How viable is codex shredder in Control?

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Posted on March 14, 2014, 12:35 a.m. by Enlightened_Jedi

Codex Shredder safety net for those all in on the Elixir of Immortality plan and/or any win con in a control build.

Also its ability to pretty much negate scry is worth a mention. But how viable or worth it is for the control builds??

Same question for Azorius Keyrune as well.

Jimhawk says... #2

From articles and reports I've read, Codex Shredder is deceptively powerful in control. I'm trying it for the first time at FNM with Champion of the Immortal Sun, so we'll see how that goes.

As for Azorius Keyrune , it's certainly a good card that people have tried before but have since cut in BotG standard thanks to the availability of Fated Retribution and an increase in the number of Azorius Charm s in response to the surge in GR Monsters.

March 14, 2014 12:51 a.m.

GoldGhost012 says... #3

Codex Shredder is extremely viable as a wincon. Lol. Sorry, couldn't resist.

The problem with Codex Shredder is that its first ability is extremely slow on its own and that its recursion ability is very mana intensive. You get to screw scry, but most control builds would rather have a counter or a kill spell.

March 14, 2014 12:52 a.m.

Slycne says... #4

Sort of, I've seen a few lists playing around with it, but more as a "win through forcing your opponent to scoop" experiment than anything else.

The grindier the match-up, the better it is. In theory, it could well decide the control mirror just by milling a few card and then rebuying a key spell. The issue is that there are still aggro decks and bad match-ups like GR Monsters where drawing this could very well be curtains for you. You already have win-cons in your deck that are basically do nothing for a the first several turns, and you can't afford to run that many non-interactive cards in your control lists.

Also, interfering with your opponents scrying really isn't worth a card. You're not actually Fatesealing them, that unknown card just below the scry is statistically no different then whatever they left on top.

Azorius Keyrune is ok, but not terribly exciting. There really isn't much need to accelerate from 3 to 5, and the 2/2 flyer isn't much to write home about - it doesn't even pressure planeswalkers that well which seems like the primary reason to consider it. You basically get much of the same utility out of Mutavault without using a card slot.

March 14, 2014 1:08 a.m.

Nigrescence says... #5

I've considered it as a sideboard card against other control decks, but I really don't think it will make a main board slot.

Also, it has amazing synergy with Azorius Charm .

March 14, 2014 4:46 a.m.

ShimmerVoid says... #6

I have a friend who mainboards one Codex Shredder in Esper control. It worked quite well for him so far, being able to screw up scrys and recur Sphinx's Revelation late in the game.

March 14, 2014 7:27 a.m.

Ohthenoises says... #7

I could see "scry 1, keep it" "mill 1" "crap".

March 14, 2014 9:10 a.m.

harrydemon117 says... #8

It was a good card in Trading Post decks as you could always recur the Codex Shredder after a goat token saccing as well

March 16, 2014 9:29 a.m.
March 16, 2014 10:09 p.m.

harrydemon117 says... #10

Too much combo to pull it off though.

March 17, 2014 9:04 a.m.

This discussion has been closed