Mardu has all the "top 10 coolest cards" in KTK
Standard forum
Posted on Dec. 6, 2014, 2:58 a.m. by puimuri
so yeah, i was looking at my KTK player's guide and noticed that all the top 10 cards are in mardu colors because they also have a multicolor morph and a charm. What do you guys think?
The last one (Tri-Color Uncommons) aren't morphs. I apologize.
December 6, 2014 4:13 a.m.
You know I don't know if I agree that Mardu has the coolest spells. But just in general I think this set was just sheer awesome. I like most of what the different clans offer. It's great! They're great! It's a great set!
December 6, 2014 9:05 a.m.
Hickorysbane says... #5
I think Mardu definitely got some nice stuff, but (in the pro tour at least which may or may not be a good example) it still more often then not got trumped by Jeskai and Abzan. I don't remember how it fared against -devotion or / control though. And I agree with jraynor above, this whole set is sweet
December 6, 2014 9:17 a.m.
yeah, it really is a cool set so you should really go buy a booster box or two or a case of it and save it for 4 years and then sell it = $$$ also, they announced Modern Masters II ! ermagerd!
December 7, 2014 12:20 p.m.
Drewskithalegend says... #7
Perhaps, but you seem to have forgotten...1.Dig Through Time Which has made waves in Modern, Legacy, even casual formats like Pauper2.Treasure Cruise Which is huge in Standard, Modern, Legacy, and casual and is feasible, but not a staple, for vintage play alongside cards that are similar in nature (but usually better)3.Siege Rhino Because Gray Merchant of Asphodel was pretty good and a Gary that does a 6 life swing behind a 4/5 trample body for 4cc is getting into Thragtusk level shenanigans. One of the most efficient creatures ever printed4.The 4 fetchlands that aren't Bloodstained Mire which are, to the surprise of absolutely nobody, largely replacing the ZEN fetches in modern.5.Jeskai Ascendancy I assume you've seen the deck so I don't really need to say anything else. This one is far and above the others- with only the Abzan Ascendancy being anywhere near as good (Sultai is bad, Mardu is OK, but aggro doesn't want a big do-nothing spell bogging it down, Temur is counter-intuitive as big creature decks don't usually want to cast mana-intensive spells that don't really do much immediately, preferring to curve out on efficient creatures instead).6. Every Khan but Zurgo Helmsmasher Zurgo is cool for EDH but pretty useless everywhere else. So far Anafenza, the Foremost, Sidisi, Brood Tyrant, Surrak Dragonclaw and surprisingly Narset, Enlightened Master have seen constructed play in major tournaments, while Zurgo has been left out entirely.
Granted Mardu has access to a few of the gems from the set1.Monastery Swiftspear which is really good, but better in the mono-red/ UR spellslinger/ Jeskai burn variants than Mardu.2.Dead Drop/Murderous Cut Which are both great removal spells that are much better in control/midrange (which mardu can play to some extent)3.End Hostilities Which doesn't really help most Mardu builds because it's not what aggressive/creature based decks want to do.4.Sorin, Solemn Visitor, Sarkhan, the Dragonspeaker Sorin tends to be better than Sarkhan in most of these decks. Both are an option, however.5.Crackling Doom One of the best reasons to run Mardu. Very painful for the big creature decks out there as it is able to deal with turn 2 Caryatid on the play and U/B's all-star Prognostic Sphinx. Bloodsoaked Champion Mono-Black aggro was a thing until it lost Mutavault and Pack Rat and though it is not as good as it was, it owes it's continued survival to this card as it is the sort of creature that makes the deck able to continue swinging and trading in the early game without losing advantage. Not a crucial card to Mardu per se.Mountain + Plains + Swamp Mardu would be too slow if these weren't available. Trilands and taplands aren't sufficient for midrange decks to apply stable pressure and make their drops in time (kidding, obv).
Actually, unfortunately Mardu is probably the worst wedge in a vacuum, as pretty much all the other archetypes in limited have a good selection of cards to choose from, and I can only think of one good Mardu-specific spell in Crackling Doom.
Osang says... #2
All clans have a multicolor morph and a charm. Those two are just examples of multiple cycles between the five clans. The cycles off the top of my head are:
Intro Pack rares (Ivorytusk Fortress, Sage of the Inward Eye, Rakshasa Vizier, Ankle Shanker, and Avalanche Tusker)
"Playable" rares (Siege Rhino, Mantis Rider, Kheru Lich Lord, Butcher of the Horde, and Savage Knuckleblade). Only the Lich Lord is unplayable in constructed
Charms (Abzan Charm, Jeskai Charm, Sultai Charm, Mardu Charm, Temur Charm)
Ascendancies (Abzan Ascendancy, Jeskai Ascendancy, Sultai Ascendancy, Mardu Ascendancy, Temur Ascendancy)
Khans (Anafenza, the Foremost, Narset, Enlightened Master, Sidisi, Brood Tyrant, Zurgo Helmsmasher, Surrak Dragonclaw)
Reveal Morphs (Watcher of the Roost, Dragon's Eye Savants, Ruthless Ripper, Horde Ambusher, Temur Charger)
Tri-Color Common Morphs (Abzan Guide, Efreet Weaponmaster, Abomination of Gudul, Ponyback Brigade, Snowhorn Rider)
Banners (Abzan Banner, Jeskai Banner, Sultai Banner, Mardu Banner, Temur Banner)
Tri-Lands (Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad Outpost, Frontier Bivouac
Tri-Color Spells (Duneblast, Flying Crane Technique, Villainous Wealth, Crackling Doom, Trap Essence
Tri-Color Uncommon Morphs (Armament Corps, Warden of the Eye, Sultai Soothsayer, Mardu Roughrider, Bear's Companion)
I'm sure there's more.
December 6, 2014 4:11 a.m.