tips, strategies and cards to counter B/G counters
Standard forum
Posted on Feb. 2, 2017, 8:09 p.m. by Wyrmweird
Hi, I'm pretty new to MTG and have a small card pool and budget to work with. I play Friday Night Magic and do OK verses homebrews but can't seem to find a strategy to fight the SnekDeck and similar B/G counters deck. Any advice for a nuuB to have a better chance against the $300+ tier 1 decks? ( I think I'm ok vs Crazy Cat, I play U/B/W mostly )Thanks =)
Thanks, I'll look to add some of those recommendations =) to this deck I'm trying to put together http://tappedout.net/mtg-decks/poorman-dovinbaan/
February 2, 2017 9:08 p.m.
If I were you I'd look at adding some mid to late game board wipes to your deck.
That way you reset the board and undo all of their work.
Fumigate or Cataclysmic Gearhulk are probably the best options, but there is also Planar Outburst.
February 3, 2017 7:45 a.m.
Thanks for link help @ Argeaux I will add Fumigate and Planar Outburst I have one of each.
February 3, 2017 9:01 a.m.
well I would say learn the meta. what is everyone playing and what is the popular play style. the synergy that they are working around.
A great website for researching these is https://www.mtggoldfish.com/
they have all the insight to what you need to know. who is popping and how do they play it. once you know that, you can build to your play style and have answers for the big hits.
budget is all about synergy. If your deck only has 35-100 tricks then you are doing fine. find one thing that plays well with the objective to build around. And dont run to many "one of's" you need to know what you are pulling, when and how often.
I feel like aggro is the format to beating a counters deck. Although they work well they dont start making huge board states until turn 4-5 so if you can get in and do some massive damage then by the time they pop you drop a good bomb in play for the win.
G/R energy is the fastest and most budget tier deck out right now.
https://www.mtggoldfish.com/archetype/standard-g-r-energy-29498#online
the side board is where you want your answers to be. those answers need to have synergy with the rest of the deck. but they answers should only be for the big issues you see in the meta in your local shop. like right now mimic and ballista are huge issues for most decks. but they take time to pop off. Walking Ballistadoesnt really have to many answers which is why is cost so much right now. but one of the best answers I have seen is Deadlock Trap, Harnessed Lightning combo. you shut it down and deal the damage. these are both plays you can pop off during combat. Metallic Mimic is not hard to stop. but can switch their board really fast. they were fairly cheap on release day so a lot of people picked them up in play sets. but strong removal for it is Declaration in Stone but that is no way near budget so it might not be in the best interest to play it. cause when you need you wont have it in the deck. but there are alot of cards that do just what you want. sideboard Ceremonious Rejection, or Thopter Arrest both very cheap and you could run them in a side deck without messing up your synergy cards.
And my last advice would be spend your budget on mana fixing. super budget players have the worst time popping off with the cheap mana fixing. most lands right now run for under $5 and you only need about 6-8 fixing to have a fluid deck. even less if you only run two colors. which brings me to my final thing on mana. budget in three colors is really hard to pull off. so stick to one or two colors cause your synergy and mana base will be easier to play.
I hope this all helps. for the record most people dont play well for their first year in competitive. I recommend finding a regular casual game to play with friends. It will help you learn the meta and find budget answers to play with on competitive level.
Zaueski says... #2
In Esper colors () the best case scenario is to keep their creatures off of the field. To that end, the best card to counter them I've found in testing is Horribly Awry. If you're a faster deck or a combo deck where you often only need a turn or two more then Unsubstantiate could be great due to its versatility. Immolating Glare and the like are great removal since most lists don't run Blossoming Defense. If you hit it before too many counters come down Yahenni's Expertise can be really good too. Fairgrounds Warden can be really good removal attached to a creature because even if they get it back, the counters still leave.
Anyways, this was some very broad advice. If you link a deck list we can help more.
February 2, 2017 9:04 p.m.