Help Wanted: New Combo Database

TappedOut forum

Posted on Jan. 8, 2017, 1:39 p.m. by Epochalyptik

As some of you may be aware, we've experimented with a database that would automatically track and link card combos, such as Deadeye Navigator + Palinchron. In the past, we opened the system up to allow any user to tag a combination of cards using "card + card" syntax, but we quickly realized that people were tagging non-combos with regularity.

We've since tweaked the system. Now, you can propose a combo by going to a card page and clicking the green Suggest button under the "Combos" section. Proposed combos will be reviewed by mods before being approved for addition to the database. (EDIT: It appears that this feature is limited to upgraded users only for the time being. Other users can list notable missing combos in this thread if they'd like someone else to submit them in their stead.)

The "Add combo proposal" form has the following fields:

  1. Category: One of infinite, lock, or synergy.
    • Infinite should be used if the combo creates an infinite (or repeatable, self-sustaining) loop. For example, Palinchron + Deadeye Navigator is an infinite loop that produces infinite mana by allowing you to soulbond the two cards, bounce Palinchron using its new soulbond ability, untap seven lands with Palinchron's triggered ability, and tap those lands again for mana (using some of the mana to activate the bounce ability again).
    • Lock should be used if the combo creates a series of effects that prevent other players from doing anything. For example, Teferi, Mage of Zhalfir + Knowledge Pool is a combo lock that prevents other players from casting/resolving spells. When an opponent casts a spell, it's exiled by Knowledge Pool's second ability. The player is then instructed to cast another spell "from" the pool, but can't because Teferi, Mage of Zhalfir's ability prevents them from casting a spell at any time other than when they could cast a sorcery. Because Knowledge Pool's ability is still on the stack while it's resolving, no player can cast a sorcery, and players are therefore able to cast spells into Knowledge Pool, but not out of it.
    • Synergy should be used if the cards simply create additional advantage by working together, but don't form an infinite loop or lock. For example, Venser's Journal + Necropotence is a synergy. It doesn't lock anything up or allow you to "go infinite," but you're able to take as many cards as you like with Necropotence and provides life to fuel that ability.
  2. Hub: Ignore this for now.
  3. Description: Use this field to describe how the combo works (see my examples for the category field). Be sure to give a detailed, accurate description, especially if the combo isn't obvious.
  4. Cards: Use this field to list the cards involved in the combo. Separate card names using the "|" character (usually located on the "\" key).

Want to help?

So here's the call. We're looking for people to volunteer to add combos as they use the site. You don't need to try to list every combo yourself, but, if you see a combo that's missing, feel free to add as you see opportunities.

Rules:

  1. Focus on infinite combos and locks for now.
    Having too many synergies and non-combos was part of the problem with the original combo database. For now, just focus on the more traditional combos. We'll experiment with synergies once we get the true combos moving.
    Also, don't add joke combos like Storm Crow + Island. These proposals have to be reviewed and approved for a reason; we want the combo database to be valuable to everyone. Adding non-combos or joke combos just makes more work for the mods and doesn't end up helping anyone.
  2. Keep it to 3 cards max.
    Although some combos exist that use more than 3 cards, they get very complicated and generally serve impractical/niche purposes. Stick to the 2- or 3-card combos for now.
  3. Add accurate combos.
    Make sure that the combo is legal and that the cards you list do something together. If you're unsure about whether a combo works (as in, whether the rules allow it to work as you think), feel free to ask a question about it in the Rules Q&A..
  4. Focus on the core combo.
    For things like infinite mana combos (using again the example Palinchron + Deadeye Navigator), we want the core combo, which is just Palinchron + Deadeye Navigator. We don't want a slew of things like P+DN+Fireball or P+DN+Exsanguinate because the win conditions in those cases are very numerous and interchangeable. Unless the win condition is actually part of the core combo, don't include it.
  5. Feel free to discuss different perspectives and changes to the system.
    Again, we add/modify features based on what's useful to the community. If you see opportunities to improve on things, tell us below.

Half-timeHero says... #1

There are so many...

Exquisite Blood + Sanguine Bond or Vizkopa Guildmage or Cliffhaven Vampire = infinite life drain

Experiment Kraj + Bloom Tender + Untap ability = infinite green mana

Experiment Kraj + Sage of Hours and fours blue mana = infinite turns

January 13, 2017 9:59 p.m.

