability. I would drop Pia and add two Glorybringer for some punch, and two Bomat for 2 Insult/Injury (or maybe at least add to side board to use as needed.
For slower, more heavy hitting decks I would go for quick creatures to establish a board, than direct damage and final punch with insult/injury. for quicker opponents I would likely go the same route but with Glorybringer for mid game quick finishes.
Either case I think will depend on the opponent but I like have some insurance on the creature field.
Arc_N7_Mereel says... #2
Hey,
Saw you were looking for suggestions and such, so thought I would provide some input... 1) I find 4 Bomat Courier to be high, only because it's not usually a card I play more than twice in any one game. I suppose if you find it in your hand you could use it for fodder with Hazoret the Fervent. I would maybe switch out two of these for something with some 'oomf' like a Jaya Ballard and a Glorybringer … Jaya can help any burn deck, but helping the accessibility of your burn cards, and the dragon adds a flying element that posts some serious side effects.
2) Guttersnipe is very solid with burn decks, could move some stuff around to perhaps add 2. Even when the opponent holds a creature advantage, if you have him and just a shock, that's 4 damage with one land and no attacking. Very useful to keep up the burn when your hands begin to fizzle out.
3) Fight with Fireis another card I would consider. It's a game ender if you kick it, and is usually best used in the late mid-end game where burn decks are the most weak.
Just my thoughts! Hope these help!
Please review my deck as well and let me know your thoughts!
July 26, 2018 3:43 p.m.