How does Vigor work?
Asked by Shyachi33 14 years ago
i love Vigor it's an amazing creature, pretty much makes your creatures indestructible and makes em stronger, but i want some stuff cleared up, cause i'm not sure.
first of all it says prevent all damage that would be inflicted on my creatures, so if i have say a 1/1 creature, and it's blocked by a 2/2 creature, do i only gain 1 +1/+1 counter? cause that's all the toughness on my creature? or 2 +1/+1 cause the creature's power is 2?
and second, if my creature blocks a creature with trample, then wut? does trample damage go through? or is all the damage prevented still by vigor's ability?
1) You get 2 +1/+1 counters. The creature is still dealing (or at least trying to) the full brunt of its power to your creature.
2) It only soaks damage that would be equal to the blocking creature's toughness. So if he swung at you with a 5/5 Trampler, your 1/1 would block it, take 0 damage, you get hit for 4, and your 1/1 becomes a 2/2.
702.17b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures thats being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage thats actually dealt. The attacking creatures controller need not assign lethal damage to all those blocking creatures but in that case cant assign any damage to the player or planeswalker its attacking.
November 20, 2010 4:31 a.m.
no? Vigor prevents damage done to the creature. so if a 5/5 trample hits a 1/1, the 1/1 would normally take 5 but have 4 roll over. with Vigor out it takes 5, and none rolls over so its all prevented.
at least thats how im interpreting it. if im right its such a beast against my friends darksteel replication deck
November 20, 2010 10:04 a.m.
that's incorrect supernick, as per 702.17b as above. the attacking player only has to assign what would be lethal damage - in this case, 1.
November 20, 2010 11:56 a.m.
infectionkill says... #5
vengeful archon is better. u can pay how much mana too prevent more
December 2, 2010 9:10 a.m.
Vengeful Archon 1. sucks 2. is irrelevant? Vengeful Archon prevents damage to you, not your creatures, and requires insane amounts of mana to be useful at all.
btmankin says... #1
DCI RULINGS:
10/1/2007 The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield. 10/1/2007 Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't specifically trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard. 10/1/2007 If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard. 10/1/2007 If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it won't get shuffled into its owner's library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
November 20, 2010 4:31 a.m.