Exploration and Corrupt? Viable in Standard?
Standard forum
Posted on July 28, 2014, 10:16 p.m. by Phibbonacci
So, I never play standard because it is kind of a money sink and I haven't had the fundage recently, but considering getting into it with a black/green deck that focuses on the synergy between Exploration and Corrupt. Is this even a viable combo? I wanna use it 'cause of the new Exploration (which has beautiful art) in Conspiracy and because I already have a play-set of Corrupt. Any other ways to increase the synergy with this? The only card I've determined to be a must in this deck is Crypt Ghast, but he can get bolted pretty easily.
Also, what is the usual mana curve that people run in Standard? I primarily run Modern, so idk what the 'norm' is in this format.
Phibbonacci says... #4
Well damn... I should've known that. Is there any other way to ramp mana in green the way Exploration does?
July 28, 2014 10:21 p.m.
CapnMooMoo says... #5
Font of Fertility , Peregrination , Burnished Hart , Ordeal of Nylea , Nissa's Expedition , Karametra, God of Harvests , are the closet.
July 28, 2014 10:25 p.m.
Rasta_Viking29 says... #6
Corrupt and Liliana of the Dark Realms is an option. Doesn't ramp but keeps you hitting land drops.
July 28, 2014 10:27 p.m.
Phibbonacci says... #7
Thanks Rasta_Viking29, but I think Liliana of the Dark Realms is a bit out of my budget range. I don't really wanna sink too much cash into this, but, I don't wanna have my ass handed to me obviously either by running a bunch of commons.
July 28, 2014 10:37 p.m.
BorosPlayer says... #8
You're probably think of Liliana of the Veil. Liliana of the Dark Realms is a $5 card.
July 28, 2014 10:59 p.m.
You're going to get your ass handed to you by using Liliana of the Dark Realms , too.
Someone had to say it.
July 28, 2014 11:40 p.m.
You're best bet is to just load up on removal and play Urborg, Tomb of Yawgmoth . An example list of what you could work towards and tweak to your style/budget/meta:
4x Blood Crypt 4x Overgrown Tomb 4x Stomping Ground 2x Swamp 2x Temple of Malice 2x Temple of Abandon 2x Temple of Malady 3x Urborg, Tomb of Yawgmoth ------------------------------------------23 Lands
3x Abrupt Decay 4x Corrupt 2x Dreadbore 4x Hero's Downfall 2x Mizzium Mortars 4x Thoughtseize ------------------------------------------19 Other Spells
4x Courser of Kruphix 3x Scavenging Ooze 4x Sylvan Caryatid ------------------------------------------11 Creatures
1x Chandra, Pyromaster 2x Vraska the Unseen 3x Xenagos, The Reveler ------------------------------------------6 Planeswalkers
You could probably cut the red out of the list and just play B/G, swapping out red planeswalkers and spells for Putrefy , additional copies of Abrupt Decay , Doom Blade s, Gaze of Granite , and Duress .
July 30, 2014 6:11 p.m.
Gorgosaurusrex says... #13
The deck list posted by sylvannos would definitely be a good way to play corrupt.
I'm sure there's a more budget friendly green/black version, though. In G/B you'll only have an $80 or so land base (4x Temple of Malady , 4x Overgrown Tomb , 4x Llanowar Wastes , a few Urborg, Tomb of Yawgmoth , then basics) as opposed to a more expensive 3 color land base.
Standard midrange decks typically curve out with 4 5 drops and an additional 0-2 5 or 6 drops. Decks with ramp can obviously run more expensive spells, but that should give you a good idea of where to start.
August 1, 2014 11:44 a.m.
Not sure if that list even needs Red. Green and Black together have more than enough removal to handle anything without needing Red, and then you're left with just Walkers and a muddled land-base. I'd play Green/Black and focus more on smoothing out the land-base (also letting you play more natural Swamps) and then I think the consistency would increase without losing any real power.
accelerando11 says... #2
I don't believe Exploration is legal in Standard.
July 28, 2014 10:18 p.m.