All Win-Cons in Standard

Standard forum

Posted on Nov. 4, 2013, 6:36 p.m. by Beetall

Hey everyone, I'm making a list of all win-cons in standard, let me know if I forgot anything.

deck-large: list-of-win-cons-in-standard

quadspell1 says... #2

less of a win-con collection and more of a good stuff collection in my opinion

November 4, 2013 11:20 p.m.

Beetall says... #3

Well technically speaking, there's only so many ways someone can win a game...

104.2b An effect may state that a player wins the game. --- (e.g. Maze's End )

104.3b If a player's life total is 0 or less, he or she loses the game the next time a player would receive priority. --- (e.g. attacking with creatures to lower life to 0)

*104.3c If a player is required to draw more cards than are left in his or her library, he or she draws the remaining cards, and then loses the game the next time a player would receive priority. * --- (a.k.a. Mill)

That being said, you are absolutely right, the list is the most 'powerful' cards in standard, in my opinion, and cards that can quickly end the game on their own. (most of these will not apply to aggro though)

I made this list to help get a better idea of certain cards that could win for a control deck, since I love playing control. This is not meant to be a list of cards that simply end the game right away...

November 4, 2013 11:38 p.m.

This discussion has been closed