Darthagnon says... #2

Infinite mana: Myr Galvanizer + Myr Galvanizer + Palladium Myr (also do-able with two "normal" mana myr)

Synergy: Defiant Bloodlord + Whip of Erebos (also doable with DB and any mass lifelink source; WoE just can cheat DB into play earlier, for game)

This combo database sounds like a great idea; something I've wished Gatherer had for a while. Seems like TappedOut could become a total replacement for Gatherer, if only it had better support for different card printings and set symbols, multiverse IDs, alternate Basic Lands (much the same as having different multiverse IDs) and card ruling sync with Gatherer.

January 16, 2017 6:52 a.m.

TheVectornaut says... #3

I recently suggested the Amulet of Vigor + Omnath, Locus of Rage + Perilous Forays combo. However, upon reviewing the descriptions of the combo types, I believe I put the combo in the wrong category. While highly repeatable, it would require additional cards to actually be infinite. I'd change the listed type to synergy myself, but I don't think I can, or I at least don't know how.

January 17, 2017 3:54 p.m.

hubatish says... #4

Everyone, no need to list out combos here, just put them in the DB. Search for a card, then on the left under Printings there's Combos, click on Suggest.

Several comments about the form:

Weird that I'm going to another website (well, interface) rather than just being a form on tappedout.

I'm also not sure what format to use for the text - how much to put in, whether to tell people additions/tips or just how to execute, what to do with additional requirements like Sac outlet or Need 10 mana. I think those formatting issues will be easier once people have put up a couple examples.

January 17, 2017 11:13 p.m.

K34 says... #5

I think an ability to submit suggestions for different or better explanations might be nice. What if there are typos? (For example)

January 18, 2017 7:11 a.m.

EddCrawley says... #6

Infinite Combo 1

Brood Monitor + Eldrazi Displacer

for infinite ETB triggers, eg Trostani, Selesnya's Voice

Infinite Combo 2

Ezuri, Claw of Progress + Sage of Hours

with 5 experience counters.

Syngery Combo 1

Enter the Infinite + Laboratory Maniac

EDH only, cast ETI, put back a land, cast LM, use spell to draw 2 cards.

Syngery Combo 2

Rite of Replication + Biovisionary

January 18, 2017 7:53 a.m.

nobu_the_bard says... #7

Tinkering with it, observations:

I proposed Curse of Exhaustion + Erayo, Soratami Ascendant , but my description has a slight error. I wrote that the Curse counters subsequent spells after the first, but actually it prevents the action from even being taken. I don't see a way to edit it to make the correction.

I tried proposing Curse of Exhaustion + Erayo, Soratami Ascendant / Erayo's Essence first, but the suggestion tool failed to handle a case with the flip card.

Would have proposing it as Curse of Exhaustion + Erayo's Essence instead been preferable? If you are not familiar with how it works, Erayo must be flipped for the combo to function.

January 19, 2017 2:58 p.m. Edited.

Regarding variable pieces:

Something that could be implemented without a ton of debate about definitions are type/keyword placeholders. They're already defined and quite self-explanatory. I could imagine a lot of duplicates culled if combos could be listed like this:

Mikaeus, the Unhallowed + non-human creature with persist
(infinite sac fodder combo)

Since a search dialog and search by keyword is already implemented, the view could easily have a button that calls a search popup similar to the one in the edit deck page, to find alternative pieces without even leaving the combo page.

Would need a few minor adjustments though, like replacing the "add to board" button with one that calls the "add to collection" dialog and maybe culling the "keyword" and "rules" text fields.

Ah, but I'm getting carried away, arent I... Main point: Type(s)|Keyword(s) as placeholder for variable combo pieces.

January 19, 2017 3:48 p.m. Edited.

Atanar says... #9

I hate this new system. I'd rather comb through 80% non-combos that have absolutely nothing to look at.

January 20, 2017 7:06 a.m.

EpicFreddi says... #10

The system changed nothing for you? It just makes it easier for people that want to build arround a combo.

January 20, 2017 7:14 a.m.

Lame_Duck says... #11

I was adding all of the various Splinter Twin combos and unfortunately I forgot to set the category for a few of them and there doesn't seem to be any way to edit my suggestion, so there are some listed as "none" category when they should be "infinite".

