Forsaken Wastes and Transcendence in play at the same time?
Asked by dakaf_fal 14 years ago
What would happen if a player had both Forsaken Wastes and Transcendence in play at the same time? Would the rule from Forsaken Wastes stating that players cannot gain life supersede that on Transcendence involving gaining life? Just wondering, it might be an interesting combo to play.
forsaken takes over no mater what so you can not gain life at all even with transcendence on the feild.
June 26, 2010 10:53 p.m.
Yeah there's no conflict here. There are effects making you gain and lose life, and a clause saying you can't gain life, so you don't gain life.
June 28, 2010 6:29 p.m.
necroignis says... #4
this is a know issue and actually exactly nothing can happen effectively locking your life total at what ever it was when the later of the two hit play
July 6, 2010 12:03 p.m.
That doesn't make it an issue, that just makes them two cards interacting.
July 12, 2010 9:19 p.m.
There is nothing wrong with playing both these cards as a combo. The only thing that could prove difficult would be to protect them from cards like Back to Nature Simply because this card isn't targeting the Forsaken Wastes it's just wiping the board of enchantments.
Reason why I say this is that you can still lose life and die when both enchantments hit the grave.
Hope this helps (a little)
July 13, 2010 12:50 a.m.
moldycaster says... #8
not necessarily, SirNips... here's how it would work out:
Forsaken wastes, makes you loose 1 life each upkeep, and you gain 0 life for each life lost by Transcendence (because you can't, and in magic, can't wins over can.) eventually, your life total will be 0, but you wont loose the game, because transcendance says you can't.
if while remaining at 0 life, the transcedance is disenchanted, you loose as part of a state-based effect.
effectively, this makes a slower game, but not an unbreakable lock. if the opponent can throw more than 20 pts of dmg at you, AND disenchant, he wins. (because there's no clause on either of those cards that state that you don't take damage regularly. only the replacement effects, which counteract each other)
now Solitary Confinement + Squee, Goblin Nabob = lock, unless graveyard removal is something you were ready for.
for a true game ender tie, Animate Dead and Worldgorger Dragon will do the trick, creating a stack that cannot resolve (unless you have another creature that you can target with animate dead), therefore play cannot continue, ending in a tie.
honeymomo says... #1
I was under the impression that if there is a do and a don't the don't always wins.
June 26, 2010 10:03 p.m.