Playing a werewolf Deck okay in standard? FNM wise?
Standard forum
Posted on April 2, 2013, 6:36 p.m. by paololol
I love playing my werewolf deck. Howl if you Prowl can hit someone for 64 on turn 7. ( staggered )
----- that being said, with all this jund control, and such. i tried to add a bit of control in mine with mizzium , searing spear, and even 3x fog to bypass some hits. the ratio or w/l is fair, but not bad. it has a good win streak and hits super hard if both players are playing fish. ( playing top deck, see who plays a stronger hand )
thoughts?
I recommend Ghor-Clan Rampager as a combat trick. it doesn't count as a spell so your werewolves will still flip. It also wins games really easily.
April 2, 2013 7:20 p.m.
ShadowLand says... #4
I play my werewolf deck all the time at FNM Moonmist Destruction and it does fairly well. Tormod's Crypt and Grafdigger's Cage helped me out alot to stop the decks that like to use flashback and cast cards from their graveyards.
April 2, 2013 9:16 p.m.
i like your werewolf deck HouseDemir86 -- my play style isnt for too big of a cast i think, if it's a 4 or over it'll stop for me. the reason why i have Wildblood Pack Flip over huntmaster is that yea sure huntmaster makes a bang for the buck when he flips but i need Immerwolf in my deck. because both Mayor of Avabruck Flip and Immerwolf give +1 to human AND wolf if you think about it. regardless if they are flipped or not. because their creature type is "human werewolf" or for that 3 drop "human rogue werewolf i think it was.
pookypuppy6 you're right i had fog in there to kind of bypass more damage. but i might as well burn then bypass damage. i guess fog would go into side deck? -- i will be putting in 3 Pillar of Flame
then :) thanks for the suggestion.
April 2, 2013 10:08 p.m.
Huntmaster of the Fells Flip is a human werewolf. You really should have some in there over Instigator Gang Flip .
April 3, 2013 5:28 a.m.
He actually slows me down and yea same drop as sure but with immerwolf there huntmaster is useless to me. I would rather have +3 on all attacking creatures including wild blood pack. Huntmaster is just a 4/4 flipped once. I had him there but found that I wasnt getting the full use. He is good , but not here
April 3, 2013 10:34 a.m.
perfidious says... #8
I played a werewolf deck on FNM for the past few weeks and did pretty well, I had some Champion of Lambholt in my deck and as soon as Mayor of Avabruck Flip flipped and started generating wolves it was gg. That and pairing Wolfir Silverheart with the Champion was a gg as well, had a few turn 3/4 wins. I took out burn spells in favor of Ghor-Clan Rampager and Wasteland Viper for the bloodrush. Check out what I was using Bloodrush Wolves
I say, bring it and see how you do.
April 3, 2013 1:30 p.m.
ShadowLand says... #9
Those are some super good ideas. I am looking for ways to make mine much more aggro. And I have noticed that using huntmaster does slow down aggro.
April 3, 2013 1:51 p.m.
perfidious says... #10
Everyone was questioning me as to why I didn't run any Huntmaster of the Fells Flip and thought I was crazy, I considered it, but like paololol Immerwolf fit better in my deck. I would rather have a unflippable Instigator Gang Flip or Mayor of Avabruck Flip than a flipping huntmaster. I also had a Thragtusk in my deck, that just threw off everyone, which was alright by me. I use 3 Predator's Rapport to use when I would bloodrush, that would gain me back upwards of 15 life in a turn which turned a few of the longer games around.
April 3, 2013 1:56 p.m.
Schuesseled says... #11
I'm not sure if it's allowed, best ask your local judge.
April 3, 2013 3:40 p.m.
haha nice! bloodrush + Predator's Rapport good combo right there, i don't see why it wouldn't be allowed looks like a good combo.
what i'm doing right now which works is having a lot of burn control, and having my creatures out then flip them and swing for a massive amount. it works a lot, unless the person i am facing has their deck built to beat mine, or built for full control. even if that, unsummon them, that's fine.. kill them that's fine. they come back.
just a prolonged death is all. ;)
April 3, 2013 7:09 p.m.
hmm... so Bloodrush abilities over burn spells like Pillar of Flame and Searing Spear for Wasteland Viper and Ghor-Clan Rampager ? how did that work out for you perfidious i mean the burn does come in handy, especially searing spear. but i do see the viper with deathtouch. and also the +4 +4 . and in theory they are the same amount to cast. 2 / 1 and the burn searing for 2, and pillar for 1.
April 3, 2013 7:14 p.m.
