Mainboarding Infinite Obliteration?
Standard forum
Posted on Aug. 26, 2015, 11:58 a.m. by Slowgod
I'm highly considering mainboarding 2 copies of Infinite Obliteration After a turn or 2 you usually know what your opponent is playing and 75% of the time it's going to be Abzan. Especially coupled with Thoughtseize or Duress you can get a look at your opponents hand, discard something other than their Siege Rhino and then Obliterate all the Rhinos from their deck. Anyone tried this out or have any thoughts?
The problem with cards like Infinite Obliteration is that even if you're 100% sure about the card you're going to name, you're still potentially exchanging a card for decreasing the overall quality of someone's deck. That's losing card advantage. This is, of course, assuming that you don't hit the card in their hand.
August 26, 2015 12:09 p.m.
TheDriveBy says... #4
I see what you're saying Rasta, but Infinite Obliteration is a nice way to circumvent the annoyance that is Hangarback Walker. They'll get one dropped on you but it will likely be very small and not overwhelming at the point you've gotten rid of the other 3. I dunno, just my opinion.
August 26, 2015 12:13 p.m.
its one of those cards that should just be sideboard you dont want to have to thoughtseize then obliterate just wait till game 2 and wreck them by thoughtseizing something big and obliterating other things
August 26, 2015 12:18 p.m.
ducttapedeckbox says... #6
I've tested it as a 1-of mainboard. I'm not convinced that it's garbage in the main, but it's certainly not a star. My meta is full of RDW and Megamorph Abzan, so naming Rhino, Deathmist/DenProt, or Eidolon is a decent play. I Game 1 named Ojutai against Esper Dragons and it probably won me the game. Just a single instance though.
It's easily sideboard material, where you can game 2 name any of the above cards (once Thoughtseized) and seriously hinder their gameplan.
August 26, 2015 12:22 p.m.
Well in my control decks the cheapest creature usually costs 5 mana (unless I put little Jace in, but he's been kinda meh IMO) so I'm not doing much else on turn 3 anyway. Sold my Hero's Downfalls before they rotate out and become worthless. Reality Shift is another removal I'm considering in its place, I'm just not sure if the manifest they get could end up screwing me. Still removing all their hangarbacks, Rhinos, Atarkas, Etc. on turn 3 sounds like a very solid play :)
August 26, 2015 12:30 p.m.
Souljacker says... #8
As said, it's card disadvantage if you don't hit the card in their hand, and even if you do it's still tempo disadvantage because you spend a valuable turn doing it, and all you accomplish is slightly weakening your opponent's overall deck. I think it's much too insignificant, maybe they wouldn't even draw a copy, and they still have plenty of other threats they can have/draw instead.
The only time I'd sideboard this in if you're facing control and name their finisher, or a combo reliant deck like Rally or Ascendancy.
August 26, 2015 1:26 p.m.
Makes sense, I'm just having a hard time picking good removal options for esper and I don't really want to use hero's downfall. I guess worst case I could just pick up 1 for now.
August 26, 2015 1:50 p.m.
Souljacker says... #10
Take downfall, or wait with building a deck until you know what BFZ will bring. Something surely will take downfalls place.
Rasta_Viking29 says... #2
Don't do it. It's an effect that has almost no impact on the game. Usually it's a 3 mana discard 1 spell essentially. You spend turn 3 doing nothing that matters to the game and let your opponent do something impactful instead of developing your board or disrupting them with removal. Just play more Hero's Downfall, Murderous Cut, or Ultimate Price if you need additional ways to deal with creatures.
August 26, 2015 12:07 p.m. Edited.