January 20, 2017 7:37 a.m.

Atanar says... #12

EpicFreddi As a casual player, I don't give a fig about only the best game-winning, well known combos.The old system has been very helpful in the past, if Spy Kit pairs up with Biovisionary I want to know that.

The vast majority of the decks build on this site are for fun and have nothing to do with what the new system is about.

This thread is just a symptom of the over-representation of the small spike community.

January 20, 2017 7:58 a.m.

@Atanar: Hardly.

If we have a combo system, it should stand to reason that the entries will actually represent combos of some description.

The problem with the old system was that people tagged "combos" that didn't even work, let alone entries that could be squabbled over as synergy vs combo. Trying to improve that system by categorizing or organizing or even just describing entries was a non-starter of a project because of the overwhelming amount of chaff that needed to be sifted through.

@Triforce-Finder: I quite like that idea. So basically, have a placeholder that will serve as a pre-defined advanced search of cards?

January 20, 2017 8:15 a.m.

Adding to that, we should expect that Spy Kit + Biovisionary would eventually be represented as a synergy. The focus in these initial stages is to get actual combos, though, so we can start with something more finite (somewhat ironically).

What we're trying to avoid is an endless list of Storm Crow + Island or Llanowar Elves + Sol Ring (yes I'm serious) clogging what could otherwise be a useful feature of the site.

January 20, 2017 8:22 a.m.

Lame_Duck says... #15

Just how soft do we want to go with the lock category? Sensei's Divining Top + Counterbalance isn't a hard lock but it's a very important soft lock to the Legacy format, do we want that under locks or synergy? How about something even softer like Karakas + Lavinia of the Tenth or Isochron Scepter + Fog, which only prevent a relatively narrow number of actions from the opponent?

January 20, 2017 9:04 a.m.

@ Epochalyptik

Yes, quite so. Thinking about it, more fields could be utilized to identify combo pieces if the search mask is used for suggestion input. The search expression could be the placeholder.

Power/Toughness might be useful if a creature is supposed to survive or die to certain effects, CMC to assure that the combo can sustain itself, and so on.

The oracle text could be scanned for strings like "Sacrifice a creature:", but that will not always be exhaustive due to differences in phrasing. Anything predefined or strictly numerical should work though.

I'll leave the details to the more invested users, though. ;)

January 20, 2017 10:21 a.m.

MagicalHacker says... #17

Whats the issue with having each iteration as a separate combo? It seems to me that trying to truncate the list by grouping together combos that have an interchangeable part is going about this in both the more complex way and the less helpful way.

January 20, 2017 11:01 a.m.

@ MagicalHacker

What's the issue with redundant data inflating the database and making maintenance harder?
What's the issue with having 20 combos that are essentially the same if one tidy entry could suffice?
What's the issue with missing the one combo that is unique because of duplicates cluttering the view? What's the issue with reading through a list of hundreds of ghave combos instead of maybe 10 combos with placeholders?

What's the issue with not seeing the woods because there are so many trees in the way?

There is a bit of complexity involved, but it is an effort that is made once and pays off again and again and again.

That's the basic tenet of information technology: You spend days writing an app, program or website to reduce the effort of a repeatedly executed task, but when you add the benefits up, you're saving the userbase from wasting years of their precious time.

P. S. It would even save the work of adding new iterations, as the predefined search would just find the new cards when they are added to the card database.

January 20, 2017 11:32 a.m. Edited.

Really, the placeholder would only be "needed" if there are numerous possible substitutes. So while it might be fine to individually list the several permutations of the Splinter Twin combo, it's probably not a good idea to attempt to list the many permutations of the Murderous Redcap combo using every known creature sacrifice outlet.

January 20, 2017 11:39 a.m.

yeaGO says... #20

It's not a new notion and not exclusive to combos. The problem really has been the complexity it adds to both the interface and to storage.

In cases where the interchangeable part is just a sac engine or something, I don't see why we should bother even including it, it could just be described. We also have no current means to create a search stub as cards are not currently tagged with it.

If it's a short list then having the explicit list, even if it's redundant, is at least complete and grouping could later be done to make it more digestible on the display side.

January 20, 2017 11:41 a.m.

