How does Infect interact with the graveyard?

Asked by Dudedduu 14 years ago

I've made myself an infect deck, and therefor i've read the official FAQ about infect. Something is still unanswered for me though. It reads as following:

"The -1/-1 counters remain on the creature indefinitely. They're not removed if the creature regenerates or the turn ends."

Lets say I for instance have a 2/3 creature with infect, and attack an opponent who for instance controls a resembling skeleton, that has the ability to return from a graveyard. His choise is to block my creature, and his skeleton therefor dies. Will that person be able to ressurect his skeleton at a later time, or will the counters remain on it?

patrickd117 says... #1

Once the creature leaves the battlefield, all counters are removed from it, so its ability can return it to the battlefield. You cannot have counters on creatures that are in the graveyard. The Skeleton's ability is different than regenerating.

October 23, 2010 9:59 a.m.

sporkife says... Accepted answer #2

To expand, once a permanent leaves the battlefield, the next time state-based abilities are checked (i.e. after the spell or ability that caused the permanent to leave the battlefield finishes resolving), it becomes a permanent card (that happens to be in the graveyard), and therefore all counters on it are removed. Similarly, if the permanent with the counters on it is in fact a token, the token itself will disappear since tokens are not cards and cannot exist outside the battlefield.

October 23, 2010 2:36 p.m.

btmankin says... #3

When a creature regenerates it never actually hits the graveyard. As for the Reassembling Skeleton it does hit the graveyard so the -1/-1 tokens would be removed upon using his ability. Just wanted to clarify because above question mention regenerate.

October 23, 2010 10:56 p.m.

btmankin says... #4

sorry the -1/-1 counters would be removed upon placement into the graveyard and when the skeleton uses its ability it would re-enter the BG as normal.

October 23, 2010 11:40 p.m.

This discussion has been closed