When to bring in Eidolon of the Great Revel as Boss Sligh?
Standard forum
Posted on Feb. 9, 2015, 5:32 p.m. by Bigbadbear88
Eidolon of the Great Revel is seeing a lot of play in sideboards of Boss Sligh and other monored decks. However, I'm confused as to when to bring it in, being that unlike Modern there are decks that aren't really hit by Eidolon.
In Boss Sligh, when should Eidolon be brought in?
I was thinking UB control and Ascendency Combo, are there others?
it wrecks any agro deck because unfortunately there is still some rogue red builds running around as well as mono green like things it just wrecks their first few turns because it beats
-rattleclaw mystic
Then it beats agro fun stuffpretty much all of the control decks are affected by this cardi would also board it in against any jeskai deck hits so much minus card draw spells
February 9, 2015 6:40 p.m.
I could potentially see myself bringing it in vs Azorius heroic and the various golgari builds. Given that the heroic deck has ways to gain life, it's really annoying to try to ping them down if they gain around 5 or more life. Their heroic triggers often give protection as well, so burning them with stoke is often not an option even if you could reach past their toughness. The eidolon also dodges Valorous Stance. It's the Ordeal of Heliod you really have to worry about or the Seeker of the Way. As for golgari, most of their enabling spells are 3 or less CMC. It'll make them think twice about Sylvan Caryatid, Elvish Mystic, Commune with the Gods, or Satyr Wayfinder.
February 9, 2015 6:45 p.m.
I think the best way to think about it is to not focus too much on the CMC of your opponents spells. Granted it's certainly a consideration, but what you really want to be thinking about is how much expected damage is each of your creatures getting in for. A Firedrinker Satyr is generally worth ~4 damage, more on the play less on the draw.
What makes Eidolon of the Great Revel so good isn't some punishing component that locks your opponent out - at least in Standard, it's the confirmed damage. It's very hard to removal that card from play without taking any damage, which means the upside whenever it sticks for a turn or two is so high. If Eidolon of the Great Revel gets to connect once or twice and then burns them for 2 when they get rid of it it's done its job.
So basically you want Eidolon of the Great Revel in any match up where you're likely to be able to attacker them with it, so generally not any other creature decks, where it essentially acts as a psuedo-haste threat that your opponent can't interact with as well. This is usually control or very control-ing mid-range decks.
bijschjdbcd says... #2
Mirror on the play potentially?
It isnt as good in Standard.
Jeskai Tokens perhaps?
February 9, 2015 5:40 p.m.