Playtest Not Restarting Properly

TappedOut forum

Posted on Nov. 28, 2016, 3:04 p.m. by StumpyIB

I have been on tappedout for many months now, but just like a month ago, the playtest feature started malfunctioning. When I click restart, it shuffles all the cards into my library, doesn't draw a starting hand of 7, and my Commander disappears. Is anyone else experiencing this problem? I have restarted my computer and clear the cache on my browser.

yeaGO says... #2

can you link to the deck you were having a problem with?

November 28, 2016 4:33 p.m.

StumpyIB says... #3

It has been all my decks actually. Anytime I try to playtest any deck on TappedOut, and try to restart the playtest, it goes defunct. I have to completely back out of the playtest to play it again. Here is one of my decks though Omnath, Locus of Creature Ramp

November 28, 2016 4:57 p.m.

Burg+1 says... #4

I have noticed too that it does not deal you out the seven at restart and I'm pretty sure it used to do that.

November 28, 2016 6:24 p.m.

MoJoMiXuP says... #5

me too. all decks I playtest

November 28, 2016 9:54 p.m.

StumpyIB says... #6

Well the dealing out the 7 cards I can deal with. But the disappearing commander is a bigger problem lol

November 29, 2016 9:27 a.m.

Burg+1 says... #7

I don't think that I have ever been able to play my commander. I am new to here and haven't messed with the play test function that much though.

November 29, 2016 4:33 p.m.

yeaGO says... #8

should be fixed

November 29, 2016 4:52 p.m.

StumpyIB says... #9

Working! Thanks!

November 30, 2016 9:21 a.m.

This discussion has been closed