Graveyard hate
Standard forum
Posted on May 14, 2013, 4:43 p.m. by harrydemon117
What are your opinions on the following "hate" cards against Rites and please rate in order of preference:
A think to keep in mind is that the opposing deck is G/B/W and runs Angel of Serenity in it
I was just looking around at this and various rulings and now I'm not sure, what was told to me about Tormod's Crypt is from local players and judges at my LGS.
May 14, 2013 5:16 p.m.
If someone targets, lets say, a Searing Spear in the grave with a Snapcaster Mage and then you, in response to Snappy's targeting, use Tormod's Crypt 's ability, the Searing Spear will be gone and the ability will then fizzle.
May 14, 2013 5:20 p.m.
Arachnarchist says... #5
The big question is how much do any of these hurt the deck you are playing?
If you don't use your graveyard at all, then Rest in Peace is the best.
May 14, 2013 5:25 p.m.
what Arachnarchist said. if you dont utilize your own yard, then Rest in Peace is the premier choice in my opinion. if you utilize your own yard Tormod's Crypt is my #1. you just have to watch and see what they are doing, and I would run 2 in the deck. Once they have a few threats in their yard, you crypt them on your turn, before they can pull off anything.
Crypt Incursion is another workhorse against the reanimator decks, but fizzes to Snapcaster Mage
May 14, 2013 5:34 p.m.
Naturalize , Abrupt Decay ...there goes your cage without doing anything....
May 14, 2013 5:51 p.m.
DancesWithGoblins says... #9
Both of those would also kill four of the five suggested in the original forum post. So that's really a moot point.
May 14, 2013 5:52 p.m.
Rest in Peace also dies to Abrupt Decay , with this in mind I think it should be instant speed spells to do graveyard hate.
May 14, 2013 5:53 p.m.
Rest in Peace does die to Abrupt Decay but not before doing some damage. if you are planning on putting graveyard hate on the board in the effort to slow, then you have lost the match already. graveyard hate in this meta has to be instant speed or have an ETB effect to be relevant. Rest in Peace / Tormod's Crypt both do their damage before Abrupt Decay resolves.
May 14, 2013 5:56 p.m.
harrydemon117 says... #12
See therein lies the dilemma. It seems to me that Tormod's Crypt NEEDS to be on the field early enough to exile their graveyard when you want it to, which gives them a chance to play the "mid range" game and wait it out. You dropping a Tormod's Crypt will basically be wasting a card at the time you play it.
If you hold it in hand until you see the stuff in their graveyard you want to exile then it'll be too late. EOT Grisly Salvage
followed by Unburial Rites
there turn is devastating. If you cast it and leave it sit there, they switch modes to hard casting and waiting to force you to activate the crypt prematurely (either by Acidic Slime
or Abrupt Decay
).
Rest in Peace accomplishes the same thing as Tormod's Crypt in my opinion as it will exile the graveyard the turn it comes into play but then that's it....no rebuys/mulligans/etc (assuming the eventuality of them having Acidic Slime or Abrupt Decay post board). HOPEFULLY this has disrupted their plan for the time being, but with cards like Mulch they basically dig for enough lands to hard cast things anyway.
I run Angel of Serenity in my deck (2 of), so I would rather not "shut off" my own graveyard if possible. This is having me lean more towards Purify the Grave unless something "instant speed" is better.
(i.e., Opponent casts/flashes back Unburial Rites and you respond with Purify the Grave on the target AND don't lose a card as yours as flashback as well)
If anyone has any different suggestions or know of anything else that works better please let me know!
May 15, 2013 9:15 a.m.
harrydemon117 says... #13
I am referring to combatting Junk Rites in case people were wondering...
May 15, 2013 9:17 a.m.
look into Memory's Journey
which allows you to target up to 3 cards in a graveyard and they shuffle back into the library at instant speed. Which is a 'thing' for sideboarding in against reanimator.
May 15, 2013 9:20 a.m.
harrydemon117 says... #15
I would if I were running Bant, but I'm running G/B/W (Junk) Midrange without reanimation.
here's the list if you want to see it: Junk Walkers Midrange
May 15, 2013 9:29 a.m.
Purify the Grave in that case (after looking and reading the comments). I agree sometimes it's ok to cut off your nose and see your dilemma. I think the surprise is worth it and as you said, Abrupt Decay and Acidic Slime would be played before they went into their shenanigans.
May 15, 2013 9:38 a.m.
Rhadamanthus says... #17
Rest in Peace is the easiest to manage - just play it and forget about it - but it does give your opponent a giant flashing sign regarding what's going on. That disadvantage is also why Tormod's Crypt and Grafdigger's Cage never turn out to be as good as you think they should be. If you want to get the jump on your opponent to really mess up his plans, Purify the Grave is probably your best bet because of the cheapness and multi-use ability.
If you're in the right colors, play Rakdos Charm , because you can also use it to break a troublesome artifact if necessary. With Dragon's Maze newly in the mix people are going to be trying lots of different things, so having a more generally versatile sideboard is a better choice in my opinion.
May 15, 2013 9:56 a.m.
Deathrite Shaman is by far the best graveyard hate against Junk Rites.
September 4, 2013 6:45 a.m.
Isn't it somewhat odd for a thread to be necroed after four months to suggest a card that is not legal in the format being discussed in that forum?
But since it has been, I'll be topical and second Scavenging Ooze , also known as the death knell of Deathrite Shaman in Standard.
gufymike says... #2
Rest in Peace , Ground Seal , Memory's Journey , Purify the Grave . I loved Tormod's Crypt but it's something you can't do in reaction to, they still get their spell on the stack and able to target something before it goes off and able to pull it out. you have to do it before they cast their spell.
May 14, 2013 4:58 p.m.