The search stub wouldn't necessarily need to find new "tags" on cards if it could represent an advanced search of the card's existing data (e.g., a card with the type "creature" and rules text "sacrifice a creature").

However, describing the sac outlet as part of the combo would also work, provided we're quality controlling the combo descriptions.

January 20, 2017 12:01 p.m.

MagicalHacker says... #22

What's the issue with redundant data inflating the database and making maintenance harder?

  • But they're not actually redundant since each repeated card has a different color, type, cmc, etc. which could definitely matter.

What's the issue with having 20 combos that are essentially the same if one tidy entry could suffice?

  • That's my point, one tidy entry doesn't suffice. It makes everyone interested in a combo have yet another thing to click to get to where they want to go.

What's the issue with missing the one combo that is unique because of duplicates cluttering the view?

  • Example: Because there are decks that want to know what infinite combos to run in a Yahenni deck.

What's the issue with reading through a list of hundreds of ghave combos instead of maybe 10 combos with placeholders?

  • To illustrate how many combos he has (although, I'd be surprised if it is in fact over 200), to show the variety of cards he combos with, and so that we don't have to invent terms for what each piece does and define when a combo is different enough.

I hope I clearly explained how there are plenty more reasons why this should be done this way. However, if we do want to abbreviate combos, then I suggest using the formating of "Card A + Card B + Card C/Card D/Card E" rather than "Card A + Card B + Card Category CDE" for ease of reading, coding, inputting, and designing.

January 20, 2017 1:11 p.m.

@ MagicalHacker

"Ease of reading, coding, input and design" is exactly what I am talking about.

Ease of Reading:
What is easy to read about a list of twenty names? Those names have no functional information unless you know the card already. To a new player it could as well be the menu of a chinese restaurant. A clear, descriptive set of terms like "Creature, CMC=<3, haste" says everything in one line, easy to read for anyone.

Ease of Coding:
All the code pieces are already there, they only need to be cobbled together. We have the search mask that can create a search expression, and a parser that can turn that expression into a list of cards. There is a popup for both entering a search as well as displaying results. Saving a search expression, which is a plain old string of characters, should not pose more trouble than saving a card name, which is... a plain old string of characters.

Ease of Input
It's far easier to click a button and type two or three characteristics into a popup than type out dozens of unique and unusual card names. There's a way lower chance of misspelling or overlooking a card, and a search expression will always find any card that fits, even if it is released after the expression was saved. A list on the other hand has to be maintained regularly to be complete. In fact, to get a proper list you will probably be doing a search anyway. Why also type it in manually if you can just confirm the results instead?

Ease of design:
Design is not supposed to be easy, it is supposed to make things easy. You do it once, only once. Then you profit. It can be easy, though. Anyways, shying away from putting effort into design will not be easy in the long run, as it often creates more work later on.

I must admit that I have no experience with webdesign, but I do dare to make an educated guess by comparing my experiences with MSAccess, dalvik/java and C++. A method once written only needs to be called and not written again.

January 20, 2017 2:22 p.m. Edited.

MagicalHacker says... #24

Surprisingly, that didn't completely change the fact that there are some people like me who aren't afraid of words and PREFER to see all the information on one page.

January 20, 2017 3:26 p.m.

And yet, that information is not on the page. A list of names tells you nothing about the specific differences of the cards. Hovering each card or clicking to show a popup with all cards makes little difference, the latter is actually even easier.

You're not afraid of words. I'm not afraid of abstraction and using words effectively.
You're not afraid of tedious listing. I'm not afraid of thinking.
Is this how you prefer to discuss? Because I don't, and will cash my chips on this convo before they become too much to carry.

January 20, 2017 4:19 p.m.

MagicalHacker says... #26

Lol good points, I guess this is where we agree to disagree. I will say as my final input on this particular subject that having named categories is extra (and probably unnecessary/unhelpful) work that could result in confusion if the name is unintuitive. In that way, listing out all the relevant cards for a category (which will only rarely go above 5 I would think) will get you either the same or a more detailed database more effiently.

January 20, 2017 5:06 p.m.

Femme_Fatale says... #27

Hubs! The big question here is do we want one hub that is the primary function for the combo or do we want multiple hubs?

  • Damage
  • Life-Gain
  • ETB/LTB
  • Tokens
  • Counters
  • Mana
  • Tap/untap
  • Turns
  • P/T
  • Mill/Xill
January 20, 2017 10:21 p.m. Edited.

