Site Improvement

TappedOut forum

Posted on Aug. 4, 2010, 3:25 p.m. by kram130

Another thing would be that once you have saved your deck upon successful editing, the page jumps to the deck rather than back to the edit page. Maybe that's just me though..

Vorxis says... #1

I've been a member for 8 months, and even in that time i've seen the amount of people here grow rapidly. I just thought it would be a good addition to the site, now that it has established itself.

September 1, 2010 9:55 p.m.

DeckBuilder345 says... #2

@ Leonard_McCoy before some major updates were done the cards used to be added just as is described , but post update the 1x was required because the system fundamentally changed for deck building for the better. It is now more user friendly, but i could see how it would be confusing if you were new to the site and just reading the text to try and understand it. But just so you are aware it is the advice text that hasn't kept up with the site improvements, as there have been a lot of changes to this site in a relatively short period of time. yeaGO! has done a tremendous job updating this site and responding to user requests. It is no wonder that a small detail like the advice text might get overlooked when so many other tremendous changes are in the works.

September 1, 2010 11:29 p.m.

Leonard_McCoy says... #3

@DeckBuilder345

Thanks for the reply. I would not have noticed it, if it were not for MTGO, because if you export your deck as CSV there, the output is like "1 Bogardan Hellkite," etc. Thus, it would have been very convenient to just copy and paste it into the text field of the TappedOut's deck editor without a further need for any further formatting.

September 2, 2010 5:19 a.m.

yeaGO says... #4

Gentlemen: you're both right!

My DeckBuilder345 really has my work process nailed down--ha. Thanks for explaining.

Leonard_McCoy -- Fixed. Thanks for the bug report!

September 2, 2010 8:14 a.m.

DeckBuilder345 says... #5

@ yeaGO! Just Fyi - i like the new logo for the site up there in the upper left. Looks good.

I think the red pie portion of the chart should be bigger than all the rest though ... you know cuz red is such an awesome color! LOL.

But on a more serious note really it does look good.

September 2, 2010 12:18 p.m.

DeckBuilder345 says... #6

Minor site improvement suggestion - a link from a thread in the different sub forum to return to that subforum. as it sits now you have to go back to forum and then back to the sub forum you were in. not a big deal really just would be more convenient. Was thinking at the top of the page of what ever thread you were in... but in long threads it might be more convenient at the bottom, so maybe a link in both places?

September 2, 2010 12:29 p.m.

Eleleth says... #7

Not sure if this has been suggested already, but when searching in /magic-cards I would really like to be able to search via cmc.

So you could do a search of green one drops, or narrow the search to cards that cost 3 or more. That kind of thing.

September 3, 2010 3:16 p.m.

yeaGO says... #8

Added converted cost to the search parameters! Feature token to Eleleth for awesomely simple improvement suggestion. =)

September 3, 2010 8:23 p.m.

DeckBuilder345 says... #9

As long as we are talking about searches. I know that lands are colorless... but damn it some times you want to search for the color associated with that land. Especially when it comes to the different lands that have been available through out the various different sets through out the years. can't always remeber which color combinations and if they were slow lands, or pain lands, or fetch lands or what ever... be nice to be able to search lands by color even though they are technically colorless.

September 3, 2010 11:14 p.m.

Zylo says... #10

First note, I really like the symbol in the top left but the color arrangement is incorrect lol, sorry if I sound bitchy, I don't really care I just thought since no one else pointed it out I would.

Second, I know I made a thread about this before, but it would be really nice if you could get the play tester to work on Firefox for those of us who can't use Chrome or Safari.

September 4, 2010 1:19 a.m.

Eleleth says... #11

Huzzuh! Thanks yeago!

September 4, 2010 5:16 a.m.

Chris says... #12

First: thanks for this great site. I really enjoy getting to practice drafting here before a real world draft. I did notice something weird when editing your drafted deck in the deck editor though: when there are multiples of the same card listed in the mainboard panel (like 1x Unsummon, 1x Unsummon) the are consolidated upon saving (2x Unsummon). But when there are multiples of the same card in the sideboard panel they are not consolidated. Instead they are reduced to only one instance of the card. Since I usually pay more attention to the cards in the mainboard I tend to forget how many of each card in the sideboard I had exactly and now the site doesn't remember it for me anymore :(.

Another thing I noticed is that the options to edit your deck while drafting (by sorting drafted cards into mainboard, sideboard, junk, hate etc.) disappeared. I quite liked this functionality. Is there any chance it will return? I do very much like the new implementation of the card previews and enlarged previews!

Thanks for all the great work!

September 7, 2010 4:38 a.m.

MasterFlinter says... #13

Hey all

Is it possible to make it so that when a card gets blown up by mousing over it that you cannot choose that card by clicking on the blown up version during draft? A few times I have taken the wrong card due to this. It is not a big deal really, I can just try to be more careful, but it would be nice to not have to follow a strict left to right viewing direction when drafting.

