Definitions of hubs...

TappedOut forum

Posted on Sept. 5, 2013, 3:40 p.m. by crabopolis

I do not know what some of the hubs even are, i would like to get maximum exposure for my decks, but I want to make sure the hubs i choose are correct and be "that guy" who spams my decks in everything. Other than googles is there a good tool for Hubs explanations, on things like "voltron" or "Forcefeed" or anything else without a descriptive name.

Epochalyptik says... #2

Moved to TappedOut forum.

Hubs often refer to colors, strategies, cards, and archetypes. You'll learn most of them with experience. Sometimes, you might need to ask about one or two in particular. I don't really know of a resource that would tell you about all of them because we don't include descriptions with our hubs.

September 5, 2013 3:44 p.m.

Blakkhand says... #3

Google "magic slang". It works wonders.

September 5, 2013 4:11 p.m.

meecht says... #4

I haven't been playing for very long myself, but here's how I understand some of the archetypes that aren't self-explanatory (like mono-red).

Voltron - using equipments and/or auras to beef up a creature
Cruel Control - a control deck built around Cruel Ultimatum
Caw blade - utilizes Squadron Hawk and swords, like Sword of Feast and Famine
Highlander - a deck built with 1-ofs, similar to Commander/EDH
Solar Flare - abuses Sun Titan effects while destroying the board
Super Friends - a deck that uses many more Planeswalkers than your typical deck
Rock - traditionally used high toughness creatures and hand manipulation to control the game
Tempo - focuses on setting your opponent back a turn or two by bouncing/destroying everything they play

Again, I haven't been playing very long, so I could be wrong on some of the details.

September 5, 2013 4:17 p.m.

ItchiUchiha117 says... #5

Voltron is sticking everything you have on one creature (referring to Auras and Equipments) and swinging with it at every chance you get. And at some you don't get. For a reference, see any deck with Uril, the Miststalker , though EDH will be your best bet there. The point is to get out Uril, the Miststalker , pump him with as many auras as beastly possible, and swing for game as fast as possible.

September 5, 2013 5:05 p.m.

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