What are the best combos in standard right now?
Standard forum
Posted on March 30, 2015, 9:23 p.m. by Ccolvin968
I've been out of the game for a few months now since having my first kid. I guess they do that to you huh? lol. So what are some card combos in standard that make the person you're playing against go, "well shit..." or the like. I'm not looking for anything special or insane. Just some cool combos that play out well and have a nice smack to the face of the person you're playing.
architectofgoo says... #3
I'm a fan of Dark Deal + Waste Not early in the game. Wrecks whatever they decided to keep after mulligans, and grants massive amounts of advantage. Working on a deck that makes use of the graveyard advantage that this gives and other synergies, but I haven't gotten much chance to try it in standard yet.
March 30, 2015 9:37 p.m.
Rasta_Viking29 says... #4
Green Devotion + Temur Ascendancy + Temur Sabertooth is a good combo and a legit deck without the combo. You get to have your cake and eat it too when things go right.
March 30, 2015 9:44 p.m.
Champion of Stray Souls + Destructor Dragon is fun for ruining opponents mana, and works even better with Prophet of Kruphix.
March 30, 2015 9:47 p.m.
JexInfinite says... #6
Jeskai Tokens. It's not an infinite combo, but it does have combo elements, and is a legit deck.
March 30, 2015 9:50 p.m.
HolyFalcon says... #7
March 30, 2015 9:57 p.m.
Ccolvin968 says... #8
Magiccrafter, is that infinite since you're putting +1+1 on both of them with Feat of Resistance then their abilities activate after that?
March 30, 2015 10:09 p.m.
HolyFalcon says... #9
Yeah. It's awesome. If the Enduring Scalelords ability didn't say "may" though, infinite copies of the ability go on the stack, causing a tie. Luckily, it does say may!
March 30, 2015 10:17 p.m.
Ccolvin968 says... #11
That would be awesome! I'm looking for a project to play with before I can get to my next FNM.
March 30, 2015 10:25 p.m.
HolyFalcon says... #12
Here ya go! Not really too refined, but you can probably ask around with your friends for finishing touches.
All of the Counters Shall Belong To Me. Playtest
Standard*
SCORE: 5 | 8 COMMENTS | 486 VIEWSGlad I could help!
March 30, 2015 10:41 p.m.
Sage of Hours + Sandsteppe Mastodon + Temur Sabertooth for infinite turns is boss as f*ck.
March 30, 2015 10:50 p.m.
Ccolvin968 says... #15
EssTea, wouldn't you need infinite mana to pull off the infinite turns? You'd need to keep being able to play Sandsteppe Mastadon right?
March 31, 2015 10:07 a.m.
Well, the deck is kind of like Temur Ascendancy combo. You need a certain amount of mana to pull the combo, aka, you need Nykthos, Shrine to Nyx, some devotion on the board and Voyaging Satyr helps too.
You need 9 mana (if Sage of Hours is on the board) to pull the combo. Then you start taking extra turns, you take 1-2-3-4-5 turns, you make 1-2-3-4-5 land drops, then you start playing big payoff things like Genesis Hydra, Polukranos, World Eater or even Ugin, the Spirit Dragon, always keeping 9 mana up to keep the combo going!
FAMOUSWATERMELON says... #2
Tokens + Descent of the Dragons + Dragon Tempest is a really fun one.
March 30, 2015 9:34 p.m.