Also, yeago and the team, you guys rock. Keep up the good work.

September 7, 2010 11:45 a.m.

yeaGO says... #14

@flibbyjibbs -- this will be fixed next update.

September 13, 2010 1:04 p.m.

nammertime says... #15

Maybe have the split cards already rotated 90 degrees when you mouse over them or when you search for them?

September 14, 2010 12:46 a.m.

nammertime says... #16

Also, I think if you modify the average card rating so that it only reflects the average of decks that have ratings on them, it'll show a better average. I don't think the decks with no votes on them should count towards the total, since there are so many categories, such as Pro decks, Preconstructed decks, Draft decks, etc.

It's not imperative that you even look at this as any type of priority, but if you get the chance to think about it, please do so.

September 20, 2010 2:14 a.m.

yeaGO says... #17

@Nammer -- done.

Please start new threads in this forum category for future site requests. =)

September 20, 2010 11:27 a.m.

nammertime says... #18

Thanks, and roger that!

September 20, 2010 3:53 p.m.

Rift_Fang says... #19

I think there should be an option for excluding colors in workstation mode.

September 22, 2010 2:13 a.m.

yeaGO says... #20

@Rift -- can't you do that by going to the form and searching for the colors you want?

October 1, 2010 10:57 a.m.

Zylo says... #21

One thing I just really thought of. A notification system. I mean it'd be nice to not have to constantly check and refresh my email adress to see if someone has posted in a suscribbed thread or deck.

Just a suggestion, not sure how others might feel about it.

October 1, 2010 2:29 p.m.

Rift_Fang says... #22

@yeaGO! -- Sort of, for example if I try to search for multicolored Blue-black cards in extended, it shows blue, black (this is ok) and all other combinations: blue-white, red-black, green-black-white, almost all of alara block- and just any multicolored card that has as least one of those colors. Anyway the site is great conratulations.

October 1, 2010 10:26 p.m.

Leonard_McCoy says... #23

I really like your print export function. However, as you can see here in the example below, as the background is pure white, the pie charts for the mana base get sort-of invisible if White mana is involved.

See here: http://tappedout.net/mtg-decks/you-wanna-do-what-to-my-what/?format=printable&submit=Go

Adding a 1-px stroke to the diagrams would fix it and would not look too bad on the site itself (as it would carry over to it anyway).

October 7, 2010 4:42 a.m.

...not play Scapeshift in Modern? After Infect, Scapeshift is my favorite Modern deck, and it's a great deal of fun to play. For those not familiar with the deck, it's essentially a RUG control deck that looks to delay the opposing game plan with removal like Electrolyze and Izzet Charm as well as counterspells like Remand and Cryptic Command . Additionally, the deck utilizes ramp spells of all kinds while digging for the win condition, Scapeshift . With seven lands in play, you can search up Valakut, the Molten Pinnacle and six Mountain cards to deal 18 damage, or an additional Valakut for 36.

I have been playing the archetype a lot of late, and would like to start a discussion of its position in the format, possible innovations, and other such things. In my opinion, the deck is very well situated in the current metagame, as it has good matchups against Melira Pod and Tron while having reasonable matchups against other top tier decks. Being RUG colored, Scapeshift decks also have access to some of the best sideboard cards in the format.

August 23, 2014 7:20 p.m.

Jay says... #25

Tarns and Mistys say hey

August 23, 2014 8:17 p.m.

ChiefBell says... #26

But equally some of the top decks in the format can run like at least 8 land destruction cards and many more decks can just counter scapeshift. Jund and rock COULD run 12 but obviously they don't.

It's a fine deck but it's not that good.

August 23, 2014 8:20 p.m.

Osang says... #27

It's just not everyone's style; some people don't enjoy the way it plays.

August 23, 2014 8:31 p.m.

Slayne says... #28

I am aware that the deck is good, but I just find to be not interactive enough for my tastes. I've played it at a few FNMs, but alas. It just wasn't my cup of tea.

August 23, 2014 8:38 p.m.

@Jp3ngu1nb0y The deck generally plays two to three fetches. Expensive, yes, but not as much as most. Jund and Tarmo-Twin say hey.

@ChiefBell What are those land destruction spells you mention? The thing to remember is that even though decks have access to them, they won't necessarily play them. BGx decks side in 3-4 Fulminator Mage and (sometimes in Jund) Sowing Salt , but usually Scapeshift can power through that.

August 23, 2014 9:11 p.m.

Servo_Token says... #30

Tectonic Edge , Ghost Quarter are what Jund and the rock play to get rid of scapeshift, aside from those sideboard cards that you mentioned.

Back to the original post, I'd much rather have Liliana do work for me.