Femme_Fatale says... #28

I also want to say that we should have guidelines for description submissions, in that laying everything out step by step is the best method for a clear and descriptive "how-to" for newer players.

Example for a synergy post I saw that was submitted back in 2013.

This synergy generates every turn either:

  • 3 damage and a 1/1 token.
  • 2 damage and 2 1/1 tokens.
  • 1 damage and a 2/2 token that when dies generates two 1/1 tokens.

Here are the steps.

  1. Have both Blasting Station and Mitotic Slime out on the battlefield. Slime must not have summoning sickness.
  2. Enchant Mitotic Slime with Splinter Twin.
  3. Tap Mitotic Slime to activate Splinter Twin and put a hasty temporary token clone of itself onto the battlefield.
  4. Tap Blasting Station to sacrifice the Mitotic Slime token clone, dealing 1 damage and creating the smaller permanent token, which untaps Blasting Station. Repeat this step till all desired tokens are sacrificed.
January 20, 2017 10:42 p.m. Edited.

Femme_Fatale says... #29

Dammit, my numbers are wrong. Oh well, you get the idea.

January 20, 2017 10:47 p.m.

nobu_the_bard says... #30

I wanted to say I like Femme_Fatale's suggestion for description guidelines, and would ask for two adjustments to the submission screen to encourage it: a preview button, and a shortcut to a style guide.

January 20, 2017 11:16 p.m.

Femme_Fatale says... #31

Some of these combos I'll be changing the description for others not. If it is too simple or too complex I'll change it. Take this text for a Grand Architect + Pili-Pala combo.

The first thing one must understand about this interaction is that Grand Architect's second active ability which reads "Tap an untapped blue creature you control. Generate 2 colorless mana. Spend this mana only to cast artifacts or activate the abilities of artifacts." is not affected by summoning sickness. There is no tap symbol there. Pili-Pala is affected by summoning sickness though, as you can distinctly see an untap symbol on him. With that out of the way, we can proceed.The way this combo works is that you activate Grand Architect's first active ability for U to turn Pili-Pala blue. Pili-Pala is an artifact creature, so he is a legal target. Now Pili-Pala counts as a blue creature, so he can be tapped by Grand Architect to generate 2 colorless mana. Since Pili-Pala still counts as an artifact, he is allowed to spend that to untap himself. This generates a colored mana of the player's choice. Let's say U. You now have a floating U. Now that Pili-Pala is untapped, you can tap him again to generate another 2. Spend that to untap him and make... B this time, for fun. You now have UB. This is a repeatable process which generates infinite mana. The best part is that mana generation happens faster than split second abilities in magic. What this means is that once Pili-Pala has been successfully turned blue, the mana generation cannot be stopped. This means that the only two chances your opponent has to stop this combo are A: When you cast Grand Architect and B: When you attempt to turn Pili-Pala blue.

vs how I would type it out.

This combo generates infinite coloured mana and infinite tap/untaps.

  1. Have all permanents on the battlefield.
  2. Activate Grand Architect's first ability targeting Pili-Pala, turning it blue.
  3. Activate Grand Architect's second ability targeting and tapping Pili-Pala, generating .
  4. Spend the generated mana to activate and untap Pili-Pala, generating one mana of any colour.
  5. Repeat steps 2-4.
January 20, 2017 11:55 p.m.

yeaGO says... #32

Huge improvement. Thank you.

January 21, 2017 11:56 a.m.

sj007 says... #33

I dont believe it was mentioned but its on the Dovescape page

Guile + Dovescape + non-creature spell of cmc >0 is a nice end-game lock+ infinite doves 1/1 flying.

Also Stuffy Doll + Guilty Conscience is infinite damage to one player if it has not been mentioned.

January 21, 2017 7:29 p.m.

K34 says... #34

The Dramatic reversal Isochron Scepter combo only works with a rock that can produce or more. I was just going to add it with Basalt Monolith for now, but idk, maybe the mana rock placeholder should have the option to specify how much mana the source you use can produce?

January 21, 2017 8:15 p.m.

