Necromantic Summons in Standard
Standard forum
Posted on July 1, 2015, 7:02 a.m. by KingSorin
How good do you guys think this card is for standard? I think its power depends on how reliably you can get spell mastery active. Reviving a Siege Rhino as a 6/7 or a Silumgar, the Drifting Death as a 5/9. +2/+2 makes quite a lot of difference to a card's power level, and I think this may be getting ignored because of its similarities to other limited cards like Fearsome Awakening, when in fact this is much better. Even a Courser of Kruphix - a 3-drop- is pretty good when it's a 4/6. Keep in mind you can revive your opponent's cards as well. Perhaps it would also fit into a self-mill deck. That way the spell mastery is incredibly likely to trigger, and it can work to re-animate stuff far earlier than it should be able to come out, like Dragonlord Atarka or Hornet Queen. Thoughts?
That's true. For bigger stuff the +2/+2 is less relevant, it's more the lategame utility or the unfairly early bombs. The thing which differentiates this from obedience is that this is a fairly strong curve play, as you're getting back something which is going to be probably worth 6 or more mana, for only 5, such as a 6/7 rhino. A 6/7 trampler is a lot better than a 4/5 trampler I think you'd agree. It now kills other rhinos, and punches through pretty much anything but a Silumgar. Later on it can just be more atarkas, and who doesn't love more atarkas? No matter whether it's an 8/8 or a 10/10 an atarka is still an atarka. The +2/+2 makes it stand out from other variants of the effect because it makes medium-sized stuff into large threats. There hasn't been a variant which gives the 2 counters reliably without having to alter your deck for it. I think if the spell mastery is easy enough to enable this may be the one to do it.
July 1, 2015 7:39 a.m.
Yeah, still no. This kind of effect, without being able to be cast from the grave is relegated to limited fodder. I would hesitate to play this in prerelease, let alone standard.
You are relegating deck slots to effects with limited applicability (having a decent sized threat in the yard) and removing another threat to make room for this (remeber 5 mana). I would rather draw a creature for 5 mana than a card that reanimates creatures for 5 mana.
Would have this or a Stormbreath Dragon? Would you have this or Tasigur in Abzan? The thing is there are a lot better things to do at 5 mana than reanimating creatures that opponent has proven he/she has the capability to deal with.
July 1, 2015 8 a.m.
I'd rather this as it has more utility than a 5-drop. Probably only as a 1 or 2-of, it's sorta like a tutor. Also: just because they can deal with something once doesn't mean they can deal with another one. It can also take their stuff. I see you're not going to agree until someone makes it work, so we'll just have to wait and see if that ever happens.
July 1, 2015 8:18 a.m.
I urge you to please prove me wrong . Do make a deck utilizing the card to great effect (Whenever a new card starts making a stir, I usually try to dissuade people in order to motivate them. Not the best strategy perhaps...).
Historically speaking, this kind of effect has not been impactful on standard (barring Innistrad, where it had flashback and that set had better selfmill), so if you think this is the turning point, it is up to you to prove so.
For me, the card seems to require you to jump through too many hoops and there are better and more flexible alternatives. But perhaps, empyrical evidence (a deck list) may prove me wrong.
July 1, 2015 8:27 a.m.
Epochalyptik says... #7
If you have a thread about a specific format, please post in the relevant forum. Moved.
July 1, 2015 8:46 a.m.
Souljacker says... #8
The question is wether you believe the upside is worth the downside. With 5-drops already being big threats, it doesn't add a lot to make them a bit stronger (win-more). At the other end, some of the time you don't have a good target for this card. So do you sometimes want a great card, or do you always want a good card? Deck performance is all about consistency, so that can explain why no-one likes the card.
July 1, 2015 8:49 a.m.
I imagine it would be better with Eldrazi to reanimate, but then, Endless Obedience's cost is paltry with Edldrazi Spawn.
July 1, 2015 11:04 a.m.
Named_Tawyny says... #10
You're very rarely going to find an Eldrazi titan in the graveyard, Ruffigan...
July 1, 2015 12:25 p.m.
I'm talking about standard in Battle for Zendikar, Named_Tawyny. Any Eldrazi like Ulamog's Crusher or Hand of Emrakul is much more appealing at 5 mana than 10-11, especially Endless Obedience since Eldrazi Spawn essentially tap/sac for 2 mana.
July 1, 2015 5:52 p.m.
Obedience rotates when BFZ comes out unfortunately, so the Eldrazi spawn convoke dream will not unfortunately become a reality. I'll try to make this work, but I think I'm going to be sticking to Duels: Origins for my mtg now (if it's good), so I probably won't be playing much standard.
July 1, 2015 7:26 p.m.
Brandon11234 says... #13
I think that it's time for this card to see the light. AND THE ELDRAZI
Boza says... #2
Endless Obedience is the arguably better (or at least similar enough) card. It has been in standard for 1 year. It has not made a splash. I presume the Necromantic summons will stay the grave as well.
Giving a fat card 2 counters is not very impactful. Dragonlord Atarka could come back as a 70/70 and do just as much as the 8/8 normal atarka.
July 1, 2015 7:28 a.m. Edited.