Soul Tithe?
Standard forum
Posted on Nov. 16, 2013, 1:08 a.m. by IAmKingTony
I've been thinking about this card for my mono-white deck. It seems like it's a pretty strong card against the right decks, forces opponents to make tough decisions. Will they keep paying for that Planeswalker and have no mana to cast removal spells? Is that Elspeth worth 6 mana per turn? What do you guys think of this?
IAmKingTony says... #3
oh oops, I forgot to do that
it can also get rid of Gods!
November 16, 2013 1:17 a.m.
RegisteredDecksOffender says... #4
Not a problem dude! Just a good habit to get into. :)
November 16, 2013 1:20 a.m.
deathtouch_roadrunner says... #5
MagicMike69 I've been really happy with Soul Tithe as a 2-of or 3-of in the sideboard of my Phalanx of the Twenty. I like having the 4-card-group of 1 Pithing Needle , 1 Keening Apparition , and 2 Soul Tithe as a way to have flexibility for both plainswalkers and enchantments. It's won me a couple games, though I still haven't managed to land one on an Underworld Connections .
Giving your opponent the choice between slowing down their game and maybe buffing your Ethereal Armor or losing a key card is tough and helps tax their mental energy. That said, it can lose utility if they've built up to have crazy devotion-based mana production, however in mono white, your goal is to slow and beat them before they ever get to that point so it's not so bad of a downside.
November 16, 2013 2:10 a.m.
deathtouch_roadrunner says... #6
Erm... I meant IAmKingTony ...oops. lol.
November 16, 2013 2:12 a.m.
The problem that I see with it is that it doesn't actually force a tough decision. If that card is going to win them the game,they pay. Otherwise they trade 1 for 1 and move on. So the pure downside is that Soul Tithe will never actually get rid some something you desperately need it to.
It's much the same problem Killing Wave had. Giving your opponent a choice only lets them choose whatever's best for them.
November 16, 2013 2:12 a.m.
deathtouch_roadrunner says... #8
@Slycne: That's why I think it's more of an early-ish game card - while late game you are absolutely right, early game both choices are wrong - whatever you get into play around turn 3/4 probably isn't worth paying to keep, but at the same time if you lose it can be quite devastating. The main thing I don't think it's any good against is green devotion, which ramps too fast much of the time.
November 16, 2013 2:18 a.m.
IAmKingTony says... #9
yeah they get to choose but there are many situations where neither choice is a good one
Going to keep that planeswalker? or do you want mana open for that spot removal?
Want to keep Ashiok? Enjoy having to pay out 7 mana the turn you want to play out Jace...
This is especially mean against decks trying to utilize Purphoros, since it cuts off their mana they want to use to play out guys to trigger him.
November 16, 2013 2:30 a.m.
deathtouch_roadrunner says... #10
Also, @slycne, Killing Wave was the great with a board of Blood Artist . Especially against token decks. But I agree without that sort of pressure from both sides, it was lacking.
November 16, 2013 2:38 a.m.
I guess the way I see it is you've already invested that card into killing my card. If it was just Glare of Heresy or Hero's Downfall , my Elspeth, Sun's Champion is still just dead. With Soul Tithe there's no tough choice to be made, I either accept the trade or I keep it around because I can for example ult Elspeth, Sun's Champion this turn and kill you.
Soul Tithe 's advantage is that it can hit anything, and it's cheap to cast, but that comes with some pretty hefty risks in my opinion. I haven't found my sideboards so pressed for space that the risk reward for that versatility was needed.
November 16, 2013 2:50 a.m.
deathtouch_roadrunner says... #13
I agree it probably isn't the card you're looking for outside of low curve standard (w)(g) and (w) decks.
RegisteredDecksOffender says... #2
Be sure to link the card. Soul Tithe
November 16, 2013 1:15 a.m.