Femme_Fatale says... #35

Just add it with Basalt Monolith, K34 as that is the best card for the combo. However, adding another combo that shows the best card for it generating coloured mana will be useful. I think both Gilded Lotus and Bloom Tender are contenders here. There is a limited application for the iterations of this combo so listing them all is fine and have enough variance to warrant their inclusion.

January 22, 2017 3:35 p.m.

Kragmork says... #36

Hopefully I didn't miss anyone listing these
Sun Titan + (Animate Dead / Angelic Renewal / Gift of Immortality / Dance of the Dead ) + Goblin Bombardment => infinite damage
Hell's Caretaker + Thornbite Staff => enables infinite reanimations during upkeep
Saffi Eriksdotter + Karmic Guide / Renegade Rallier / Reveillark + Goblin Bombardment => infinite damage (sacrifice saffi, target the reanimator then sacrifice reanimator to goblin bombardment)
persist / undying creatures + Nim Deathmantle + Ashnod's Altar => infinite ETBs for the creature you're using
Grave Titan (or anything that generates 2+ tokens) + Nim Deathmantle + Ashnod's Altar => infinite tokens
Isochron Scepter + Dramatic reversal + Gilded Lotus (or any nonland mana source that gets you at least 3 mana) => infinite mana and untaps.
(Animate Dead / Dance of the Dead) + Worldgorger Dragon => infinite etb triggers for your side of the board.
Eye of the Storm + "take an extra turn" cards => infinite turns
2x Felidar Guardian + let's say Champion of Lambholt => infinite etb triggers for cards that care about other cards etbing
Saheeli Rai + Felidar Guardian => infinite 1/4works (create token of felidar with saheeli, flicker saheeli with token's etb, repeat)
Hellkite Charger / Aggravated Assault + Bear Umbra / Nature's Will => infinite combat steps
Arcanis the Omnipotent + Mind Over Matter => infinite card draw, infinite untaps
Reconnaissance + Cunning Sparkmage => attack with sparkmage, target sparkmage howevermany times with recon, respond to untaps resolving by tapping sparkmage => infinite damage
Forbidden Orchard + Intruder Alarm + Voyaging Satyr => infinite mana, infinite creatures under opponent's control, infinite creature untapspersist creatures + Juniper Order Ranger / Cathars' Crusade + Goblin Bombardment => infinite damage
Most of the combos built around persist / infinitely recurring creatures work with any sac outlet and some effect that abuses etb / death triggers, but that would take too long to write in each case so I mostly used goblin bombardment instead of Thermopod + Impact Tremors. Hopefully this is at least somewhat useful.
Cheerios.

January 22, 2017 5:51 p.m.

Kragmork says... #37

Hopefully I didn't miss anyone listing these
Sun Titan + (Animate Dead / Angelic Renewal / Gift of Immortality / Dance of the Dead ) + Goblin Bombardment => infinite damage
Hell's Caretaker + Thornbite Staff => enables infinite reanimations during upkeep
Saffi Eriksdotter + Karmic Guide / Renegade Rallier / Reveillark + Goblin Bombardment => infinite damage (sacrifice saffi, target the reanimator then sacrifice reanimator to goblin bombardment)
persist / undying creatures + Nim Deathmantle + Ashnod's Altar => infinite ETBs for the creature you're using
Grave Titan (or anything that generates 2+ tokens) + Nim Deathmantle + Ashnod's Altar => infinite tokens
Isochron Scepter + Dramatic reversal + Gilded Lotus (or any nonland mana source that gets you at least 3 mana) => infinite mana and untaps.
(Animate Dead / Dance of the Dead) + Worldgorger Dragon => infinite etb triggers for your side of the board.
Eye of the Storm + "take an extra turn" cards => infinite turns
2x Felidar Guardian + let's say Champion of Lambholt => infinite etb triggers for cards that care about other cards etbing
Saheeli Rai + Felidar Guardian => infinite 1/4works (create token of felidar with saheeli, flicker saheeli with token's etb, repeat)
Hellkite Charger / Aggravated Assault + Bear Umbra / Nature's Will => infinite combat steps
Arcanis the Omnipotent + Mind Over Matter => infinite card draw, infinite untaps
Reconnaissance + Cunning Sparkmage => attack with sparkmage, target sparkmage howevermany times with recon, respond to untaps resolving by tapping sparkmage => infinite damage
Forbidden Orchard + Intruder Alarm + Voyaging Satyr => infinite mana, infinite creatures under opponent's control, infinite creature untapspersist creatures + Juniper Order Ranger / Cathars' Crusade + Goblin Bombardment => infinite damage
Most of the combos built around persist / infinitely recurring creatures work with any sac outlet and some effect that abuses etb / death triggers, but that would take too long to write in each case so I mostly used goblin bombardment instead of Thermopod + Impact Tremors. Hopefully this is at least somewhat useful.
Cheerios.