August 23, 2014 9:15 p.m.

xzavierx says... #31

the problem that was described with land destruction is not that you can power through it. if you bring in 6 mountains on valukut....you get 6 triggers on the stack, if they tech edge in response you lose a land... so you dealt 3 damage and the other 5 triggers fizzle and you basically lose, so you have to wait until 8 land are in to safely trigger for 18 (21 if they cant destroy one).

additionally the deck is one dimensional and basically loses to things like leyline of sanctity. or loses to itself by drawing mountains.

August 23, 2014 11:36 p.m.

DarkMagician says... #32

@thispersonisagenius If you have seven lands in play and Scapeshift grabbing two Valakut, the Molten Pinnacle you actually don't get any triggers. The card requires five OTHER Mountain s to be in play when a Mountain comes in to activate.

@xzavierx Wouldn't all of the triggers stack at once before you can respond with an Edge or Quarter?

August 24, 2014 12:20 a.m.

ChiefBell says... #33

Actually fulminator mage is occasionally main boarded.

August 24, 2014 5:51 a.m.

Joking101 says... #34

@DarkMagician The way it would work is as such.

Cast Scapeshift .

Fetch Valakut, the Molten Pinnacle and 6 mountains.

6 triggers are put on the stack. Now the interesting about the Valakut triggers is that they have an "if" clause. It's checked upon both trigger and resolution. If the condition isn't met on both of these occasions, it is removed from the stack without resolution.

If in response to the first ETB trigger you destroy a mountain, that means that NONE of the triggers conditions are met, and they are removed from the stack the next time they would resolve. So for example, if your opponents blow up a mountain before the first triggers resolution, the trigger would remain on the stack until it tries to resolve. This does mean you can sacrifice Sakura-Tribe Elder after the mountain is blown up and replace the mountain you lost. Then, when the first trigger checks to see if there are 5 mountains that aren't itself, and it sees 6 mountains, regardless of how they got put into play and when, the trigger and all like it resolve.

Now, interesting little fact just so everything is clear, if you blow up one mountain in response to the trigger, they still get one bolt trigger. Cause according to THAT mountain, there are 5 mountains that aren't that mountain in play upon both trigger and resolution.

August 24, 2014 6:45 a.m.

Trust me, I'm aware of all these interactions. However (and I may be seen as incorrect on this), my experience with players using cards like Tectonic Edge and Fulminator Mage is that trying to play them reactively does not suit their game plan well. If they attempt to keep up 2-4 mana for their Tectonic Edge s every turn, they are not furthering their own game plan. There will be a time where they tap a Tectonic Edge , and an experienced Scapeshift pilot knows that there are always ways to deal lethal damage, even if there are too many mountains in your deck.

I will additionally note that Fulminator Mage s can be made to sacrifice itself much before Scapeshift tries to go off, just because post-board BGx sides out a great deal of removal while Scapeshift brings in things like Obstinate Baloth and Wurmcoil Engine , essentially becoming a "man plan".

August 24, 2014 8:22 a.m.

DarkMagician says... #36

Thanks for clarifying, thought that might be it just wanted to be sure

August 24, 2014 8:53 a.m.

SkyRaider42 says... #37

I think the real reason everyone doesn't run scapeshift is because not everyone has 500 dollars to spare, and because people might have opinions on decks, and would rather play a deck they like, that isn't tier one, than play what may be the "best deck". Not everyone is a Spike

August 24, 2014 12:45 p.m.

ChiefBell says... #38

Scapeshift isn't even a massive deck in the meta though like, it's not THAT good.

August 24, 2014 3:43 p.m.

Servo_Token says... #39

If you're playing competitive modern (which I assume is what this thread is about), you're probably a spike to some degree and probably have the $500 to buy a tier one deck.

Just sayin.

And i'll agree, while Scapeshift is a fine deck, it's just not that fantastic. It loses to anything that's ready for it, and is really only good in the situations where Burn is good (Being those that it takes by surprise; I know they're not the same deck).

August 24, 2014 5:24 p.m.

VampireArmy says... #40

Other combo decks in the meta can go main board beat downs in case of failed combo where scapeshift is pretty much forced to go all in on its combo leaving little room for anything else. I believe that's why so many people people play pod and twin. They have the ability to do more than just combo. Yes i realize that scapes can do that to but not nearly as effectively as aforementioned decks.

August 24, 2014 5:41 p.m.

APPLE01DOJ says... #41

VampireArmy hit my the nail on the head.

August 24, 2014 6:25 p.m.

Femme_Fatale says... #42

I would much rather play a Esper Polymorph with a token beat-down side then go Scapeshift in terms of lesser combo decks. And it works, it works wonders.

OR

I could go something like ... Naya midrange with Knight of the Reliquary and have a Scapeshift plan for my sideboard. Completely change the entire game-plan. Very fun to surprise them with it.

August 25, 2014 11:03 p.m.

This discussion has been closed