ShadowLand says... #14
I have done both styles, and it seems like the bloodrush actually does work more efficiently than the burn for an aggro werewolf deck. I started out that way and it seemed that the bloodrush worked out better more effectively when swinging every turn. I was using Scorchwalker and Ghor-Clan Rampager at the time and they turned out to be lethal, I was beating out Vexing Devil and other aggro types every turn and even though I was sustaining some damage. I won almost every match up within 6 or 7 turns.
April 3, 2013 7:39 p.m.
hmm interesting. but how about defensive wise? when they block you use bloodrush and take out the attacker also? -- i am looking for defensive use because i am taking out the control spells for bloodrush
April 3, 2013 8:18 p.m.
What about Wolfir Silverheart ? Not really a werewolf technically but he makes your guys too big to deal with for the most part
April 3, 2013 8:49 p.m.
ShadowLand says... #17
I use wolfir silverheart as well for late game, and bloodrush can only be used on an attacking creature by the rules of the ability. So for defense you just have to eat the damage or block with a creature or use Moonmist if you want to save that for a defensive swing after you have declared attackers and blockers. Could be a good way to clear out some creatures for your attacking turn as well.
April 3, 2013 10:01 p.m.
ShadowLand says... #18
I know on my attacking phase, I declare all attackers and they declare defenders, if they declare no defenders, I bloodrush for additional direct damage, if they do declare blockers, you take out creatures while usually saving your own. Plus, if you save a creature to block, or cast a secondary creature during your second main, and wait til they declare attackers, declare your blockers and then moonmist to prevent all damage except for your werewolves and wolves, potentially destroying even more of their creatures and transforming all of your werewolves during their turn and maybe even clearing the field for your creatures to swing for lots of werewolf damage. It gets fun!
April 3, 2013 10:11 p.m.
perfidious says... #19
You have to be on the attack to use a bloodrush ability so it doesn't help much with defense. That is why you have the wolf tokens though, to chump away. I have done the Bloodrush, Predator's Rapport many of times at FNM and it was legal, I don't see why that would even be a question, it gains 4/4 until end of turn therefor the power is increased by 4 and I get the health. The bloodrush worked better for me being on the offensive, most people aren't expecting a bloodrush in a wolf deck so you can catch them off guard and destroy their blockers. The worst thing that I noticed was flying creatures. My sideboard was built just for flying, Normally you can live through a few flying hits and hopefully by that time it's game over from your massive attacks. Moonmist saved me many of times on the defense as well or to just take out some of their creatures without suffering any damage yourself.
April 4, 2013 4:54 p.m.
ShadowLand says... #20
Exactly perfidious, that's almost the exact strategy I use, I hadn't thought of the Predator's Rapport though, that's a good idea. Throw in a couple Tormod's Crypt or Grafdigger's Cage to a sideboard and you have a great secondary
April 4, 2013 5:26 p.m.
perfidious says... #21
Definitely a fun deck to play, it is a hit at my FNM store as well because no one plays it anymore. The look on your opponents face when you Predator's Rapport for 18 is priceless. Tormod's Crypt and Grafdigger's Cage would be an excellent side for those ever so fun to play against Obzedat, Ghost Council and re-animator decks. Though I have been working on a simic evolve deck that I am going to be trying out for a bit and seeing how that does (I like changing things up).
April 4, 2013 5:36 p.m.
good points guys, but as to my deck. i do not wish to use blood rush i just don't want to increase the creature use -- and it seems like i need to be the attacking end to get full use. yes that will be always haha but my burn is burn. works fine. looks like i will be a threat none the less
April 5, 2013 1:06 a.m.
ShadowLand says... #23
Everyone is entitled to how they want to play their own deck. I think the discussion was leaning more towards just suggestions as to options on how a werewolf deck could be competative at FNM, I think everyone does something a little different. That's what makes this game so much fun!! Are you going to play it at FNM this week?
April 5, 2013 12:25 p.m.
Check out my werewolf deck for some ideas. I went 2-1 easy in most FNMs.
May 6, 2013 2:55 p.m.
hiddengibbons says... #25
It depends on your local meta. If there is a lot of control, I wouldn't recommend Werewolves on account of they don't have Hexproof and they get wrecked by terminus. The Huntmaster is always good, but theme decks as a rule are predictable and limiting. Its better just to build a mid range that uses huntmaster and other highly effective creatures. Heres what it boils down to: Do you want to declare loyalty to a faction in "Twilight" or do you want to win?
pookypuppy6 says... #2
I think that deck is fun above all else, so you should totally take it to FNM whether it does well or not.
Also, with 4 copies of Moonmist do you feel the Fog s are necessary? You could take them out for more werewolves, more burn like Skullcrack or Pillar of Flame or perhaps a planeswalker or two (like Domri Rade ). Or maybe Clan Defiance would be good?
April 2, 2013 7:04 p.m.