January 22, 2017 5:51 p.m.

Naksu says... #38

I don't know if this synergy can be considered combo, but I think Enchanted Evening + Primeval Light could be considered one. It's not recurring, but still can only be achieved through this. Remove post if I'm completely wrong :)

January 23, 2017 6:08 a.m. Edited.

nobu_the_bard says... #39

I added Ashnod's Altar + Nim Deathmantle as an experiment showing example cards that can be used for the third card in the combo. Actually listing all of them would be ludicrous, since at a bare minimum you'd only need a creature that creates a single token when it enters play.

I was trying to do a better job formatting though, so if that's more like you want I'll get more proactive about adding combos...

January 23, 2017 12:23 p.m.

Naksu says... #40

If a combo I submitted through the application button on the cards page, do I get a notification on when I can start using the syntax, or are you planning on filling up the registry before any of it can be used ?

January 23, 2017 4:39 p.m.

Blard says... #41

I think someone should make a second page in which not upgraded users can post their combos. That would help make this page less of a jumble of random combos and some questions and more just serious questions about the combo database.

January 23, 2017 10:59 p.m.

nobu_the_bard says... #42

@ksbaker1989, I believe we'd just post such a combo as Cloudstone Curio + Merrow Reejerey then add in the description it uses other cards. This is was discussed a bit earlier: for example Ashnod's Altar + Nim Deathmantle (which requires one or more of specific subset of creatures).

January 23, 2017 11:10 p.m. Edited.

K34 says... #43

I second Blard's suggestion.

January 23, 2017 11:10 p.m.

yeaGO says... #44

i do apologize for the cross-signals happening, but please bear with it a little longer. it is helpful to understand all of the cases that go into combos. once we nail down some more specifics then suggestions will be funneled to another place.

January 23, 2017 11:20 p.m.

nobu_the_bard says... #45

Dangit, tried to adapt the description for Animate Dead + Worldgorger Dragon for Necromancy + Worldgorger Dragon but I messed it up. Hope the reviewer fixes it.

January 23, 2017 11:21 p.m.

Femme_Fatale says... #46

nobu_the_bard and Blard: I would not put any 4 card combos in, regardless of how ubiquitous the 4 cards are. Also, nobu_the_bard, please do not just put 2 cards of a combo in. Put all the relevant pieces in the combo and then list other possible permutations inside. You want the initial combo to be the best possible combo in that it generates the most value needed.

Considering both of these, the ashnod's altar combo needs to have the creature generate either 2 other creatures or 1 creature and another etb effect of value.

Example: I would not mention Grave Titan or Abhorrent Overlord when Marionette Master just wins me the game, but I would mention potentials for other colours.

Remember, not everyone is going to read the description, they are just going to look at the cards included and see the combo. We cannot rely on the description to do everything for us, but rather present as much information as possible at the forefront of the combo's presentation.

January 25, 2017 1:39 a.m.

nobu_the_bard says... #47

@Femme_Fatale: Okay I'll take that into account. I was hoping for some feedback before I went too crazy adding things (so you need fix <10 instead of 1000). Thanks!

January 25, 2017 12:15 p.m.

Femme_Fatale says... #48

Okay everyone, make sure you are submitting the BEST iteration of the combo you have. Comb through gatherer to make sure that the card you are submitting is indeed the best one to use, and list other possible cards that could generate slightly different situations. I'm going to start disabling combos if there is already one that is better, or if you didn't put the best versions on but yet mentioned them in the description.

January 25, 2017 9:27 p.m.

Toodz111 says... #49

Could someone add Blood Tribute + Sanguine Bond? I'm not an upgraded member :(

January 25, 2017 10 p.m.

Hamster2558 says... #50

Possibility Storm + Rule of Law= No spells for your player to cast

January 26, 2017 11:12 a.m.

Please login to comment